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What's a better software than blender to make game animations?
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>>617292
Maya
3dsmax
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SFM
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>>617292
Blender is fine, get back to work bitch
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auto cad
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The thing about maya is that it can do a lot but if you learn one specific thing then you're golden.

my 3d anim teacher doesn't know anything about maya but how to move controllers, yet he's very successfl in the industry
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Maya.

Also, Blender with custom rigs (learn Python for this).

But Maya is customizable too, so... Maya.
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Sfm or blender
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>>617343
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Garage Band
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Fruity Loops.
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Ask Toolbar
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>>617292

Cubase

>inb4 deluded Reaplets
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Use Aladdin4D it's 100% sandnigger compatible.
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>>617506
wtf Aladdin4D is still around
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>>617524
yes(Aladdin 4D 6.0 Stable Release 6.0.0.26 (Internal Beta) / Janurary 17th, 2013.)
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>>617292
Blender
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DaVinci Resolve.
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>>617292

Maya
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>>617292
>better software than blender

I don't understand the question.
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>>620507
>What is multi-object editing?
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>>620512
coming in 2.8 is what it is, anon https://youtu.be/NnlRKL1aUiI
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>>620514

Something that all other DCC tools had for years.
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>>620524
But are they GPL'd?
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>>620526
Is my income GPL'd? No, and thankfully so.

But be careful, yours might be.
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>>620545
My income is open sourced in that it's contributed by the community by way of neetbux.
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>>620514
What in the absolute fuck ?! Do you seriously can't do that blender right now? No wonder you guys are so shit
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Skill + Blender, all you need.
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>>617292
Maya
3ds max

don't fall for free meme software
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>>620611
To be honest I don't really think it's a big deal. Vertex/edge/face snapping and alignment doesn't need either object to be in edit mode and I can usually just duplicate the object or the modifier stack if I want to do the same operations on multiple objects. For those times when you want to change a setting on multiple objects, it's really easy to do in the python console by looping over the selection context or just all objects of type and/or string matching the names.
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>>620547
Fucking commie, no wonder you use Blender.
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>>620614
To make donuts.
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>>620614

All you need to become nobody
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>>617292
Agisoft Photoscan
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>>620735
So blender could even help to cure social anxiety? God bless based Ton Roosendaal and his stupid name.
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>>617292
video games are overrated
>in b4 /v/ post
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>>620960
>>>/v/
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>>620810
You could make delicious smoothies desu and pass them around betwixt your cute girlfriends(((male)))
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>>620998
Sounds like a dream come true tbqhfam
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>>617292
Why do you want to make gay manimations OP?
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Is Maya good for beginners?
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>>621029
Gotta start somewhere
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>>621029
C4d would be the easiest for beginners.
C4d, Modo, Max, Maya, Houdini is the order of difficulty in my opinion.
I am leaving out Blender because its an odd one and i learned it after C4d and Maya and i can't judge it accurately. Definitely more difficult than C4d.

It depends on why and what you want to do...
If the goal is something professional in the future, Maya is a good choice.
If its just for fun as hobby, C4d is a perfect start. Once you learn all the basics and fundamentals, switching to another tool is not that painful.
Except Houdini, that is gonna hurt no matter what, only if you are a wise wizard will you make friends with the mighty Houdini.
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>>621029
>>621086
Regarding Blender, I started with it, and am now learning C4D and Maya, so I think I can offer a couple observations from my experience.

Cinema 4D is very, very easy in comparison to Blender, in big part thanks to its neatly organized interface and what feels like a bigger focus on results than on process.

Maya is easier than Blender despite the somewhat (at first) obscure interface, and the more extensive list of options it gives you while working.

For now, I'm giving more attention to their modeling capabilities, since it's my main interest. On that, I'm finding C4D lacking, while Maya is kind of in a tie with Blender, being less efficient and a bit awkward at times, but offering in exchange more versatility thanks to its node system, which may very well offset such shortcomings.
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>>617292

Maya is the most commonly used Animation software for video games.
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>>617292
I mostly use blender for texturing objects, Zbrush is what I use for modeling. Blenders game engine is shit and not even the most hardcore of their users even touch it. Just get Unity or Unreal. They’re free as well and easy to use for the most part.
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>>621258
It's telling that Blender's ditching that shitshow in 2.8 if it really IS that shit.
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>>621264
I'm still not convinced they will ditch it. Hoping they get rid of legacy, but with the community whining about it...
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>>621277
They already removed the code from 2.8 master.
The Code was too old and interfering with too many aspects of the program.
It's gone.
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>>621287
Phew, I'm glad to read that.
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>>621287
It's good to know they're making efforts to remove Blender from Blender.
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>>620611
>ctrl-J
>make your edits
>P-separate by loose parts
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>>621652
>>P-separate by loose parts
Sadly, this doesn't work well, as it doesn't explode the tangled mess of loose parts that is Blender.
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>>621666
yes. everybody should get a monthly 3ds max subscription.
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>>621667
Or just pirate it, unless you're against it. In which case it's either Blender or you're SoL.

