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File: before painting.png (218 KB, 1508x878)
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Whenever I try to weight paint, I got an error. I made 2 complicated sections into parts, and fixed the errors. Not whenever I weight paint with the body and skeleton, the body gets huge and doesn't even align with the skeleton... any help?
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File: after painting.jpg (351 KB, 1503x879)
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After automatic-weight painting... ?_?
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Now whenever*
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>>615008
I don't know but something tells me it has something to do with applying scale.
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Apply your transformations and check if any bones and/or constraints are influencing the scaling of the model.
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>>615008
Damn nigger
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>>615008
You know, I always wondered how you can change it so that you're not dealing with Blender's default rainbow weight painting. I can kind of hurt my eyes at times and is a pain in the ass to work with.
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>>615048
in b4 "move over to maya"
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>>615008
Use Maya
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File: Clipboarder.2018.04.01.png (346 KB, 1368x768)
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>>615048
Check the "Custon Weight Paint Range" in the System tab your User Preferences.
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>>615063
Damn, fucking BASED Blender does it again!
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>>615063
Thanks man.
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Don't have Maya, and I cant figure out how to see if it is messing with the scale... :\
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I also have no constraints...
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>>615008
Did you scale the armature object before skinning the mesh?
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Yes, I scaled the object before ever putting a skeleton in it.I'm trying to make a Garry's Mod playermodel, and it needed to match the basic Gmod playermodel size.
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>>615263
Then click Ctrl+A>Apply Scale. Also, it's a bad idea to weight armor pieces automatically.
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>>615009
dont talk to me or my son ever again




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