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hi /3/ do you think a 3D art career has a bright future compared to illustration and concept art? i feel 3D has more opportunities tho in fact thats why i changed to become 3D instead of 2D artist and im just loving it. what do you think?
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>>617385
3D art and 2D art are often about execution (skill), while concept art is more about being imaginative

this being said, you could be a 3D concept artists, its a thing, but the many opportunities you mention are more on the execution side, where the focus is on concept interpretation and producing clean work according to specific briefs

i personally prefer working with existing concepts (even just quick sketches) and bring them to life the best I can, as there are still many ways to exercise my own creativity, especially when it comes to textures, shading, and lighting. I know other 3D artists that prefer starting with a blank page and Zbrush some shit until they get something though
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>>617385
i switched from 2d because i felt like a brainlet while doing it plus i absolutely hated the people who are artists like me too. also had deep crisis while looking at good people and understanding that we are separated by many years of endless grind. in 3d you can actually use your brain to get good so i progress really fast and i'm happy with the results. you can't do that in 2d because it's all about muscle memory which is very, very depressing for me. i hate routine.
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>>617402
well the fundamentals of 3D are about muscle memory too im learning blender, maya and techniques in general and my drawing memory is helping a lot
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2D is far more lucrative than 3D
3D have limited applications, while almost everything is still made in 2D, including commercials
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>>617505
>3D have limited applications, while almost everything is still made in 2D, including commercials
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>>617507
if lets say you design a 3D game or a 3D comic, or a 3D animation. it still takes more resources,more staff,more references than a 2D one.
its cheaper to film actors than to make a 3D version of what you want
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>>617536
but there are no jobs in animation and comics. 2D sucks. besides a 3D comic will look so weird and heavy to read wtf besides the industry is looking for animators and 3d modelers instead of a 2D artist
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>>617540
>besides the industry is looking for animators and 3d modelers instead of a 2D artist
look up the numbers of jobs for 2d artists and come back
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>>617546
most of them require a shitty graphic design style mate, now fck off
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>>617548
>shitty graphic design style
like that even means something
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>>617505
you can literally turn a 3D object into 2D by using filters and renderers

you cant turn 2D into 3D with the click of a button
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>>617546
ofc if you count the "design a website for me for $2" 2D jobs then yes, there are more 2D jobs.
Also, in every team, for every 2D "Artist" there exist 2 or more 3D Artists whose job it is to turn the unrealistic idealism of the 2D artist into technically proper models.
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>>617620
>for every 2D artist there exist 2 or more 3D artists whose job it is to turn the unrealistic idealism of the 2D into technically proper models

roughly accurate, yes
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>>617505
it's really weird seeing these opinions here, and then come back to ic and see 180 heel turn
truth is somewhere in between
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>>617385
If you want to have a comfy salaried day job, 3d without question.
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>>617620
no.. i mean concept artists, 2d animators,illustrators,graphic designers,painters,2d video effects, 2d video editing,flash,gif design,posters,flyer's,print,covers and the list goes on
you really wanna compare that market to some fucking 3D archviz sweatshop that makes models once a blue moon, or in the game industry where they shut down and open studious left and right
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>>617385
You can be 3d concept artist tho )
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>>617385
Freelance 2D artist here.
I have a bit of 3D experience, but nothing worth mentioning. I would think there's a lot more future in 3D as it's needed for practically everything. Traditional art is fading more and more, concept art is a tiny part of the development process for a movie or game, meanwhile 3D is everywhere. And it's advanced so much in recent years that traditional art, unless at the absolute peak of skill, can't really hope to compare.
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>>617505
The opposite of this is true.
Outside of professional fields, the only lucrative field for a traditional artist is porn.
And even there, you could probably make a ton more money making/ripping nude models for SFM or something or working on one of the hundreds of patreon sex games that are getting 50k a month.
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>>618022
>gif design
>posters
>flyers
you must be really desperate to include those

>you really wanna compare that market to some fucking 3D archviz sweatshop that makes models once a blue moon, or in the game industry where they shut down and open studious left and right
I wanna to compare that to the full market of 3D. Do you think cars in ads are real?
Do you think someone paints the CGI that gets its colours pushed around a bit by the video effects editor?
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>>618083
more areas of work = more work
that's really the way it goes, even if you don't like it.
there are only so many people that want to imagine their house in 3D or to take a shot at google play store. meanwhile in 2D you have comics,magazines,mockups,concepts etc. and it has been that way for years.
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>>618088
>comics
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>>618088
> more areas of work = more work
- Sculpting
- Surfacing
- Rigging
- Animating
- Environment
- Lighting
- VFX
- TD/developer


You must seriously underestimate how much work goes into 3dcg production
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2D Less demand, skills never go obsolete.
3D High demand, skills require overhaul with new tech
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I agree, tho on the realm of existing programs, technology have not yet reach a peek that allows me to bring my work the one step further i want to take it to!
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>bright future
no, nothing has bright future
There are too much people on this planet, not enought meaningful role for all to fulfill.
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>>617385

https://www.youtube.com/watch?v=CYbYvImd7Bw
https://www.youtube.com/watch?v=xmppwmLjWA4

tldr; It doesn't matter what field you are in, everyone from practical effects to concept artists are using 3D or digitally bashing in some way.
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>>619771
>technology have not yet reach a peek that allows me to bring my work the one step further i want to take it to

holy fuck that's a whole new level of condescending faggotry
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>>617385
Yes.
Simple fact: anywhere that employs both 2D and 3D artists is going to need more 3D artists. Concept art is done because it's faster than building a model from scratch to work out visuals and possible variations, whereas the actual process of modeling/sculpting, texturing, rigging and animating a model is always going to be more time consuming, and a single model can go through multiple 3D artists before making it into the game.
>>619412
Every time a new, groundbreaking piece of software comes out that's relevant to animators/modelers/texturers, it's easier than the last and does more for you. Wouldn't count that as a negative, you only seriously need to constantly learn new, complex shit if you're in a 3D tech field.
>>619793
socailimsms
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>>619771
So, you just wait...until some day...eventually...maybe...technological standards are up to your vision? That's a pretty shitty attitude alright...at least for an "artist".
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>>619944
I wouldn't call it an attitude, its Dunning Krueger in full force. Its not an willfully induced mental state, more like an reduction in mental capacity.




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