>>621338
A lot of Blender was shit though. I just hope they get the sense to tell the obsessed fantards to fuck off and be able to do their own shit.

Hell, if it were legal, I'd personally shoot them (the fantards sending death threats) in the face for trying to interfere with 2.8. And for just existing (might shoot their parents too for birthing them).
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>>621667
You can get Houdini Apprentice and do plenty of shit for free. Just saying, it's an example.

Now, if you are trying to break into commercial work, yes, you should pay for the tools you use, my goy.
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>>621715
Please shoot me in the face with your girthy meat rocket, senpai ^_^

>>621731
>Use of Houdini Apprentice is limited to following:
>Non-commercial projects
>Houdini Apprentice cannot be used in the same pipeline as commercial versions of Houdini
>Houdini Digital Assets created in Apprentice can not be used with Houdini Engine or Houdini Engine Indie
>Houdini Apprentice uses its own file format for saving scenes and assets
>It is restricted to 1280x720 when rendering
>Rendering to file formats other than .picnc are wordmarked
>Houdini Apprentice does not work with third party renderers.

Yes, you should invest your time learning software that the manufacturer has intentionally crippled so that you'll be forced into buying a license from them. Literally the definition of jewiness.

Do you pay for all the software that you use? How about your web browser, IDE, text editor and music player? How often do you use ffmpeg or imagemagick without even knowing it? Maybe even your operating system is free although I suspect that you're a McFag. Free is only really a bad thing when it's there to invoke vendor lock-in.

Definitely support whoever writes the software that you use, but you're narrow minded and incorrect in your own assumptions if you believe that you do and should only use commercial software.
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>>621942
>Do you pay for all the software that you use?
Not all of it.

I pay for:
OctaneRender
Substance Indie
(thinking about this one) Houdini Indie

I don't *have to* pay for:
Fedora Linux
Blender
Maya (Educational)
Houdini Apprentice
Unity Personal
Fusion
DaVinci Resolve
Krita
Vim
Emacs
Notepad++
LibreOffice

I don't pay for (but am willing to in the future):
Windows 10
ZBrush
Photoshop
Lightroom
Marvelous Designer
Agisoft PhotoScan
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what are some of Mike Hermes' best beginner tutorials on Maya?
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>>621942
>Yes, you should invest your time learning software that the manufacturer has intentionally crippled so that you'll be forced into buying a license from them
I invest my time learning software that can do what I want or need to make, and that is offered on a free-to-study basis. If I have to paid for the commercial-ready version once I know the software well enough, I'll pay.

There's absolutely nothing morally wrong about this, despite your accusations of "jewiness".
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>>621109
I am a slave to Maya spacebar, but I think 3ds Max is still on top regarding animation, even tho it's horrendous.
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>>617492
Underrated shitpost
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>>617492
is there a reason that you're not using an 8 year old version of reason that you happen to have a working keygen for?
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>>617292
>What's a better software than blender

Any software
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>>623958
Your statement is absurd: Blender is software, yet Blender cannot be better than itself.

Autoshill 0 -- Logic 1.
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>>623955
I actually fucking did this for a while.
I am an egg
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>>623964
what do you use now? i've been meaning to have a serious play with lmms but, as usual, i never get round to it.
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>>623966
I'm a fl guy, I find it easier to compose with in a more traditional way. I use mostly external gear and I feel that fl studio works ok enough. Ableton is also nice but not for laying out a track part by part, I consider ableton to be a instrument more than anything.
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>>623968
ah that makes sense then. i don't even have a midi keyboard anymore (although i'm going to have to get one because playing on a pc keyboard with not enough keys and no touch sensitivity is just awful) so our needs are obviously quite different.
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>>623968
>2018
>still beatmaking

smmfh
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>>623969
Yeaahh get a decent one, that's at least a bit nice to play. Most daws also let you change the response curve to velocity if you find that it's a bit weird. I like being able to do my own audio for short films, hope you'll get somewhere with your music c:




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