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File: i'mreadyy.jpg (97 KB, 1920x1080)
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>tfw motivation returns, What are your current plans?
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>>615901
I'll start, planning to make a bunch of misc models and post for sale on cgtrader.
Just for fun and to gain experience/ portfolio pieces.
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ill probably work on an environment piece that is somehow related to the wild west.
it would take me (probably) months to finish but whatever, as long as its good
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>>615901
chain the muse in the cellar and rape her until she stops leaving and begs for more
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>>615902
That makes two of us.

I'm also learning Unity, after having dabbled in Unreal for a bit. I think I'll be staying with Unity; things look quite good for the coming releases.
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>>615901
I´ll Zbrush until i finally memorized all the new tools and best modelling techniques, then proceed to assemble a brand new library of rigged, ready-to-animate models for a web series. It will probably be porn.
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>>615987
nice juicy buns
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>>615987
You have found the way.
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Finish this, hopefully.
It's slowly getting there but there is still so much to do.
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>>616001
Nice, /a/' appartment.
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>>615901
My motivation returned but not for 3D. I've been working on music and film instead. And even though I'm making a lot of progress, I have this nagging guilt that I should be working on 3D. Ain't that some shit.
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>>616035
Damn, I know that feels.
The good thing to remember is that progress is being made no matter the direction.
The more skills available to use the better.
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>>615974
My dude! Can't wait for 2018 release. Is it supposed to happen this month or did they change the date?
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>>616121
Why, what's coming?
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>>616123
Huge upgrades in visuals among the rest. I'm surprised you haven't heard about it.
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>>616121
As far as I know, it's still expected to release this month. The blog post is from 03/20.

>>616123
Brace yourself: https://unity3d.com/unity/beta/2018.1b
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Today I learned the basics of Cinemachine in Unity. One step forward!
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Still trying to find a starting point to making environments in unreal. found some tutorials, but I needa make some assets. want to make some modular stone brick pathways/columns etc. but idk the workflow for this in an unreal environment and can't find any info about it.
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>>616261
What is the reason behind rendering with green screen for chroma keying in post processing, when you can render with alpha transparent background and do the same?
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>>617651
I'm not going to composite that. I just wanted to fill the void.

But if I were to composite, you are totally right, alpha is the way to go.
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>>617676
Ok, thanks for clarifying




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