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File: after painting.jpg (351 KB, 1503x879)
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Original Post:
>>615008
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Don't worry. It's Blender, it's open source and somebody's going to fix it in the next 10 years.
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>>616012
>Don't worry. It's Blender, it's open source and somebody's going to fix it in the next 10 years.
Don't worry. One day you'll pay off your AutoDesk license, and finally move out of mommy's house.
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This isn't /pol/. I just need help with keeping the size of the model after automatically weight painting it...
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Select all of your shit (models and armatures), press ctrl + A and click scale.
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>>616013
There are several cheap alternatives to Blender.
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>>616011
https://www.blendermarket.com/products/voxel-heat-diffuse-skinning
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what the shit are you doing anon? upload the .blend somewhere so we can see where youre fucking up
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>>616076
He forgot to apply scale, also there's probably some shenanigans generated by the model import process since that's obviously a model ripped from Fallout
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When I did Ctrl + A, scale, all it did was flip my model inside out... :{
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Should I just redo it? :/
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It like flipped the textures into the inside of the model itself...
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If ctrl + a made your model flipped inside out then press ctrl + n to flip the normal's.
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When I do that, it asks to reload the start-up file. When I click that, it brings me back to the cube.... :(
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>>616102
Whatever it is, they'll fix it in the next release or maybe in the next next release. But it's open source, so why don't you fix it yourself?
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>>616172
t. bloatmax user
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>>616190

t. Blendlet too stupid to learn a real software because muh bloatware. Blender also becomes bloated when you add all of the 5000 plugins you need to turn this open source piece of crap into something barely useful.
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>>616193
Still butthurt that you didn't land the job because it required Blender knowledge?
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Remember when I said this isn't /pol/?
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>>616172 I'm a content creator, not a programmer.
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>>616210
One more reason to use proper software instead of Blender.
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>>616102
Holy fucking balls, select your object, enter edit mode, press Ctrl+N to recalculate normals, and most probably Blender will do the right thing and assign the correct normals to your model, un-flipping it.
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>>616255
PS. Forgot to say, after you enter edit mode, select all the faces of your object, then recalculate normals, etc.
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File: 1422073478910.jpg (7 KB, 249x250)
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Why do you feel the need to make a new thread for every fucking post you want to shit out, you attention craving retard?
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>>616172
Ctrl + N is the shortcut for creating a new project file, in edit mode it flips the normals, there is nothing to fix, dum-dum.




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