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File: KSTEWVampBoobs3D.jpg (228 KB, 1920x1080)
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Prior thread >>606127
Crudely done 3delight Kristen Stewart related.
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would you?
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>>613919
Tried it before the adobe acquisition. Sliders are too limited and all content is very low res.
>tfw cant make tittymonster avatar
Unless you just export to %3DAPPNAME% and sculpt it yourself.

Overall good idea for a software but Daz and even sadly realusion do a better job at it.
The best thing Fuse has going for it is uploading to their server for auto rig/animate
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>>613920
>all content is very low res.

Because its meant for games, not photo realistic renders.
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>>613921
Fair but even for modern games it's pretty low res.
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>>613920
would you this though?
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>>613925
Tried that as well. Seems pretty similar to daz' suite of applications. Not much content is as easily pirated due to low interest.
I used Character creator the most, UI doesn't seem very intuitive, even compared to Daz.
I've read Reallusion now uses a PBR renderer but haven't tested it out.

Picrelated was sorted b TOP in popularity. They don't seem to have much content. 188 items.
>>
Trying out the latest version on cgpeers with iclone and 3Dxchange for importing daz content. will update with opinions later.
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>>613926
And finally, have you ever this?
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>>613928
>quidam 3d
never heard of it, will try and report back as well.
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>>613924

That breast topology is bad and they should feel bad.

It's a useless app for Daz anyway since Daz refuses to fix their bugged FBX import system. So unless you really like rigging things your not going to get much use out of their characters anyway.
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>>613907
very good face
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>>613939
DazToMaya plugin seems to work pretty well for that.
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>>613929
>>613927
Changed my mind on those, will just try exporting to marmoset or blender 2.8 for PBR.
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>>613967
Would exporting daz to maya and then to blender be easier than daz straight to blend?
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Post moar cowtits you faggits
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>>613974
Rigging on blender import from fbx is fouled up.
There are some video tutorials of people exporting to blender easily but they generally re-rig it.
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>>613975
Any requests?
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>>613975
I can never tell if this guy's stuff just uses a base figure and he shoops over it after or if he is really applying these brush stroke heavy textures to a character.
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>the average DAZ user
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>https://www.daz3d.com/big-girl-morphs-for-genesis-8-female

the absolute state of DAZlets
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>reaction of every sane person after a visit at Renderotica
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>>614098
Me at bottom right.
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>>614090
I'm much fatter than that, also balder. Like that teapot image a few threads ago.
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>>614133
To the surprise of absolutely no-one.
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>>614135
It is the board's demographic afterall. Skellies and fatsos.
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>>614137
Shut up, fatass.
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>>614137
Final form of the DAZlet
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>>614093
>nose remains skinny in all configurations
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>>614142
t. fellow fat shitposter
>>614142
I need to get some legit fatso morphs. Is that the russian guy they released recently?
>>
Time to remake OP as DAZ FATSO EDITION
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>make animation in Studio
>play animation (in normal viewport without rendering in iray)
>really fluid and decent FPS
>add another character that is animated

>FPS drop and aren't realtime anymore
>CPU and GPU below 10% while playing the animation

What the actual fuck.
WHERE IS THE FUCKING BOTTLENECK HERE?
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>>614177
>WHERE IS THE FUCKING BOTTLENECK HERE?

DAZ's programmers or should I say the only one who's left
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>>614177
Be sure that display optimization is set to best.
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>>614180
It is.
Again, everything is butter smooth but it's piss easy to degrade the performance just by adding another rigged figure and have it animated alongside.
How can the performance drop so hard while the CPU and GPU is hardly tasked?
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>>614186

daz was literally never known to optimize their shit correctly.
the whole program is an incredible clusterfuck and apparently they changed developers like underwear.
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>>614188
Its probably all outsourced to pajeets now.
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>>614194
The funny thing is that if that was actually true the program would probably improve a lot, kek
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>>614142
Leave Brittany alone!
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>>614177
>WHERE IS THE FUCKING BOTTLENECK HERE?
That database engine they installed that's comparable to Oracle instead of MySQL because those cheap fucks wouldn't license MySQL or similar instead. No seriously, PostGRES is an enterprise DBMS and the only reason it's embedded is because PG costs nothing to use.
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>>614232
Surely there's some sort of open source alternative?
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>>614232
>>614233
postgres is open source and is far better when it comes to performance than mysql or similar

DAZ being slow is not a fault of postresql

t. lead dev in a software company
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>>614236
>lead dev in a software company
OK, lead dev, then you explain to us stupid people what makes DS turn to shit when more than 2 figures are in a scene while Poser doesn't
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>>614249

Turn to shit in what way? I've been easily able to navigate scenes in Daz with multiple characters and background assets and haven't noticed any significant slowdown.
>>
Anyone know where to get shape shift for genesis 8female?

All I can find is ''merchant resource'', which doesn't do anything by itself
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>>614277
my problem with Studio is that my NVIDIA 1060 is not clocking up even with hi res figures like G8 in the viewport. And I don't want to set a profile where the GPU is running permantenley at max clock speeds.
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Licentious dame!
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>>614317

Oh fucking hell, THIS.
Why the fuck does it have to be like that?
The only way to fix this yourself is by making a max performance profile for Studio but that way you just put more stress and heat on your hardware just because the programmers are fucking useless.
Also extremely annoying, that it sometimes clocks up and sometimes it does not.
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>>614323
Yeah I hate that too. It's like pulling the parking brake of your car and floor the gas pedal. Feels uncomfortable, can't be too good for the hardware.
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>>614249
>>614317
>>614323
That is solved by >>614180
Unless, like that other anon, you mean animations.
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>>614338
>That is solved
not solved. Setting the Display Opt. to 'best' doesn't cause the GPU to clock up when loading high polygon scenes. It seems to be more of an Driver/NVIDIA problem, though.
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>>614339
Well, doesnt slow me down with high geo scenes after enabling that. I guess ymmv.
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>>614340
>tfw your dick says yes but your autism successfully fights it by pointing out how that combination of features just don't work
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>>614349
Its his faces that really distract me from his work. Something in her eyes. Its not the default lifeless stare that most renders have but more of a sad look. Like ChristinaModel.
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is there a way to change a daz studio GF3 bump map to normal map for use in games or other apps?
Or would that require like, displacement modifier from bump map and then conversion from that heavy geometry to normal map. Assuming that's done in another app.
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>>614012
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>>614340
g
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>>614394
g
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>>614394
That ass is twice the size than a common one.
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Hot chola!
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>>614421
How long do you practice daily? Or what's your usual sit down and work session like?
You continue to show great progress in these threads.
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>>613907
you are very shit at lighting
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>>614439
These take anywhere between maybe 6 hours to 2 or 3 days a piece usually. ~1 hour to sculpt the body, ~2 hours to sculpt the face, then putting the outfit together can take anywhere from an hour to several days if I'm having trouble visualizing the design.

Add a couple hours if I wanna soup up some of the body textures in Substance Painter (because I have to first fix the UVs in blender and organize the materials which takes about an hour in itself). Setting up the pose is pretty tedious to me simply because the posing system and IK rig is so ass, so that can also take me hours to days, especially if I'm doing a composition and there's multiple characters that are interacting with each other.

All in all it takes a pretty long time but I can feel the process getting more streamlined the more I do it, and I'm happy you think I'm improving. I feel like I have to absolutely master lighting if I'm going to have any chance at creating high-quality renders in the future, so my next step most likely is gonna be more environmental setpieces and renders, just for practice. I feel whenever I make a composition it doesn't really end up as I envisioned it because I have trouble putting the lighting together and getting a nice color scheme. Thanks again.
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>>614464
With all that work, why not just do everything outside of Daz?
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>>614466
I will eventually. All I really want is to create character designs and with DAZ I can make that as easy as possible for me, which is a pretty poor rationalization when I think about it, but it has helped me learn a lot of basics like material editing, mesh editing, lighting, design realization and more. I can't wait for the day I'm completely independent and not using DAZ or other people's assets at all, but that's a long ways from now.
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>>614468
Soon enough, keep up the good work and keep us updated.
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>>614469
Thanks senpai. I'll post my deviantart here once I've finished setting it up.
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Does anyone have still have Singular Blues morph transfer script? Author removed all links to it. Could you please reupload?
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This is your mage for the quest, say something nice about her.
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>>614477
>Singular Blues morph transfer script
Think he removed it to sell it?
Anyways is this it?
https://my.mixtape.moe/yuzbmz.7z
Looks like it's it, Lines 6-7 in the dsa:


// You can use this script freely for personal or commercial use.
// You may not resell, sub-license or rent this script in any way.
// You may credit this script to Singular Blues https://www.singularblues.com
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>>614477
>>614539
desu, with how good the script was. I was really surprised it was free.
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>>614539
>https://my.mixtape.moe/yuzbmz.7z
Thank you anon, but it seems to be older version where you need to transfer each favorited morphs separately. In new version you can transfer all favorites in one go. Maybe someone had a chance to grab new version?

