How do you make proper PBR materials using blender + gimp?
use substance painter
>>614658doesn't work on linux nor is free and open source.
>>614659get a job
>>614660>using propietary softwareyeah, just like using the garbage that is W10.
>>614661linux for the server, windows for the desktop, its not so hard kid
>>614662http://www.zdnet.com/article/windows-10-telemetry-secrets/good goy.I rather use a good OS that doesn't need 8GM of RAM and a i7.Literally I can have a modern day XP alternative that has all the updated kernel and software.Stay mad propietary cuck.
>>614663jesus just get a fucking job already, leave your cave
>>614664https://www.youtube.com/watch?v=Ag1AKIl_2GMyou need to see the light and see how wrong you are.
It's pretty much impossible to make proper PBR materials without either substance or quixel.
>>614688why impossible? what makes them so special?
>>614688Bullshit.I can do that in any painting program there is, even Gimp, because i know the underlying principles. I learned PBR with substance, but now that i know how all of it should look like i can do it anywhere. If i would want to do it is another question, but it is definitely possible.
GIMP doesn't work with 16 bpc.rekt
>>614744who carekrita does
if gimp can generate noise clouds and other procedural maps, it can do PBR as well
>>614760Of course. Krita for example supports OCIO, and shits over Photoshop in this regard. But GIMP, in my opinion, is very limited to work in a 3D pipeline.
>>614702It's possible but it's not practical, like cutting your lawn with scissors instead of using a lawnmower.
>>614657>proper PBR materials using blender + gimppbr mats don't use textures.;)
>>614657There's an addon for that. It automatically bakes all PBR textures directly from Cycles materials.
>>614659it does work on linux. at least look next time retard.
>>614976No, they use numerical values encoded in a n*2D representation in linear or gamma-compressed space. Oh, wait…