I'm just very confused on how to rig one.
That’s a dense wireframe if I ever saw one.
>>614106>take it into 3dsmax>insert catparent, choose a human one>skin modifier>line up
>open the model in Blender>add rigify Metarig>scale the rig to fit the model>hit generate button>apply automatic weights
>>614139He's got a few edge loops that need removing. It's not that bad though, he's off to a great start as an artist.