>Think he removed it to sell it?
From what I gathered from that huge thread, author was accused by Daz personnel that he reused some example scripts without credit. Apparently he didn't take it well and removed download links.
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>>614546
Daz was probably butthurt that so much was backported easily.
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>>614546
With that same script I would favorite one morph and find that a bunch of the other non favorited morphs would transfer too. Guhcoutiz breast preset 3 for instance. After relaunch i find all breast presets have moved.
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>>614548
That is because morphs from those morph packs are physically located in same folder. Script transfers everything it finds in folder where favorite is located.
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It appears you dont even need to finish your item to have it on the Daz store now.


Details
Photorealistic Clothing Item

How to use this clothing item:

Daz Studio:
- Import FBX or OBJ, Assign maps in Surfaces Tab
- Skin clothing using Transfer Utility. This item fits Daz Genesis 8 Female.

Previews rendered in Octane Standalone (Glossy Shader with Normal, Specular & Diffuse Channels active). Wireframes Rendered in Marmoset Toolbag 3.

This product includes a standard un-rigged FBX format as well as a native Maya format version.
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>>614538
Nice... jewel.
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>>614720

https://www.daz3d.com/forums/discussion/242826/what-s-up-with-the-black-leather-jacket/p2
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>>614720

That's a pretty shit move to be selling a product like that one the Daz store that hasn't even been rigged for Daz Studio. Whoever made it knows there's a hell of a lot more work to making clothing for Daz figures than simply using the transfer utility otherwise they'd have used the transfer utility themselves and included the rigged version in the product.

I've made a lot of Daz assets and I can tell just by looking at that outfit that the neck area is going to create a lot of problems in rigging that your average Daz user isn't going to know how to fix and the person who made this item was simply too lazy to want to make a properly rigged version themselves.

The Daz transfer utility just gives you a starting point for rigging clothes. It makes things easier by doing 90% of the work of rigging clothing for you. That last 10% though is still necessary if you don't want your clothes to look like shit as soon as you pose the figure. Most Daz users don't know how to and don't want to do that extra 10% of the work, if you're a Daz vendor you should really be doing that extra work for them.
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>>614813
As someone in the forum pointed out, a significant amount of the detail is actually in the texture. It's also a brand new vendor we haven't seen before. I won't be surprised if down the road we find out this is a stolen asset from a game or Unity store.
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>>614814

That definitely looks like it was meant to be a game asset and not a photo realistic render asset. It might be someone legitimately selling game assets and figures Daz is just another market to sell their assets on.

I always thought Daz had a shit load of QA requirements their vendors had to go through to qualify for their store.
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>>614823
they have a shitload of hoops they put their PAs through to fuck with them
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What are the maps listed here?
Looks like from left to right its diffuse, bump, ???, specular and ???
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>>614913
White skin, black skin, ghost skin, vampire skin, and black skin 2.
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>>614913
After looking through their assigned areas in Daz, looks like it's this:
//Base Color
FILENAME.jpg
//Base Bump
FILENAME_B.jpg
//Top Coat Weight
FILENAME_D.jpg
//Glossy Layered Weight
FILENAME_S.jpg
//Translucency Weight
FILENAME_T.jpg

Any idea on how everything relates to relevant nodes in blender or general terminology?
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>>614918
this is what i think it means
daz uses weird terminology

gloss can be replaced with either roughness or specular, its your choice
and gloss might need to be inverted depends on the type of map
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>>614921
I've noticed nearly every 3d app calls these maps by different names too. I was battled by ALBEDO for a while.
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>>614922
i have no idea what "top coat weight" means
but after looking at google it might have to do with nail polish! so this is how would do it.
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>>614923
It's basically just a second glossiness layer.
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>>614924
So that probably means its use is different from person to person?
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>>614922
Albedo is the PBR term for diffuse. Glossy and Specularity are inverses of each other.
Other terms you're apt to run into: dielectric (basically things that aren't metal, their specularity is untinted), metal (things that are metal, their specularity is tinted)

>why the different terms for the same things? why the distinctions?
Some of the terms are real world words that existed before 3D software and represent the way physical phenomena are described in photography, or optical science (a branch of physics).
Some of the terms, such as the PBR terms, are meant to signify that the shader is part of a PBR workflow and therefore whatever you're putting into it and getting out of it will look the same (or nearly) across different rendering engines or game engines so long as the shaders are all PBR.
Some terms, like glossy vs specularity, let you know if the white parts of the map increase or decrease the amount of reflected light.

Other terms, such as sheen or clear coat or presence, are attempts to describe "features" (I guess you'd call them) built into uber shaders (a shader that tries to do everything at once for the purposes of being able to optimize the interactions under the hood) for things you'd otherwise be manually adding or excluding from your materials.
>>
What the fuck happened to all the daz3d piracy ? The torrent scene seems dead and the DD sites SUCK SO SO MUCH.

Yes I'm going to pay you to pirate, sure...

CGpeers seems to be going slow too.

>also

What do you guys thing of Sakura 8 ? Seems to be a good anime figure
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>>614924
>>614926
"Top coat" or "clear coat" is like automotive paint; there's some (or a lot) of shiny glossyness to the surface of the material but there's also whatever features of the underlying material as well (like bumpy metal) as if it had a layer of aluminum oxide on it or varnish or clear nail polish (a kind of primer used before applying the color, if you didn't know).

If you find yourself saying "I guess?", go look it up.
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>>614930
>and the DD sites SUCK SO SO MUCH.
1. you're going to the wrong phongdzu/russian sites
2. there are ways to get rapidgator without timeouts or subscriptions, learn them
3. you are genuinely not too poor to buy shit, period, and if you start trying to dicker about prices you lost already

Even at kat's heyday torrents were a crapshoot and we both know it. Individual packages weren't seeded well and bundles were random.
>>
>>614930
I've been dowloading a bunch stuff from those websites. I can make a torrent for what you want if I already have it.
>>
is there a way to export fbx from daz studio to maya while properly keeping all the morphs? my system keeps saying im out of ram when i try to.
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>>614987
How much ram do you have?
Also, have you tried exporting a base genesis character with only a couple of morphs applied?
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>>614933

What sites do you use fampai ? I like 3D load they use mega and google drive. Torrent sites used to have a lot a content even individual content.

>>614955

I'm searching for "Anime Expressions for Sakura 8" but anything for Sakura 8 would be great.
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>>615002
I dont have any sakura is 8 stuff, sorry.
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>>614930
Sakura 8 isn't great, but not too bad either... but those expressions are outright horrible. Esp. the large one on the right, around the mouth. It looks like a real human trying to come out behind a mask of plastic surgery or something.
>>
>>614930
>What the fuck happened to all the daz3d piracy?
You should probably lurk more. piracy has never been easier
>>
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Woah! Check out the guns on that hunk 'o' love!
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>>615185
I'm getting a prize fighter and her GF feeling from this image. Very Rocky.
She could totally chunk some fools with those meat hooks.
>>
>>615186
With slabs like that, she could lay you out in a New York jiffy, just about!

I also set up my DeviantArt at last. Here:
https://tullamoredew.deviantart.com/
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>>615192
Just watched
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>>615198
Thanks, fambino.
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>>615192
Ha, a Swede...why am I not surprised?
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>>615185
you need to make a Gogo Bomango next
http://www.bomango.net
>>
38
>>
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Well, I guess we found out why that morph transfer script mysteriously disappeared.
>>
>30 minutes to pose the characters, set the lights, tweak the surfaces.
>20 hours to render.

