How do I achieve this look in Blender?
cartoon shader with freestyle outline
>>615397>literally two clicks in max/maya/c4d/lwblendlets...
>>615413It's literally two clicks in Blender too. Actually, it's less if you're not ready to render yet.
>>615454how do i get those crisp cast shadows?
>>615460in the cartoon shader there is something called smooth and shadow, you just adjust these
>>615484also make sure your point/sun lamp is set to size 0
>>615413One click to close bloatware, second click to open Blender.
>>617080third click to sign up for welfare, because blendlets don't get no jobs
>>615397default free style settings with 1.0 line thickness im guessing
How do i achieve a similar style but closer to something like either of these:https://www.youtube.com/watch?v=f5L3E9CPbYMhttps://www.youtube.com/watch?v=7qWUuL2LZ5Mthere's a tutorial on the second one ( http://www.cgsource.net/v-ray-graphite-shader.html ) but it's not only incomplete, but it's for vray 3.0 for 3ds max, while i wanna use vray 3.6 for maya and they just have different utilities.i messed with the vray sun, sky, color mapping, vray toon and pretty much almost all other settings and i have no fucking idea how to come even close.
>>617176I mean you could probably find a plugin in After Effects to do this. Hell you could probably even do it in Photoshop.
i didn't want to surrender to the idea, but you're most probably right, i just thought it was gonna be easier, boy i was wrong.