have you used any of the following? if so detail your experience >UVlayout>shaderforge>silo>worldmachine>speedtree>bodypaint 3d>bryce
>>613822>bryceBryce wasn't obscure, that shit was common like herpes in the 90s.
These are not really obscure at all. I used World Machine and SpeedTree. Pretty standard stuff for environment artists. TreeIt is a decent free alternative for SpeedTree and there are some other good programs for terrains, like Houdini, but idk anything about them.Amplify shader editor is also good, some people say it's even better than ShaderForge. Just downloaded it today so I still have to try it out.
>>613822>UV LayoutOne of the most used UV tool in the industry.>ShaderforgeSome niche stuff.>SiloAlmost abandonware, Nevercenter started working again on it recently, I believe it's still buggy, only used for modeling.>WorldMachineAre you fucking kidding me?>SpeedTreeSee above.>BodyPaint 3DIt's a module integrated in Cinema 4D, obsolete right, but obscure. If you want to UV shit, you need to use BP, unless you have a dedicated UV tool.>BryceAbandonware, as anon >>613829 said, it was very common in the 90s, I still have a CD that gave it away for free with a CG magazine.
Someone remember the DarkTree and Genetica procedural texture generators from like 10-15 years back?
>>613822Have World Machine, use it with GeoGlyph 2.0. It does what it does, but I almost always end up using a landscape made in Zbrush as opposed to anything from WM.
>>613834>>WorldMachine>Are you fucking kidding me?>>SpeedTree>See above.What did he mean by this?
i want to add shade3d to this list.i haven't seen a single artist that use it
>>613838i remember darktree but i never used it
>>613860These are still popular and used today. Those programs are "niche" but only because they are specialized, not because they are rarely used.
>>613838I have Genetica. Got it recently since it went on sale. It's kinda outdated but I still like how lazy I can be with it and get decent textures. There is an open source editor called Neo Texture Edit but I haven't messed with it much yet.PixPlant is probably the one that's the most useful for anyone in a budget right now.
>>613822>UVlayoutArguably the best UV editor for organic models.>worldmachineIf you can get through the confusing node editor, it will work well for you.
>>613956I'm curious about uv layout. I know a lot of tricks in Maya for UVing and I'm pretty fast. But if uv layout actually is better I may get it.