T-Thanks Iray.
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>>615299
PBR renderer when?
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>>615274
Fucking hell
PLEASE anons post updated morph transfer script by SingularBlue if you were lucky to grab it
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>>615316
more of this aryan princess
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>adult women body slider
>child head slider
>"Yes, this will do quite well as the main promo image for my item on the store"
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>>615347
wtf
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>>615347
DAZlets pay for this shit...think about it for a moment
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>>615360
It's actually a lighting preset package but the presets are pretty shit too.
One of the other promo shots is marie rose from DoA.
>>
>>615185

Those are some seriously shitty looking clothing models.
>>
>it's not possible anymore to permanently apply a mesh subdivision of a figure
What the fuck. Why? In older versions you were able to subdivide if you needed more detail now it's just a modifier and it's fucking useless if you need more polygons in some areas because your modifications only affect the low rez base. For example you can't get more detail in the nip area anymore and that area is fucking low poly on most figures. Fucking bullshit.
>>
For the fellow buyfags, the V4 era muscle cars are on sale for $2
>>
What do iRay versions of environments add to the scene? I'm seeing a lot of these addons for like $1-2
>>
>>615371
>it's not possible anymore to permanently apply a mesh subdivision of a figure
DS will remove features as they see fit. FYI Poser's subdivision literally modifies the polygons and exported morphs.
>>
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Experimenting with displacement maps! Very cool!
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>>615457
remember what I told you about which scars are raised and which scars are depressed and you'll be fine
>>
How could you guys fuck up something a program does for you. A lot of these tits seem to be composed of some low density anti grav gel.
>>
>>615471
It seems most people just use the default sliders and remove limits.
>>
>>615461
What?
>>
>>614349
My dick is Lead Designer when I make daz characters.
>>
>>615476
The dark scars are depressed and the white scars are raised. This is basically a scab so it's raised.
>>
>>615503
Why are you just saying words at me?
>>
>>
>>615537
not too fond of these wings/feather textures.
almost looks like plaster or stucco.
>>
>>615537
hot
>>
>>614421

Seriously, stop ruining your models with shitty low poly clothing ripped and video games. You've already made yourself morally okay with stealing other people's IP so pirate a copy of Marvelous Designer and make yourself proper clothing.
>>
>>615570
Why do you copy-paste your own posts?

Why do I still see this thread after having hidden it?

Why, in the first place, am I even writing this?
>>
>>615537
incredible hips
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>>615347
I guarantee Eliane's work is a shit ton better than yours, kek.
>>
>>615503
It looks good, you're retarded. It's obviously not a scab but a flesh wound.
>>
>>615595
Who?
>any sort of quality in the autism slider software
>>
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La goblina
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>>615596
Maybe you're right. In any case, keep it up.
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>>614538
At least she's not as wall eyed as her dragon.
>>
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2 minutes into iray and chill and she looks at you like this.
>>
Did no one grab the morph transfer script?
>>
>>615728
Maybe not the latest one, just deal with the other one posted in the thread already. Or pirate the shapes they are shilling now.
>>
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>This substitute never keeps her damn shoes on.
>Gross!
>>
>>614930
3d-load.net mega/drive links
>>
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made a asa akira morph for G3F if anyone want to try it out
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>>615570
>copy of Marvelous Designer and make yourself proper clothing.
is this hard ? I mean I'm not Karl Lagerfeld so I'm probably better of with the stock clothes
>>
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Diversity in daz figures now!
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>>615822
for you
>>
>>615822
I have to admit this promo looks cool
>>
https://www.youtube.com/watch?v=2t2-m60rx5s
>>
>>615886
https://www.youtube.com/watch?v=fKYtHMVXIxY
honestly I don't even watch this shit, but I find it funny someone raging at waifu posing software
>>
>>615793

Making clothing with Marvelous Designer is very easy. If you have no actual sewing background it takes a little while to get used to the new way of thinking about making clothes because you're building the clothes the way a tailor would, not the way a sculptor would. But once you get your head wrapped around that (which only takes a little while) you'll be making clothes in now time. And the UV maps will be just like the patterns for real clothes so they'll be much easier to make textures for.

Seriously. Stop wrecking your models with that low poly game rip crap. But a little more effort into it with Marvelous Designer and you'll get much better looking results.
>>
>>615908
That wasn't me you arrogant douchebag. I already have Marvelous Designer and use it from time to time, in fact if you actually read the thread you'd see me talk about it. I'm gonna keep doing things my way so please stop this spiel. You've been doing it for months and I haven't responded a single time. Just cut the shit.
>>
>>615910

What the fuck is your problem, Junior?
>>
>>615910

That wasn't me either, please don't think I act like that, I'm not an angry asshole. Thanks for the tip anon, I'll try MD out.
>>
Ignore him. The guy steals other people's work and claims it as his own and he calls other people arrogant.
>>
Man, what a load of garbage for today's featured items. Literally just plants and books.
>>
Honest question, I would love to create clothes and items for DAZ but if say, some random Russian pirates it and uses it for one of those porn comics out there, can I sue him or atleast DMCA that? Will DAZ be able to back me on this?
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>>615921
You can try but lolrussia.
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>>615921

HAHAHAHAhahahaha... ha... Thanks Anon. I needed a good laugh today.
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>>615921

If you're making assets to sell in the Daz store you'll have no way from telling from a render if someone has made a legitimate purchase of your product or they pirated it. Daz will go after sites pirating your stuff if it's sold through their store.
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>>615908
how do you even use the ripped game assets ? aren't they proprietary for the game engines ? I imagine this to be much more of a hassle than using the actual DAZ clothes
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>>615961
No. They're just meshes and materials. They exist in a variety of different formats but as long as they're not encrypted they're readable by any 3D graphics program, be they .fbx, .obj or some other standardized file format. From there you just set it up for usage in DAZ.
>>
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>>615995
Do you think this looks good?
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>>615537
i hope she has a big honkin' schlong.
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>>616008
don't like boobs anon?
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>>616017
I like designs and renders that have a modicum of effort and creativity put into them.
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>>616018
That bimbo is just some random I follow on DA. occasionally you'll find a diamond in the rough. pic completely unrelated.
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Bogdanoff morphs when???
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>>615961
Using game ripped models is really only something you'd do if you lack the imagination needed to make your own clothing. With Zbrush and or Marvelous Designer you can easily make any clothing you can imagine. The modelling is just a skill you learn in time and if you're ripping game assets and modifying them to work as Daz assets then you're probably already half way there to knowing how to model clothes.

The advantage of course to making your own clothes is you don't get the weird texture map warping from where you've stretched and compressed your ripped asset to fit the Daz figure. You can also make the clothing higher resolution so it looks more realistic and the detail isn't obviously just painted on. And if you're making your own clothes you're making your own textures too instead of using low resolution game textures which will always look fake especially compared to the rest of the assets in your scene, especially the genesis figure.

Once you learn the software you can make a complete outfit in marvelous designer in about a half hour and creating textures for it is very easy. So ripping game assets doesn't really save a lot if time. But if you lack the imagination to be able to design clothing then I suppose either using other Daz assets or ripping from games is your only option but ultimately you're selling yourself and your artwork short because you'll never cultivate the imagination and skills needed to create your own clothes and you'll be stuck with weirdly mishappen, low poly, low detail clothes that don't fold or bend or wrinkle correctly and kinda look like a wad of bubble gum .

