Whenever I try to weight paint, I got an error. I made 2 complicated sections into parts, and fixed the errors. Not whenever I weight paint with the body and skeleton, the body gets huge and doesn't even align with the skeleton... any help?
After automatic-weight painting... ?_?
>>615008I don't know but something tells me it has something to do with applying scale.
Apply your transformations and check if any bones and/or constraints are influencing the scaling of the model.
>>615008You know, I always wondered how you can change it so that you're not dealing with Blender's default rainbow weight painting. I can kind of hurt my eyes at times and is a pain in the ass to work with.
>>615048in b4 "move over to maya"
>>615048Check the "Custon Weight Paint Range" in the System tab your User Preferences.
>>615063Damn, fucking BASED Blender does it again!
Don't have Maya, and I cant figure out how to see if it is messing with the scale... :\
I also have no constraints...
>>615008Did you scale the armature object before skinning the mesh?
Yes, I scaled the object before ever putting a skeleton in it.I'm trying to make a Garry's Mod playermodel, and it needed to match the basic Gmod playermodel size.
>>615263Then click Ctrl+A>Apply Scale. Also, it's a bad idea to weight armor pieces automatically.
>>615009dont talk to me or my son ever again