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my fuking dumb school only teaches slidworks, so how fucked am i to go into autocad or blender
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autocad and blender is not even the same thing as solidworks
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>>614230
Blender is pretty easy to learn. Don't listen to the shills that shit up this board.
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You don’t want Blender (nor Maya, nor Max) for CAD work. Stay with CAD tools.
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>>614230
Learn Solidworks. You won't regret it if you want to get into 3D. Blender can be learnt in your spare time. Two completely different apps though.
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Solidworks is great for CAD stuff tho?
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>>614230
r u retardet fren?
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>>614230
Best software for 3D printing ever.
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>>614230
Solidworks is great. Autocad is an outdated piece of crap.
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>>614230
Solidworks is the gold standard for 3D modeling. If you have been taught otherwise, that is incorrect.

Source: mechanical engineer for 7 years.
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>>616454
How do you compare it to NX, Catia, Inventor, Solid Edge, PTC Creo, Rhino, etc., and why? That's a pretty broad statement without any info backing it up other than "because I said so".
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>>616459
Inventor is an almost 1:1 copy of solidworks
NX, Catia, PTC, Rhino, Solid Edge I have never even seen any company use them, which in an of itself says all you need to know.

Solidworks is like the MSOffice of engineering design. Inventor is like Open Office. Anything else is like LaTEx.

If you learn Solidworks you'll pick up inventor in about 30 minutes.

Don't bother with anything else to be honest. That's not me being an elitist, that's the honest truth - Companies don't care about any program other than those two.
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>>616459
Adding on to >>616599

Autocad is a totally different animal than Inventor / Solidworks. I would suggest treating it totally separately. It is very oldschool, and not a whole lot of companies actually use it still. Usually it is for legacy drawings that were made 15 years ago and are still being used for some reason (there are plenty of companies like this). Inventor and Solidworks both have features that completely skip the 2D CAD part of designing once you have made the models in 3D.

Basically you draw something in 3D, then you lay it out on a drawing in 2D (the program does all the hard work for you) and then you add dimensions and annotations to it to finish it up. You don't have to fuck with drawing lines. BUT, you should still know how to do it if you are serious about 3D design.
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In your opinion, how many hours of youtube and solidworks practice will it take me to get proficient at modelling basic things?
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>>616616
Depends on what you think is a simple thing. A screw is simple, yet could take you hours (days!) to draw correctly. There are engineers out there with years of experience who couldn't draw a screw correctly.

Try something simple like in pic related
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>>616627
Oh and to answer your question, probably you could be competently doing stuff like this in about a day of focused studying.

Stuff like this
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>>616627
>>616628
Different anon here - anyone have experience with "professional" modeling/CAD? Is there a set order you do things, as in make all the base forms, then all the protrustrions, then all the holes, then all the bevels, etc., or is it just "do whatever order"?
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>>616454
3D Modelling or CAD? Virtually they are the same thing but I don't think Pixar is using SolidWorks for their films.
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>>616690
3D CAD is for engineering work, 3D modeling is for making pretty things like Pixar. I call it 3D modeling to distinguish from 2D drafting which is Autocad.

Fun fact, the movie Coraline and all movies by that studio are actually made in Inventor and then 3D printed.

>>616641
It really depends on what you're trying to draw. If it's a cylindrical shape like a bottle, I start with revolving the base shape, then add details later on. I always add chamfers / fillets / holes last. If it's any other shape, start by extruding the base shape, then CUT (or "extrude cut" depending on the program) other features out of it. to form the final product. Don't make your features too complex because it will fuck you over if you need to go back and fix things. Think about it from a standpoint of a machinist - If you have to set up your mill, you want to do all features in one go of the same type. So for example, do all your welds in one feature, do all your fillets in one feature.

Basically keep your features as simple as possible.

Always draw your parts in the orientation that you want them to be in when 3D printed, or when put into an assembly. It will save you a lot of headaches.

Always draw your parts close to the 0.0.0 XYZ origin

Just a few tips
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>>614230
OP Solidworks is all you need, it's fucking awesome. I made pic related with it [spoiler] I also made the rest of the armor. [/spoiler]
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>>616627
Homie what kinda screw you talking about, do those days include design work? Cuz if we're only talking making the geometry a screw is like an hour tops. Revolve thing, slap a thread on there, extrude hex/philips or loft it if you're feeling it zip zap boom that's done.
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>>616641
I find that in a complicated part, making operations kind of parallel the machining operations required to make it often make sense. The most important thing is that feature dependent on a previous feature actually be added after that feature. Other than that, it's kind of free for all.
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>>614230
Learning solidworks well has allowed me to pick up every other drafting program ive tried with ease.

Solidworks is the most polished CAD tool ive come across so far and for me that made it a lot easier to focus on learning how the 3D CAD environment works rather than wasting my time just looking for simple commands or buttons.
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I had an opportunity to work with my uncle with AutoCAD. It's obvious that he won't teach me everything and i don't have any place to learn next to me. You guys know a place that i can learn things for free? We will be working with industrial things, measuring parts and making in AutoCAD.
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>>616454
>gold standard
>not fusion 360
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>>617773
Fusion 360 is a weird mess.
>default colour schemes don't work well
>image references can't be scaled/moved absolutely, only relative to their current position
>requires you to use their online service to export to a specific filetype which is then sent to your email
Sure, it's free, but eugh.
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>>617774
b-but its all i know

And i did not get accepted at a 3d\cad tradeschool.
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>>616600
>never seen a company use CATIA
A fuckload do in aerospace. It's been around forever.
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>>614230
SolidWorks is a great place to start at, that's where I started. I've used all three programs regularly, you'll be fine. But as many others have stated now, SW/ACAD =/= Blender. Distinctly different, with different purposes and various uses.
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>>616600
>mfw I start by drawing lines in Inventor
The fuck did I go wrong?
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>>616767
not gonna lie, you would have done better in Maya or Max.
It looks like pounded sheet metal.




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