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File: maxresdefaultyjhghg.jpg (260 KB, 1920x1080)
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or something like this. Itll be a black hole. What effects should I use?

I'm using 3dsmax.

Advice?
>>
You need sleep
>>
Shit had to be custom written with new maths developed to achieve that.

Good luck.
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>>616373
I second this!
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>>616410
Go to bed now OP
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>>616372
Do it in post
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DON'T FUCKING USE 3DS MAX
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>>616453
This. Use blender or sketchup.
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>>616476
Not OP, but blender UI sucks
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>>616372
>cloaking effect
>black hole
fuck you mean OP. refractive wobble? you drunk, piss off m8
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>>616480
THIS
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Ship should be black with self illumination
Layer on translucent blobs of dust etc stack and manipulate until desired effect I will try this because it's an interesting challenge. Spore has this in realtime so you try to deconstruct that
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>>616554
thanks a ton. it is a challenge. Im thinking a png, of a wave, on a blank surfave. the wave going outward. like a game?

or maybe a gif of a texture? woud that work?

and normal maps
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File: Capture.png (680 KB, 829x432)
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>>616554
like here in AVP
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>>616577
This can be done with a procedural texture driving the refraction channel. Literally 25+ years old technique.
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>>616453
DON'T USE SHITTY BLENDER CRAPWARE
>>
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>>616453

Butthurt blendie




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