Give the free trial of M.D. a spin and you'll see it's not that hard to use and it will inspire a lot if creativity in you and you'll start to imagine and create outfits nobody else ever has. Trust in yourself anon. You can do it!
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>>616026
Can you showcase some of your designs?
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>>616027
Not that anon but this is a good example of custom clothing or at least texturing so its not warped over the giant tits.
This is from 3DXart.
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>>616026
You still there? I would love to see some of your designs.
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Is this really the reason anyone gets involved in daz/poser?
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>>616052

She looks like she's praying for the sweet release of death.
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>>616060
She looks like she's praying for the sweet release of the sauce from muh penis.
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>accidentally parent genesis to something else
>whole thing freezes for a minute
good app
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>>616052
which character?
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>>616027
>>616048

As a matter of fact here is part of a commission I just started working on today. There's still more pieces to finish for it, I have a long flowing skirt left to do for this figure. But so far I've worked on this for about 40 minutes.
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>>616079
I'm not hating but that's extremely basic. Don't you have any more intricate/interesting designs?
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>>616080

I do, but since I only make clothing by commission I don't want to put any identifying work on 4chan. This outfit is still in a preliminary stage so I feel comfortable posting it. It'll look very different once it's done especially once I've fixed those sleeves. I basically just wanted to demonstrate what you can make very quickly with MD.

Now granted, I have been working with MD since well before it was a subscription based software so I do work pretty fast with it. It would have taken me a lot longer than 40 minutes to make something like this when I first started using the software, part of that too is because the software has improved so much since then. It is pricey but once you become adept with the software it becomes basically a license to print money as there are always people looking to commission outfits.
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Major from Quake 3!
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>>616085
https://www.youtube.com/watch?v=aGEgw-_Ym6s
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>>616079
Blue man group witness protection?
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>>616085

You need to make a spec map for the pants. Cloth should not have the same spec as the metal spaulders.

I'd also make a texture map to make the cornea of the damaged eye look cloudy. A damaged eye isn't pure white, it's usually a cloudy yellowish or blueish white and the iris though obscured is still visible.
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>>616134
I honestly don't understand why you keep giving shit advice like I care in the slightest.
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>>616140
That is why you fail
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>>616143
Have you ever heard of a high-end 3D artist whose main medium was DAZ Studio? Me neither, so stop pretending that you are one.
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>>616144
>high end meme
>/3/
>dubs
Well, he did get dubs.
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>>616145
If you're so desperate for my recognition, start by posting something every once in a while yourself. I'm going to assume you never post anything because you are apparently a DAZ master, and literally everything that gets posted in this thread that isn't made by me is irrevocably garbage.

Please stop responding every time I post something with terrible and embarrassing "advice". You've been doing it for months and you don't seem to get the hint that you haven't proved your merit (since you never post anything) and that's why you don't have my respect.
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>>616134
ngmi
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>>616146
>everything that gets posted in this thread that isn't made by me is irrevocably garbage.
>Please stop responding
This is where you are wrong, sailor.
I post, even though you don't want me to post.
I don't care for recognition.
I'm probably not the guy you think is really responding to you.
I do enjoy these threads and make sure there is always one up.
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>>616140
What the fuck is wrong with you dude? Are you 12 years old? Is that it? That guy gave you solid advice on how to improve your work and he did it without being rude or mean spirited. It was solid and valid criticism and you responded to it like a little bitch with a skinned knee. You're going to need to grow a much thicker skin if you're going to 've posting your stuff here. This isn't Tumblr and this isn't Deviant Art. If you want to be surrounded by fans who just tell you what you want to hear and stagnate as an artist then go to one of those safe space sites. /3/ is not your hug box. You come here and post and people are going to tell you what you did wrong and how to improve it and a lit of them won't give two fucks about your feelings. That anon was valid and polite 2 things artists should cherish in a critique and you fucking had a snarky little tantrum about it. How about instead of baawwwing like a furry with a loaded diaper you actually listen the fuck up and work on improving.
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>>616151
m8, I think a lot of the posts here are impersonators looking for exactly that type of response.
Reevesbro and I really don't respond like that.
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>>616151
He seems to think that everybody who gives him criticism is the same person. You know maybe that's why so many of his figures all have the same face. He just can't comprehend just how many people there are in the world.
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>>616151
>complains about snarky little tantrums by trowing a bigger snarky little tantrum
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>>616157
Some people just need to be told. It was his time.
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>>616140
>>616146
you were cool until you started spouting shit like this
get out
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>>616111

I don't own the figure. It belongs to the client, he just sent me a .obj so I could make clothing for it so I technically do not have permission to render the figure as all I'm being paid for is to deliver two clothing meshes to him, one high poly and one low poly with the high poly baked to it. I figure pixelating the face won't risk me upsetting the client.
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>>616140
At what point did you think you were entitled to be a cunt about things here? I regret telling you to make a profile anywhere.
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>>616251

You should have seen him in the older threads where we were on about his sameface. He did eventually start to listen and started making all his character look like they were simply close cousins instead of the same person with different bodies and clothes, but he did not take the critiques well at all.
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>>616252
>You should have seen him in the older threads where we were on about his sameface
Dude I was dogpiling him the hardest about that Christopher Reeve nonsense and now he thinks he's king shit.

Note to Tully: you aren't. You've improved but you read too much into what we said.
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>>615822
>so fat, she clips through herself
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>>616084
>there are always people looking to commission outfits
What kind of market? I'm assuming it's not DAZ users mostly. Could you give some info? I'm interested in this, I enjoy working with MD.
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>>616146
>terrible and embarrassing "advice".
Third-party here. It was pretty good, constructive, solid advice.

Your two last posts, however, are indeed quite embarrassing. Stop it.

Take advice into consideration where it's due, strive for becoming better, or else don't post at all. /3/ is not your personal gallery.
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>>616327
>/3/ is not your personal gallery.
No, this is but I guarantee he'll start disabling comments once they start involving crit.
https://tullamoredew.deviantart.com

Tullamore, your character designs are ok if somewhat derivative. Your composition is average and you really need to learn lighting that isn't the stock DAZ ambient. You can continue to improve but if you have no motivation to do so, fuck off /3/ and get your asspats on dA or tumblr or renderosity.
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Daz bro monitors these threads sometimes.
Question for you,
Any work being done on a PBR renderer for Daz Studio?
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>>616326
I would totally pay for a custom fit. You think $5-10 is too low for a custom fit if you were sent obj files of the clothing item and the target figure?
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Could anyone here sculpt me a globglogabglab?
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>>616386
get your own gabagool
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>>616365
>Sweden
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>>616326
Almost every month someone will post in the day forums saying they are looking for someone to do commissioned clothing usually for an indie game. Most popular online 3D communities will see frequent posts from indie devs looking to commission someone with Marvelous Designer experience. Sometimes there will be job postings on legitimate studios webpages looking for people with Marvelous Designer experience.

Make sure with the indie devs they're willing to pay at least half the commission up front because a lot of them are just kids with no experience and will never finish what they start. But if you get paid it's not your problem. Avoid the people who say "I can't pay you now but I'll pay you once the game makes a profit and even give you a percentage". If they're not borrowing money to pay people to work on their pet project then they have no confidence that their project will ever 've a success and neither should you.

If you are skilled with Marvelous Designer very few of your commissions will be from actual Daz Studio users nor will their end use be Daz Studio. There will be a few but most was studio users don't make enough money off Daz to pay for commissions which are far more expensive than just buying items from the Daz store and tweaking them yourselves. But that doesn't mean people looking for commissions won't look in the Daz forums because they know there are a lot of marvelous designer users there.
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>>616386

Seriously dude? C'mon. get sculptris and make one yourself if you don't have any real sculpting software. Consider it a learning exercise.
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>>616452
>get sculptris
do you talk to your mother with that mouth
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>>616384
Depending on the outfit I charge anywhere between 500 and 3000 bucks for a commissioned piece. This might sound expensive but it's really quite cheap for the work for hire since they own the rights to the mesh once they've paid for it. It's not like I'm then free to sell copies of it to other people.
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>>616455
You made me laugh anon, but really Sculptris is probably one of the best programs to use as an introduction to sculpting.

