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Do you like the new zbrush version?
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>>615915
The new boolean and W key tools are simply wonderful, but just like everything else in ZBrush it takes time to get used to the horrifying layout. Their tutorials teach important functions to be accessed by keyboard shortcuts, good luck if you´re a menu button kinda guy. And i´ll be damned if there´s any other way to delete polygons than first making them invisible and them erasing them from the change geometry submenu. This is why i still use 3dsmax for a lot of primitives.
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why did no one ever tell me there were so many tutorials on the zbrush site
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>>615922
ZBrush2018®/10
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>>615915
Of course
Zbrush became one of my favorit tools last couple of years, and they are killing it with every update.
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>>615922
>t. I suck at sculpting
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>>615915
fuck it
bought the core version and its more than enough
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Sculptris seems pretty useful. I'm experimenting with it, but it seems you can make your entire sculpt by just switching between move and standard when sculptris is active. The problem is you lose your sub-d levels so I wish it could auto-generate them.
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I like it so far. It's wickedly unstable for me compared to 4R8 though. The new features are neat, and fun to use but they aren't real game changers for my productivity and workflow, yet. Except for the new polygroup stuff, that is pretty amazing
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it sucks

too little, too late. Not Free Software. Horrid controls. It is pure shit
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>>615983
>Not Free Software
rms, what are you doing in /3/?
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>>615996
>non sequitor
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>>615983
>Hours spent using ZBrush: 0.05
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>>615998
actually i was in a zbrush / sculptris sculpting competition once and i won first place out of about 88 people
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>>615915
wheres teh fucking crack?
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>>615915
Hey Guys.. ))
suddenly My Curve brush gives me error in ZBrush 2018, and r8 does not open 2018 brushes. .
It's one of brushes that I created for use. it's belts ropes etc..
can you check if it's wortking? (here is the link: we .tl/0LhxTq0haM:)

if it works, you can keep it, BTW it also has UVs, you won't find better curve brushes forfree..


PS: if it does not work, I'll post slightly older version, for your troubles...
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>>615980
how the hell is sculptris not a game changer? it's dynamesh fully automated.
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>>616037
it's much more than that tho... if that dude can not get whay it is (one of) gamechanger, than he simply don't care, or he's workflows are set in stone, which is the worst the artist can do, in the time, when tools are evolving and are just getting cteated. (3d is very, very young)
also, that's the main thing in Zbrush dislike. people have their workflows, but don't wantto step outside their comfor zone to imrove.
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wonder if I should just buy it
trying to find crack is getting really annoying af
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>>616037
>>616044
It's just a ZBrush version of what 3D-Coat has had for ages in voxel modeling and live clay. If that wasn't a game changer this isn't either. I like those tools, they are fun to use, but on a production you won't get to use them near as much as you might want to you.

Stop acting like this shit is new.
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>>616063
> 3D-Coat has had for ages.. If that wasn't a game changer this isn't either
that's because nobody is using 3d coat for fucking sculpting. nobody would have givven up al Zbrush's tools and switched to 3dcoat, because it has "live clay"
almost everyone who is sculpting is using Zbrush, especialli in "production" settings..
and BTW everybody is already using Zbrush in Sculptris mode. it opens up tons of things besides just dividing where your brush is touching the mesh (project primitives for example) and lays foundation for future updates.


what is your wrkflow exactly tho, that you don't see why this update is that good?
you are this guy >>615699 aren't you?
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>>616073
No, I am not that anon.

Nowhere did I say this update isn't good. I am just not as blown away by it as other people are. When I say that it isn't a game changer for me, I am saying that it doesn't radically change the way I work or approach problems. As others have pointed out it's basically real-time dynamesh. Yes it's cool, but it's not as big of a change as the introduction of dynamesh was.
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Is Mudbox a viable alternative to zbrush?
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>>616095
not at all
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>>616095
It depends on what you want to accomplish with digital sculpting. Weta still uses mudbox, for example.
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>>616106
I want to do bipedal characters then retopo them in maya. I've got those free cause I'm a student and I can't find a seeded torrent for osx zbrush anywhere. Is this a reasonable workflow to learn?
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>>616107
For what you want to do Mudbox is just fine. Keep an eye on having to learn ZBrush in the future though.
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What do ZBrush, Mudbox and 3D Coat offer over Blender's sculpting besides more brushes, and in ZBrush's case, higher poly support? I've found Blender gets the job done for me fairly well, should I really be upgrading from that?
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>>616112
Download demos and see for yourself.
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>>616113
Why would I waste my time doing that? I'm happy with Blender, and unless someone gives me a good reason to try something else, I won't.
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>>616119
these are just tools, ultimately you choose what suits you best, if you are happy with blender toolset then stay on blender
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>>616125
I was just asking what the others offer over Blender. If you don't know, don't say anything.
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>>616112
One thing that zbrush has over blender is the ability to smooth details on the model without destroying the curvature. Something you can't do in blender.
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>>616119
Go watch some trailers.. how the fuck do you want us to explain??
Besides, you are just saying things, you don't want to change, you are just trying to prove us that "Blender can do the job, just as good" bs..
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>>616131
Thanks.

