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File: 20w-t.png (148 KB, 640x310)
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How do I achieve this look in Blender?
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cartoon shader with freestyle outline
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>>615397
>literally two clicks in max/maya/c4d/lw

blendlets...
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>>615413
It's literally two clicks in Blender too. Actually, it's less if you're not ready to render yet.
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>>615454

how do i get those crisp cast shadows?
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>>615460
in the cartoon shader there is something called smooth and shadow, you just adjust these
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>>615484
also make sure your point/sun lamp is set to size 0
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>>615413
One click to close bloatware, second click to open Blender.
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>>617080
third click to sign up for welfare, because blendlets don't get no jobs
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>>615397
default free style settings with 1.0 line thickness im guessing
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How do i achieve a similar style but closer to something like either of these:
https://www.youtube.com/watch?v=f5L3E9CPbYM
https://www.youtube.com/watch?v=7qWUuL2LZ5M
there's a tutorial on the second one ( http://www.cgsource.net/v-ray-graphite-shader.html ) but it's not only incomplete, but it's for vray 3.0 for 3ds max, while i wanna use vray 3.6 for maya and they just have different utilities.
i messed with the vray sun, sky, color mapping, vray toon and pretty much almost all other settings and i have no fucking idea how to come even close.
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>>617176
I mean you could probably find a plugin in After Effects to do this.
Hell you could probably even do it in Photoshop.
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i didn't want to surrender to the idea, but you're most probably right, i just thought it was gonna be easier, boy i was wrong.




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