Let's be honest, I'm sure most of us first cut our sculpting teeth on sculptris when we were just starting out.
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>>616462
I opened it, imported a head .obj for morphing, turned mirroring on, made some changes, exported an .obj morph target, attempted to apply it and watched the mesh explode because the retards at pixologic can't comprehend "preserve vert order" and then deleted Sculptris.
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>>616463
You can't use symmetry with sculptris because it will change the vertex order. If you need a symmetrical morph just sculp one half the figure and use MT Mirror to mirror the morph to the other side of the body. MT Mirror is a must have for making morphs no matter what software you use. It's so handy.
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>>616464
>just sculp one half the figure and use MT Mirror to mirror the morph
I use a Mac and even I have it wrapped in WINEbottler, but realistically ever since Reality's author rewrote Blender's .OBJ import/export plugin to preserve vertex order, I just use Blender for morph sculpting. But again, you're right about MTmirror's versatility.
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>>616464
https://www.sharecg.com/v/70144/view/21/DAZ-Studio/Ghastlys-Ghastly-Dog-Genesis-1-Morph

This was one of the weirdest morphs I've ever made for Genesis and I made it with Sculptris and MT Mirror.

I loved Sculptris even though I stopped using it once I got 3D Coat. I still use MTmirror if I need to make a symmetrical morph since you always get some degree of symmetry creep using a symmetry tool.
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>>616469
That is frightening and amazing.
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>>616470
I started by first making a digitigrade quadruped morph for Genesis which I could use as a base to basically turn a Genesis figure into any sort of digitigrade animal.

https://www.sharecg.com/v/70121/related/21/DAZ-Studio/Ghastlys-Ghastly-Quadruped-Genesis-1-Morph
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>>616472
Jesus wept
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>>616472
I want you to know every fucking time I see a rape whistle I can't help thinking of that cartoon.
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>>616474

I do what I can.
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>>616474

Just how often are you seeing rape whistles? Are you like the worst blind date ever?
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Leave tacticool kino to me
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>>616473

It's like something out of a John Carpenter movie.
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>>613907
Try out the newer KStew
Throw V4 down the well.
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>>616377
hmm I always thought Iray is PBR
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>>616526
I meant something similar to what's used in Marmoset or blender 2.8's Eevee. I may not have the terminology right.
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>>616518
It kinda sucks.
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>>616529
>It kinda sucks.
Adamthwaites is hit or miss with his sculpts. Also he has an irritating habit of ignoring how breasts are UV mapped and stretches the nipple textures horizontally across them despite this never happening in nature. He's done good character work but his celebrity likenesses tend towards caricature with a few exceptions. Ironically some of his best characters are the more homely looking ones.
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>>613919
https://www.youtube.com/watch?v=KGN9bk9giXY
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>>616549
What is even going on there.
30 min rant of some sort.
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>>616556
Not ther original poster, but look at the guys other videos, that rabbit hole goes deep. He reminds me of Terry A. Davis...
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>>616518
>>616529
Here are both, side by side.
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Dykery!
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Does anyone know of a reference for the numbers at the end of Poser CTRL+C lines?

>Body 0 FBMCostanza Spline 0.0000 42

I believe the "42" refers to "valueParm" nodes; I'm stuck on what "49" is supposed to be out of "baseProp", "magnetDeformerProp", and "sphereZoneProp".
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>>616571
Left is Mirehlle's discontinued Jules character for V4, Right is Adam's which makes the face too big and overdoes the makeup. That being said I'd hate to compete with MRL on celebrity likenesses, she knows her shit and even her original characters look like actual people.
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>>616602
Yeah, despite being V4. MRL Kstew is my favorite.
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>>616604
>despite being V4
Decimating the heads to the point of requiring paid dev kits to sell subdiv HD morphs was DAZ's call not the vendors'. V1-3 had unnecessary poly counts for the heads but V4/G1/G2 were the sweet spot for morphers. I haven't seen a decent G3/8 head yet that didn't require HD fuckery and the HD dev kit's EULA restricts those characters to only being sold through DAZ.
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>>616592
Which type of file is that from, again? IIRC those numbers are holdovers from the oldest versions of Poser where they were still using numeric internal references for things.
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>>616588
Are the hair models ripped from games too? The black hair one looks okay, a little cartoonish but not bad but the blond looks terrible. It looks like a glass dome hovering over top of the figures bald head. The opacity map seems to indicate this hair model is supposed to be applied over another textured surface, either a skullcap or a texture painted directly on the figure the hair meant for. You'll either need to make a texture for the head of your figure to fix this or make a skullcap (which is how most Genesis figure's hair works) with the textures on it.

Try ripping the figure this hair was originally for and seeing if it has a hair sub-texture painted on its head. If it does you can turn the character's head into a skullcap for Genesis and use an opacity map to blend the skullcap texture into the Genesis texture. This will get rid of the hovering hair force field over top of a bald head thing you have happening with that hair right now.
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>>616614

Using Poser Pro 2014, it's the clipboard data you get from selecting a body part or prop and using CRTL+C or "Copy" from the Edit menu. Probably the same in Poser 11.

I found it to be a better way of managing character presets to just keep a paste library in XML format with metadata. This way I can use scripting to export full or partial poses, including all the dials that usually get ignored when saving poses (or excluding the ones I don't, so I can just keep all the expression dials, for example).
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Can anyone help me kitbash on v4 a similar outfit to this? I can do the face and body with dials and zbrushing but anybody got links to anything that looks like her hair and armour?
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>>616631
Armor:
https://www.daz3d.com/historical-armor-for-v4

The drillhair combined with the rest of the cut's kind of unique. You'll probably want to overlay 2 different hairpieces to get the drills into the rest of the cut. Here's a hair with those drills:
https://www.daz3d.com/rococo-hair-for-v4


The frilly short skirt with improbable cuts in front and back would probably end up being a transmap applied to a regular short skirt like this one
https://www.daz3d.com/twinkel-outfit-for-v4

and I'd just transmap these lingerie items to suit:
https://www.daz3d.com/marietta-silk-lingerie
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>>616588

What software are you using to steal your game models? Are you sure you're capturing all the model's maps?
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>>616588
As if we haven't seen enough of this crap.
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>>616588
>mel_n_sue.jpg
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>>616648
Thanks anon!
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>>616666
Yeah, I always make sure I have a diffuse, specular and normal at hand, though I'm still experimenting with the best ways to set them up in DAZ. Sometimes I generate my own speculars and normals if there aren't any, but for that particular composition all the maps are direct rips.

What is it that looks weird to you? The speculars?
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>>616696
>What is it that looks weird to you
SHE LOOKS LIKE A CHEMOTHERAPY PATIENT
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>>616719
Assume you're talking about the girl on the left. Yeah I decided against using a headcap because I figured when hair gets bunched up in ponytails/pigtails you tend to see parts of the scalp through the tensed hair strands, but it could have used a little adjusting. Live and learn.
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>>616571
Imported MRL's face to GF3 then transferred to GF8
>YOUR POWERS COMBINED
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>>616740
>Imported MRL's face to GF3
Humor me, what method do you prefer for this (i.e., are you manually transferring from V4->G1->G2->G3 or using a utility)
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>>616740
I could do such a better Kristen Stewart than that if I tried. Maybe I will, just to prove it. She is a cute dyke after all.
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>>616742
darkhound1's Legacy to Gen3 morph converter
This is the first time I've tried it with V4. Usually has been hit or miss with GF2
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>>616743
I may be interested in purchasing it, depending on quality :3
I suggest checking out her threads on /hr/ for reference images.
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>>616745
Don't worry, I got plenty of reference images already!
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>>616746
what's just so facinating about this horse face with the 10 yo boy body
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>>616752
She's cute, and tomboys are the best. The fact that she's a lesbo or a bisexual with preference for women is a bonus also.
>>
>reselling G3 morphs on G8
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>>616020
just turn off the limits and go to town on some sliders
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>>613907
What is the best place to get free shit? All the sites i used to use are down now.
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>>616761
what's the problem commie?
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>>616807
None, just use the transfer script posted earlier.
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>>616795
get a fucking job
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>>616795
If you can't figure it out on your own you don't deserve to know.
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>>616483
It's not bad actually.
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>>616721
You get exposed scalp along the hair parts however the rest of the hair will actually be denser because the strands lay horizontally over top the scalp and each other. It's why you see balding guys using comb overs. I'd suggest either using a textured skullcap with that hair or painting a hair texture directly on the scalp. The hair model also hovers too high above the scalp when tightly pulled hair should actually be pulled much closer to the scalp. It makes it look like she has a hair coloured forcefield around her head. The bangs on that hair model are also a little too low poly and jaggy. Are you converting your rips to quads so they can be subdivided? That might help a but with those bangs.
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>>616852
Listen to me. I used to do 2D art. It never went anywhere because I would overthink things, I would try too much to quantify all the technicalities and I wasn't being intuitive, and I wasn't able to garner an emotional investment into it. I assumed I was already a good artist even though I rarely drew. What I'm getting from you is just plain rambling. Calm down. I don't need to be concerned with all these technicalities, all of which I am already conscious of, by the way. I'll deal with things one at a time as necessary. I develop on my own pace, and have been ever since I started.

