or something like this. Itll be a black hole. What effects should I use?I'm using 3dsmax.Advice?
You need sleep
Shit had to be custom written with new maths developed to achieve that.Good luck.
>>616373 I second this!
>>616410Go to bed now OP
>>616372Do it in post
DON'T FUCKING USE 3DS MAX
>>616453This. Use blender or sketchup.
>>616476Not OP, but blender UI sucks
>>616372>cloaking effect>black holefuck you mean OP. refractive wobble? you drunk, piss off m8
Ship should be black with self illumination Layer on translucent blobs of dust etc stack and manipulate until desired effect I will try this because it's an interesting challenge. Spore has this in realtime so you try to deconstruct that
>>616554thanks a ton. it is a challenge. Im thinking a png, of a wave, on a blank surfave. the wave going outward. like a game?or maybe a gif of a texture? woud that work?and normal maps
>>616554like here in AVP
>>616577This can be done with a procedural texture driving the refraction channel. Literally 25+ years old technique.
>>616453DON'T USE SHITTY BLENDER CRAPWARE