>>616132
The guy above you did it just fine. You could've listed any single feature, but evidently that's a lot more than a brainlet like yourself can muster.
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>>616131
But on the other hand you can sculpt inside a cavity in blender like an open mouth for example, in zBrush impossible. Also, you can use multiple views of your model while in zbrush you only have one view.
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>>616137
why is it impossibe? o_O as multipe view's go it would slow down your pc, because it will need to render the meh same time as screens are.

>>616133
did what? single feature defined whole your perspective?
actually Bender's smooth brush destroys model because generaly, in blender you are scilpting on mech lover density mesh, you should tone down smooth brush's strenght, much more than other brushes.. zbrush's smooth brush also does the same to lowpollly.
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>>616073
I am not impressed by that, because I have been using that very same functionality (new geo on brush touch) on Blender for my base sculpts.

In fact, I am disappointed that it took Pixologic so long to offer this feature to their customers. But it's great that they have it now, so no more Blender sculpting from me.
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>>615973
How? I tried to buy it but took me to some third party sites not sure i like that idea would rather just buy it from them
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is dynamesh obsolete now?
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>>616238
tesselate is the new blacked nigga, dynamesh white boys can spin on it
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It's funny, I actually jumped into zbrush as my first 3d software some years ago cause it looked cool. Maya and max's interfaces seemed alien to me when I learned them afterwards. Learning an interface just takes time (unless it's blender, at which point the interface is an ever changing labarynth).

Oddly enough the new sculpting mode reminds me of a sculpting mode blender has had for a little bit now which retesseleates sculpted detail when you pivot tje camera like a live dynamesh.

Anyways I'm happy with it
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>>615983
>Not Free Software
>damn Pixologic, get your privilege checked, I deserve free software, you fucking cunts
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>>615915
is that supposed to be v5?
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>>616238
Once you're done with sculptris and your topology isn't changing as much you may want to dynamesh since quad topology smooths out better.

>>618809
Zbrush v5 was a lie. Pixologic suggested they would redesign Zbrush, but who knows if they even tried. It seems like it will be keeping its shitty design for the long term.
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atchoo
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>>621888

Bless you
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Should i learn how to mesh edit first in maya on primitives before going into zbrush to learn anatomy and make normal maps?
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>>621938
Learn both programs at the same time. Keep anatomy for later when you've got the tools down.
Learn the basics of box and Sub-D modelling in Maya while trying to learn Zbrush. When you have results in Zbrush you can learn retopo and baking.
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>>615929
>no one ever tell me
That kind of thinking will hold you back
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>>621948
are there good tutorials for zbrush? interface looks daunting
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>>621981
Yeah. Look up zClassroom and mike pavlovich. Maybe Gnomon's course too
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>>615931
Cool
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>>622107
thanks mate
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>>615915
No
way too slow, higher minimal requirements with 0 real rendering improvements, even more useless bloat
Still no gpu acceleration and the pseudo voxel sculpting is fucking worthless outside of very low polygonal models
Even 1mln is impossible to do as for fucking bizarre reason it affects the entire model even if you modify one vertex
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So can we not buy the old version anymore?
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>>622377
Do you think we live in a fucking open source utopia? Of course not, mate.
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>>615922
>that feeling when your scrolling through 74 subtools
>that feeling when you close the geometry tab and scroll to deformation and then scroll back up to geometry tab
>scroll scroll scroll
>this command cannot be undone
>that feeling when dynamesh freezes and crashes
>that feeling when dynamesh gives you a million tiny floating dust particles
>that feeling when the transpose tool defaults to gymbal
>that feeling when zbrush is the only program that can do what you want and you have to use it
>that feeling when you use Zbrush to sculpt the base for a growth solver in Houdini and render in Modo and build a laser cut file in Rhino3d and a watertight 3d printed file in netfabb because Zbrush can't cut meshes well.




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