I'm actually having fun with an artform for the first time in my life, and am able to have an emotional and intuitive investment in it that allows me to experiment, develop and not feel totally useless in my artistic ability. You may think that's ridiculous considering I use ripped game assets often times but it's all the prelude to my future skillset. I'm learning things, and I'm doing things that I'm actually having fun putting together. All things I wanted, but could never achieve, with 2D art.

When you write these essays where you just break down all these technical aspects you kill my intuition a little bit. I'm not yet fully established and confident in my abilities and you kind of disrupt me a little bit when I have to be subjected to this uncreative shit. That's why I hide your posts and ignore you. You don't address me from an emotionally invested artist's point of view. Maybe that's some pussy ass shit on my behalf but that's where I'm at right now. It doesn't disallow me from doing what I do; I'm gonna keep doing that regardless. But I get frustrated when I read your posts and it reminds me of my past with 2D art, and how it was a lifelong goal that went nowhere. I will eventually get good enough where posts like yours won't bother me anymore, but please understand why you're not being helpful to me. When was the last time you actually had fun making something?
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>>616872
inb4 he responds with "b-but you're not creating anything"
I feel ya man. You're progressing a lot faster than I am. I spent way too much time with XNALara and XPS before moving to Daz. I'm pretty proficient with blender but lack the motivation to create my own content there mostly due to self criticism.
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>>616875
Dude I spent like a year shitting around in TK17, and before that I'd spent a year or two shitting around in Skyrim and Fallout 4 trying to create character designs and renders. I'm probably progressing way slower than you, in fact. I'm fucking retarded, like, I didn't even know DAZ existed until a year ago. Look at this contrived ass way I used to create "compositions":

https://image ibb co/hD2iRc/The_Klub_17_0355.gif

Do you know how much of that I could have streamlined and improved if I just bothered to learn the proper way to create 3D shit? I wasted actual time and effort creating that. It's embarrassing. I'm sure whatever criticism you have of yourself pales in comparison to that. Don't be embarrassed of what you do. I'm honestly astonished when I look at DeviantArt's front page, and I see people unafraid of showcasing their works which are on par with, I dunno, a 7 year old child. Somehow they're not embarrassed, and I respect that so much. If they keep at it they'll eventually become proficient, and I guess that's the key to it all.

Somehow you gotta humble yourself and remove all expectations of your artistic capabilities, you gotta allow yourself to obtain practical knowledge about what you do, instead of thinking you know everything because you have lots of theoretical knowledge. Know what I'm saying? I'm rambling now, and I don't wanna be that guy who does that sort of thing and feels all self important and shit, but they're my thoughts right now. I had some weird dreams tonight, man, and they made me all introspective.
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>>616881
I'm the same anon who noted you on DA earlier. You definitely are making great progress with at least the Daz stuff you've posted here in the last year.
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>>616883
Thanks, bro. I'm just having fun.
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Spartan armor available at shareCG for Genesis figures.
Appears to autofit well to G8
Requires genesis supersuit for a single glossy texture. (I don't have it)
>>
>>616872
>I just came here to have a good time and honestly I'm feeling so attacked right now.

Look Jimmy, if you're that fragile and delicate then 4chan isn't for you. Stay on your Deviant Art and stagnate while never listening to anything that will ever challenge your own concept of your greatness.

These people aren't writing you "essays" and they're certainly not rambling. They are giving you blunt and honest critiques of your work and telling you when you need to do if you want to go from mediocre to good. Yeah sometimes our egos get stung a little bit when our flaws are pointed out but the point is we recognize when we screw up and make sure we don't make the same mistakes next time we create something.

If your 2D art went nowhere that's on you. You gave up on it. If you think doing 3D somehow entitles you to a pass on criticism then you're wrong. If you think doing 3D somehow gives you a pass on growth you're wrong.

Why are you here? Do you think we're all here to praise you? To tell you how awesome what you're making is? To mindlessly stroke your ego? /3/ is a board where 3D artists come to get critiques, advice, learn new techniques and sometimes even get inspiration. It's where we come to have our questions answered.

We're all posting anonymously so unlike on other forums where nobody wants to worry about hurting someone's feelings, nobody wants to be seen as being rude, nobody wants to be seen as mean, none of that matters here. We can be blunt without worrying about social conventions that prevent honesty. Yeah some people will use that anonymity to be complete assholes and just shit on everything but overall most people will be frank, blunt, and honest.

If your ego can't take it then the solution is pretty obvious. Don't come on 4chan. We're not going to give you the cuddles and hand holding that you seem to want.

As for when was the last time I actually had fun making something, that would be every time I make something.....
>>
>>616892

<continue> ... but that doesn't mean creating things isn't frustrating. That doesn't mean that it's not hard work. It can be miserably annoying to create something but still fun at the same time. Why else would I do it if the overall benefit wasn't positive. The frustration of banging your head up against a wall that you don't have the skills to deal with gives way to joy when you learn the skills to deal with it. The fun, the thrill comes from recognizing your limitations and not letting them stop you and from learning how to overcome them. So put your ego away when you come here, listen to what people have to say about your work and learn from their critiques so you do not ever again repeat those same mistakes. If you can't do that then stay on DA.
>>
These threads have sure been filling up faster than the used to.
>>
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ALRIGHT BROS
POST YOUR OLDEST RENDER
If you dare.
>tfw I was very proud of this one when I made it.
I'm sure there were plenty older and worse but I don't have them saved.
>>
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>>616899
This was the first composition I ever did. Was still using my CPU to render this shit back then.
>>
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>>616899
My oldest render? It would have been when I was in college in 84 or 85. Can't even remember what it is and there was no way to save it to a floppy disk in a format that would be readable today. Next oldest would have been some renders done on an Atari ST. Then I didn't do any 3D until 2006 when I was briefly hired by a studio to be an art monkey cranking out 3D props and set pieces. I was given a copy of Maya and some tutorials and was expected to learn it in a week and then start work making props. I worked there for about 4 months making bottles, jars, chairs, boxes, cans, other brik-a-brak.

I still have the first render I made with Maya. Which I'll post. Took my poor little laptop all night to render it. Then I gave up on 3D because while modelling on my computer was easy enough trying to render anything was a pain. In 2012 I got back into 3D with Daz Studio because I was looking for something I could make rough reference images with for 2D illustrations. Would just render an untextured figure and a scene made out of basic primitives but then started making more detailed props and discovered when I'm not being paid shit wages to model boring shit and can make whatever I want that 3D modelling is really fun. I especially enjoy modelling clothing and recently got Marvelous Designer.

I still never really render anything in Daz as a work of art unto itself. I'm either making simple, untextured renders for illustration reference or I'm rendering a simple figure and outfit/prop to demonstrate an outfit/prop I've made.
>>
>>616903
Jesus christ. If I was 50+ and still posted on 4chan I'd fucking kill myself.
>>
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>>616903
I meant Daz/poser but anything made using them during any step is welcome.
Also nice to see a fellow old timer.
My first was probably a render of a diner built using nothing but primitives in Rhino3d on a Packard Bell Pentium 75MHz at 800x600, this was probably late 90s. That really started the fire in me. I wanted to start recreating resident evil locations.
Eventually got better hardware and moved on to level design for Half Life, then Quake 3 and jumped around to various engines.
Now I mostly throw things together in Daz but feel very confident with blender.

