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I've read the sticky but I need some specific guidance. I want to learn 3D so I can make models to use in VRChat, which uses Unity. What is the best resource for me to learn, starting from 0?
I know C# but that's it. Thanks.
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>>615623
Youtube. You get tons of videos of character modeling in the software of your choice(blender/maya/3ds/etc). You would be surprised how much you can pick up by watching AND following along step-by-step on a good how-to video. Programming experience won't help too much aside from working with unity after you have your model. Also, consider modifying and tweeking an existing model to begin with.
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>>615627
Hey thanks, Youtube has what looks like good tutorials for this specific thing. Think I'm going to try Maya first.
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>>615623
cgcookie.com
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You're in luck since most anime models in VRchat are fairly simple technically speaking, and depend more of a solid artistic direction.

Here are some things to look for:

- A crash course on your modeling software of choice.

- How to box model characters based on front and side views.

- Proper edge flow for joints in low poly models (this is more of an image guide thing, not a full-blown tutorial).

- How to UV map a character properly.

- A crash course on your painter of choice (Substance Painter, Body Painter, 3D-Coat, etc.). This is the hardest part and where that solid artistic direction comes in, as hand-painting a model requires some inherent artistic knowledge.

You should be able to have a model in about a month or so(yes, it takes that long for something simple when you're starting off if you keep at it). It will probably be very basic and not at all what you want, but 3D is all about perseverance and using your time wisely.

Good luck!
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>>615658
this is actually solid advice OP
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Starting out without any previous experience can be tricky at first. It's taken me three years to get good, and just when you think you've made your best model, you'll find a new skill that will allow you to make another one so much better.
I would suggest starting with blender, as it is a simple, free program which, from my experience, works well with unity. As for skills, it would be beneficial to observe the models that others make (not the high-poly sculpted ones) to see how to make your character's form look good in addition to watching various YouTube videos (Sebastian Leage (I think that's his name) has a good series for modeling, texturing, and rigging your character).
Lastly, some things that you should pay extra attention to:
-Which way your normals are facing
-How to extrude faces effectively
-Crafting the mesh in a way that would make it easy to unwrap the UVs.

It takes time and effort, but it's worth it to see the things you imagine come to life. I hope you enjoy your 3D modeling experience!
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>>615658
thanks, this is perfect.




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