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So I've begun starting to learn how to model. And one thing that troubles me to no end and makes me question the long term viability of this entire skillset, is the fact that no matter what I do. No matter how meticulous and cleanly I try to work... there's always funky shit going on. Always vertices that seem to exist not once, but easily 3 to 6 times at exactly the same spot. And so sometimes connecting faces gets all fucked up. Obviously these problems cummulate throughout the working process, so that if you're modelling something slightly complex, by the end of the process you have a topology so brutally fucked, that you'd rather just say 'fuck it, start from scratch'... but then you think to yourself 'actually fuck it entirely, let's play vidya and eat a pizza'.

What's the solution to this?
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>>614269
W -> Remove doubles...
There are options in the T menu to your left.
You fucking imbecile.
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>>614270
if you keep bullying him I WILL fuck you up
>>
the left panel is your friend
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>What's the solution to this?
Making an effort.
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>>614270
This. However, this is just a solution to a problem that should not exist.
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But I don't understand why blender can just make shit up ??? Why would it just say 'hurrdurrr im gonna piss anon off by creating a sneaky vertex at the exact same spot and mis-connecting the face to the wrong vertex hehehe, that'll teach him'

Like wtf did I ever do to you blender, you stupid cunt? Just do what you're supposed to!
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>>614300
>make shit up
it didn't. you hit extrude twice and didn't notice
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>>614300
You are retarded, that's why. Never happened to me, nor many other users. Put some effort and do stuff consciously.
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>>614300
Blender doesn’t do anything that you don’t tell it to. Those verts are there because (You) put them there.
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>>614304
>>614316
>>614332

slanderous lies.

nah it's cool i figured i probably sperged around with commands and undo so much that it was my fault. i just wanted to know that it gets better and this is not something that happens to experienced users.

if you feel like shitting on me further, please kindly continue doing so in this thread and within the context of the question posed in it: >>614341
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>>614342
Nah man, forgotten vertices is a common issue with newbies to Blender. The main cause is forgetting to delete the vertices copied by a canceled extrude operation.

I believe the devs are thinking of addressing this particular cause by removing duplicate vertices if the user cancels extrude. Makes total sense, for me.
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>>614300
Could it be that you did E (extrude), then you ctrl+z’d once? If so you need to do it twice for the new vertices to be erased too otherwise they will stay there.
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>>614342
It doesn't happen to experienced users, it's just growing pains of learning.

Things to look forward to: forgetting to turn on orthographic mode while sculpting, selecting verts (or not selecting verts) on the other side of an object while looking in only one view thereby wildly distorting the other verts, pressing ctrl Z while in Object Mode thereby destroying EVERYTHING you did in Edit Mode when you meant to just undo one thing (press shift ctrl Z, then go back into edit mode, then you may have to manually undo whatever because the undo chain has been broken)
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>>614401
>forgetting to turn on orthographic mode while sculpting
You surely meant to turn *off* orthographic mode, right?
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>>614400

ha, that is absolutely what i did. i went berserk with the extrude tool after discovering it and realising how powerful it is.

>>614401

that sounds scary af. i used to think 3d was easy compared to 2d, haha not anymore. 2d is hard to get good at but it's 'organic' and natural. 3d feels like doing an 18-hour open heart surgery.
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>>614401
That Ctrl+Z shit ONLY happens in Blender and it is one of the reason to hate it.
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>>614441
I remember the undo functionality in Blender being broken 10 years ago. Do the Blender people intend to fix it within the next 10 years?
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>>614449
use the undo history instead of smashing ctrlz
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>>614419
3D and 2D aren't comparable, imo.
3D is more like, a technical skill. You don't need a steady hand or anything to do a lot of 3D work. Just a good knowledge of what you're doing.
2D is different, you can understand 2D completely and still have shit control over your hands and not be able to do anything.
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>>614298
You can also automatically remove vertices.
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>>614457
Doubles, that is.
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>>614452
"steady hand" in 2d is 100% technical skill which can be trained just like any other, the only respective exclusion is a serious medical condition
there are even several exercises I compiled from several sources which I can share if you are interested. ~1-2 month of regular half an hour\day practice and you will have pretty confident line quality.
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>>614459
>there are even several exercises I compiled from several sources which I can share if you are interested
Please do. Though I have RSI/CTS, not sure if I’ll ever get steady enough.
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>>614492
right okay I don't know squat about medical conditions so I can't be held accountable for any self-inflicted injure, if you start having problems contact your doctor immediately and\or ask him if you can do these.
comment too long for forkanker so I binned it:
https://pastebin.com/W7A9iZwY
also my line q is trash because I haven't practised it for like year or so ok
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>>614525
Thank you very much. Seems like a pretty solid training guide.

Will try with care, of course.




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