Unrelated, its sort of a pain in the ass to use ripped assets as you have to reassign all the textures. Often the people ripping these assets do not include all the maps. Surfaces are all jibberish instead of something helpful like "beachrocks_D"
>>
>>616905

I'm here because I actually find /3/ to be a very useful resource. The rest of this site I prefer to pretend doesn't exist.
>>
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>>616906

Well in that case this would have been my first Daz render made within the first hour I downloaded the software.
>>
>>616910
I'm going to steal that for our next thread's OP.
>>
>>616911

Share the wealth, I always say.
>>
>>616872
>you kill my intuition a little bit
Good. You want to be an artist, toughen yourself until you aren't a cunt about feedback or fuck off to asspats on Renderosity and dA.

>wordswordswordsartishard
No shit, did you go into 3D because you thought it was easier or less work than 2D? We are doing you a god damned favor, act like it.
>>
>>616916

You see that attitude a lot in 3D. People who found 2D too hard and think "I'll press the magic art button and let the computer art for me" is how 3D works. Then they get pissed off when they find out 3D is hard work too.
>>
>>616872
>I assumed I was already a good artist even though I rarely drew.

That probably says more about you than you realize. You assume you're good, but don't want to put in the effort to be good.
>>
FFFFFFFFFFFFFFFFFFFFF
Why doesn't Daz have autosave every x minutes or prior to crash. I guess I should have just saved at some point.
>>
>>616925

"Why is it even crashing" would be a better question
>>
Is there any way to make an emissive surface not render the actual surface while still emitting light? Been experimenting and trying to google it to no avail.


Like this:
https://youtu.be/3TkXtkd0cRo?t=12m12s
@12:10
>>
>>616942
Saw a DA article about that once. Involed making the cutout opacity like .000000000000000001 but I think you could still see it in the render.
>>
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>loads scene and all settings from product preset.
>takes 9999 years to render.
>materials don't even appear to have definition or bump/normal details in end result.
>>
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>>616988
>imported silent hill 2 restroom
>no maps besides diffuse, all detail put into 256x256 textures.
>rendered very fast
Well, I think it looks better.
Thank you based SH2 dev team.
>>
>>616984
Duplicate the surface you're talking about. Set the emission on one, not on the other. Use iray's beauty canvas function and select everything except the one that has the emission. Easy.
>>
>>616990
>beauty canvas function
What is that? A shader preset?
What does it do?
>>
>>616992
>>616942

I think I found it
>>
>>616989

Silent Hill 2 and Silent Hill 3 are sorcery. Silent Hill 3 still looks amazing by today's standards.
>>
>>617020
Indeed, I had originally thought they were just some of the first PS2 gen to use normal or bump maps. I guess every low res texture is just designed and artificially lit specifically for the location it's going to be in.
That specular highlight on the tiles.
>>
>>617001
That's the one. It's a feature a lot of people don't realise exists. It's good to learn.
>>
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Woah! Those are some saucy lesbian mommas!
>>
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Currently rendering with a GTX 980 4GB
When I have more than two clothed characters or a complex scene, iray falls back to CPU.
Seems this is because of the textures and objects in scene going over the 4gb of video memory.
If I add a second 980, would that change at all or would I still be limited to the 4gb limit? I figured it may offload or something?

Also, is there a way to check how much memory would be used by a scene?
The only indicator I've seen for falling back to CPU is performance monitor and CPU instead of CUDA listed in the first few messages of the render status details window.

Using scene optimizer helped a lot, I just wonder where all these resized maps are being stored...

I guess I'll have to go the path of the Nvidia Titan cards if I don't want to muck with resizing textures much.
>>
>>617038

>I guess I'll have to go the path of the Nvidia Titan cards if I don't want to muck with resizing textures much.

Spending that much money on a dead-end that is DAZ is madness. But if you got the means then you're much better off investing in a 1070 or 80 which come with 8gbs of vram.
>>
>>617041
Won't just be Daz. I have out of memory errors in some scenes I do in blender too.
But maybe I'll try an 8gb card in the meantime.
>>
>>617034

Have you experimented with rigidity maps yet? That might help you with the distortions on the belt buckle and the spikes.
>>
>>617048
Oh nice. I had no idea that existed. That seems like just what I need, especially with complicated outfits with lots of rigid objects like walkie-talkies, etc. Thanks a lot.
>>
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This was selected as one of the PC Inspiration Weekly Winners 2018
Submitter isn't even trying to hide their power level any longer.
>>
>>617054

I'd switch it up a bit more with the bathing suits so it doesn't look like they're all wearing the same string bikini.
>>
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>>617131
the one on the right kinda looks like me
but I don't hang out in gay bars
>>
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Anyone care to share decent water settings for daz? I'm rendering in Luxrender and have an accurate "water" but it takes forever to render so I want to shortcut with a plane. Pic related is my attempt but does not look like water at all. Any tips?
>>
>>617153
I found Luxrender even slower than Iray and the image quality was flat compared to Iray. But is it at least better when it comes to memory consumption?
>>
>>613907
FFFFFT FFFFFFTT
>>
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>>617188
>what did he mean by this?
>>
>>617088
or you know, i'd make the render not about little girls
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>>617232
I think it would have been fine as long as they weren't such slutty swimsuits. There are plenty of decent one piece and summer outfit combos that could have been mishmashed.
>>
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Who is ready to pose some cutie expressions with these gems?

Related, what is the worst image you have found from the Daz site?
>>
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>>617234
any/everything by Aeon Soul.
If you mean the official galleries with user submitted items, that's a whole different awful league.
>>
>>617156
Luxrender uses system ram rather than gpu ram so it's easier and cheaper to avoid a memory bottleneck.
>>
>>617236
jesus, looks like she is missing a few chromosomes.
And yeah, I had the official stuff in mind. I haven't even dared to see what kind of gobbos you can find from user gallery. Maybe I should...
>>
>>617244
That's good to know. any setup suggestions?
>>
>>617232
But rendering slutty little girls is awesome!
>>
>>617248
A processor with as many cores as you can afford (or that your motherboard can handle). Any gaming pc probably has enough ram.
>>
>>617054
>>617232

I'm more worried about the way that girl is looking at the dog...
>>
>>617251
Oh, misunderstood because of >>617244
I had thought that meant luxrender could avoid the gpu video memory limit by using the system's
>>
>>617254
*while still using GPU for render
>>
>>617254
It can use cpu and gpu at once but it's a "feature in progress"
>>
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>>617234
Oh poor Josie! What have they done to you?!
>>
>>617146

If you did hang out in gay bars I'd gladly suck your dick and call you daddy.
>>
>>617054

What the hell is with that dog? It has high specularity and subsurface shading on its paw. It looks like its made out of plastic.
>>
>>617297

She can count to potato.

Speaking of which, are there any downs syndrome morphs for Genesis? I need to make some down syndrome porn for a client.
>>
>>617297

That dress is terrible. Is that something they sell in the Daz store? It must be easier to sell Daz clothing than I thought.
>>
>>616557
https://youtu.be/zZDLMLLQnuQ
3d character creation software is serous business.
>>
>>617328

See >>617236 kek. And that client sure sounds interesting, do you do that kind of requests often?
>>
>>617333
My favorite: https://www.youtube.com/watch?v=-I5TKSYWBSE

That ski mask really sells it, only a chainsaw is missing. Better not pirate his stuff or he will pay you a visit, boys.
>>
>>617348
If the Benjamins are plentiful.
>>
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Why bother stacking 9999 CUDA cards when you can export to Marmoset, iclone or any of those realtime PBR renderers?
>>
Requesting video memory flush script so I don't have to relaunch this program every time I change things. Bad enough I already have to cut the rez of 4K TEXTURES ON NECKLACES AND ACCESSORIES.
>>
>>616740
what band is this?
>>
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>>616795
topgfx(dot)com
>>
>>617001
did you find this in pintrest?
>>
>>617390
deviantart. But with how pinterest is like every result in google search now, I wouldnt doubt its also there.
>>
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>MFW CIS WHITE MALES
>>
>>617386
8k 32-bit floating point butthole textures are the future. Daz probably has some kind of secret pact with Nvidia, Iray was just the beginning.
>>
>>617312
Watch your mouth, young Lady
>>
What's the best marvelous designer tutorial?
>>
>>617418
Depends on what you need to do, just start with any beginner ones and work your way around.
As with learning anything there isnt really a best way as different people learn differently.
>>
>>617418
Using the program yourself and continuously learning from experimentation and mistakes.
>>
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>>617418

There are some tutorials that show you how to use the interface on youtube that you should watch to familiarize yourself with the functions of the software. They're easy to search for. As for learning how to design clothes. That comes down to experimentation and observation. Start looking at your own clothes with a studious eye. Look at how the seams are, how different pieces of fabric are joined together to create a whole. Look at fabric patterns for real clothes.

