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File: 1520524959926.jpg (16 KB, 284x178)
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How do you make proper PBR materials using blender + gimp?
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use substance painter
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>>614658
doesn't work on linux nor is free and open source.
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>>614659
get a job
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>>614660
>using propietary software
yeah, just like using the garbage that is W10.
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>>614661
linux for the server, windows for the desktop, its not so hard kid
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>>614662
http://www.zdnet.com/article/windows-10-telemetry-secrets/

good goy.
I rather use a good OS that doesn't need 8GM of RAM and a i7.
Literally I can have a modern day XP alternative that has all the updated kernel and software.

Stay mad propietary cuck.
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>>614663
jesus just get a fucking job already, leave your cave
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>>614664
https://www.youtube.com/watch?v=Ag1AKIl_2GM

you need to see the light and see how wrong you are.
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>>614657
>gimp
>2018
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It's pretty much impossible to make proper PBR materials without either substance or quixel.
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>>614688
why impossible? what makes them so special?
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>>614688
Bullshit.
I can do that in any painting program there is, even Gimp, because i know the underlying principles.
I learned PBR with substance, but now that i know how all of it should look like i can do it anywhere.
If i would want to do it is another question, but it is definitely possible.
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GIMP doesn't work with 16 bpc.

rekt
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>>614744
who care
krita does
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if gimp can generate noise clouds and other procedural maps, it can do PBR as well
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>>>/g/
please
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>>614760
Of course. Krita for example supports OCIO, and shits over Photoshop in this regard. But GIMP, in my opinion, is very limited to work in a 3D pipeline.
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>>614702
It's possible but it's not practical, like cutting your lawn with scissors instead of using a lawnmower.
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>>614657
>proper PBR materials using blender + gimp
pbr mats don't use textures.
;)
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>>614657
There's an addon for that. It automatically bakes all PBR textures directly from Cycles materials.
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>>614659
it does work on linux. at least look next time retard.
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>>614976
No, they use numerical values encoded in a n*2D representation in linear or gamma-compressed space. Oh, wait…




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