Like an anon earlier in the thread said if you come at Marvelous Designer thinking about it the way a 3D modeller does you're going to be banging your head against the wall because you have to think about it the way a tailor does. Once you've familiarized yourself with the interface watch some sewing tutorials on real dressmaking to see how real clothes are put together. You can find these easily enough on youtube too.

Making clothes in MD is pretty much the same way you make clothes in the real world so study that for a bit.

99% of the time when I make an outfit in MD I have no idea what I'm going to make. I go into the software and just start draping and snipping fabric and pinning and stitching and then something will start to take shape which inspires me to create the finished outfit. i kind of just doodle with the software until my muse finds me.

I did the same when I used 3Dcoat to make clothes too. Id just start doodle sculpting until I became inspired. I still use 3Dcoat for making clothes too because there are some things that are done better with sculpting than are done with cloth simulation.
>>
>>617442
>>617443
>>617517
Thanks, the fact that the program works like that is all the better. Before I was searching for something I could use as Star Trek style sci-fi uniforms but it sounds like it would be easier and look better to just make uniforms in Marvelous Designer following real world information from cosplay sites like this:
http://ds9nemjumpsuit.blogspot.com/p/tutorial.html
>>
>>617527

Yeah if you can get real world patterns they're super helpful to making clothes in MD.
>>
>>617349
He ded.
>>
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Any recommendation for massive and/or blocky sci-fi armor and accessories like these legs and jetpack please.
>>
I scoured sci-fi section of daz store and most of it is plugsuity-looking sleek shit like this.
>>
>>617585
haha why are her arms so short
>>
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Noob here
Is there a way to get this kind of style with Daz existing resources or should I just use blender?
>>
>>617589
If you have to ask it's going to undoubtedly look like shit in the end. Don't bother.
>>
>>617586
Because >>617236
>>
>>617589
>>
>>617585
>Aeon Soul
>>
>>617379
Not sure if its just iclone but realtime PBR is shit.
I guess it could be the artist or the characters too.
But lol iClone

https://guhzcoituz.deviantart.com/art/Realtime-Body-Morph-740493629?src=MC_deviation_stack
>>
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>MFW I got stuck down the deviant art rendered breast expansion "more like this image" rabbit hole
>>
>>617689
complete fucking trash
>>
>>617690
>deviantart
>>trash
YOU DONT SAY!

>>617689
What hair is that?
>>
Need a top tip lads

My comps out of commission so I'm on my lappy, I can render fine but its not nearly as fast as my PC, my biggest issue is crashing with too many characters in a scene.
Can you guys give me some workflow ideas for merging characters together? Creating them seperatly then merging is the best way right? Ideally I want one file with the camera/lighting/hdri all set up, then merge in my characters. I have found when I just save out a character file, it doesn't save the hair orclothing etc.

Any tips appreciated.
>>
>>617699
Make sure the display optimization is set to best in Daz studio's settings.

This seems like it applies to your second part
https://www.youtube.com/watch?v=cSava755cSA
>>
>>617577
He bak
https://youtu.be/7B3eh1WWHzA
>>
>>617720
>commentary on commentary
We've reached inception levels of autism.
>>
>>617589
>shitty Blender
Use Maya and Renderman like Disney
>>
>>616818
It's difficult, man. Your mom insists on being "whored" for free. I keep telling here there ain't money in that, but whatevs. One day she'll realize my way should have been the way.
>>
>>616872
Just a suggestion. Detach yourself (as in your own personal worth) from what you create. You are an artist, and you create works of art, but they are their own, and you are your own. Hope that makes sense.

Take it or not. I believe if you do, you'll improve much faster.
>>
>>616905
Welcome, youngling. Perhaps you don't realize that you'll never leave this place. Once in 4chan, you are here forever. You may take a hiatus every once in a while, but fate will always draw you back.

Don't fight it. Don't try to say it's all false, an illusion, a pathetic attempt to twist your mind. Just embrace it. You are here forever.
>>
>>617038
>If I add a second 980, would that change at all or would I still be limited to the 4gb limit?
Generally, no. I don't know the details of DAZ's built-in render engine, but I know that Octane (to give an example) has a plugin for DAZ. It supports out-of-core texture (and out-of-core geometry is expected for Octane 4), so that would help (and probably solve) your issue.

Octane in particular would be much, much cheaper than a TITAN. There may be other render engines out there with support for DAZ and similar functionality, but you'll have to investigate.
>>
>>617313
Fun fact: they are all made of plastic.
>>
>>617418
For an introduction, look at the one offered by Pluralsight. It's good.

Then, for particular models, patterns, techniques, etc., look into CGElves tutorials.

Pay for them if you can, or do you know what if you can't. They are top-notch.
>>
>>617736
Disney uses Maya-Pixar, Presto, and PRMan. You can use PRMan with Blender too. If you achieve the shape in Blender and the shade in PRMan, you'll have the same result.

Don't confuse newbs.
>>
>>617751
Maya is bloatware but Blender is an unusable piece of amateur crapware
>>
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>most-digital-creations
>Literally painting eyelashes on the eyelid texture
>charging money for this
>>
Can someone reupload the G3 to G8 converter script?
>>
>>617952
>>>614539
Wow, I'm surprised it was actually taken down.
I got it in time but what's the legality of throwing it up on sharecg or something?
>>
>>617749
That wasn't a fun fact at all.
>>
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Some of these author's design choices really trigger me.
>builds cabin on top of pond.
>>
>moves a couple sliders
>GIB PATREON MONEYS
>>
>>618057

It's a boat house. Where I should have told Mr. Burns I love him.
>>
>>618065
Aw is someone sad their art isn't worth paying for? Stay poor, loser.
>>
>>618132
Like any shekelsite is ever worth it.
>>
>>618065

pretty much 99% of daz3d patreon content
>>
>>618147
who cares when there are idiots who are really paying for this
that's capitalism, if someone sells shit, someone will buy shit
>>
>>618152
>that's capitalism, if someone sells shit, someone will buy shit
No. More like if someone is ready to buy it, you better be ready to offer it.

Don't criticize "patreon" plebs; take advantage of them. This is Jewery 101, for fuck's sake.
>>
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>>618264
Just learned that scene optimizer leaves the resized textures in the same directory as the original textures. This is gonna be a big library.
>>
>>
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Woah momma! Girls can do that with eachother? By jove!
>>
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There's a way to get nipples for Sakura 8 without having to adjust textures of others figures ? Those faggots of daz don't put any nipples textures on her... THAT'S WHY I PIRATE ALL YOUR STUFF YOUR FUCKING FAGGOTS !!!
>>
>>618507
Give more of third girl!
Also your scenes seem super bright for some reason. Like, hardly any shadows.
>>
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>>618520
I hear ya. I'm still trying to get a good grasp on lighting techniques! I tend to want it to look a little unnatural and stylized though.

The girl I based on model Lucie Wilde!
>>
>>618523
Nice! Sculpted yourself or mixed morphs? Any chance of sharing the preset?
>>
>>618523
That is really accurate.
>>
>>618524
Face is sculpted, titties done by sliders, rest of body sculpted. Basic textures (brows, complexion) done in Photoshop.

I'll give you the entire model and textures if you tell me how to do it! I haven't looked into how to share stuff like this.
>>
>>618523
>>618526
That's really better than most the stuff people share on sharecg.
>>
>>618528
Thanks. I might do more celebrities/models/porn actresses in the future, who knows.
>>
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>>618529
>>
>>617236
LA CREATURA
>>
>>618541
That's an insult to the 56%.
>>
>>618546
>>618546
>>618546
>>
>>615363
La Creatura




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