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have you used any of the following? if so detail your experience

>UVlayout
>shaderforge
>silo
>worldmachine
>speedtree
>bodypaint 3d
>bryce
>>
>>613822
>bryce
Bryce wasn't obscure, that shit was common like herpes in the 90s.
>>
These are not really obscure at all. I used World Machine and SpeedTree. Pretty standard stuff for environment artists. TreeIt is a decent free alternative for SpeedTree and there are some other good programs for terrains, like Houdini, but idk anything about them.

Amplify shader editor is also good, some people say it's even better than ShaderForge. Just downloaded it today so I still have to try it out.
>>
>>613822
>UV Layout
One of the most used UV tool in the industry.

>Shaderforge

Some niche stuff.

>Silo

Almost abandonware, Nevercenter started working again on it recently, I believe it's still buggy, only used for modeling.

>WorldMachine

Are you fucking kidding me?

>SpeedTree

See above.

>BodyPaint 3D

It's a module integrated in Cinema 4D, obsolete right, but obscure. If you want to UV shit, you need to use BP, unless you have a dedicated UV tool.

>Bryce

Abandonware, as anon >>613829 said, it was very common in the 90s, I still have a CD that gave it away for free with a CG magazine.
>>
Someone remember the DarkTree and Genetica procedural texture generators from like 10-15 years back?
>>
>>613822
Have World Machine, use it with GeoGlyph 2.0. It does what it does, but I almost always end up using a landscape made in Zbrush as opposed to anything from WM.
>>
>>613834
>>WorldMachine
>Are you fucking kidding me?
>>SpeedTree
>See above.
What did he mean by this?
>>
i want to add shade3d to this list.
i haven't seen a single artist that use it
>>
>>613838
i remember darktree but i never used it
>>
>>613860
These are still popular and used today. Those programs are "niche" but only because they are specialized, not because they are rarely used.
>>
>>613838
I have Genetica. Got it recently since it went on sale. It's kinda outdated but I still like how lazy I can be with it and get decent textures.

There is an open source editor called Neo Texture Edit but I haven't messed with it much yet.

PixPlant is probably the one that's the most useful for anyone in a budget right now.
>>
>>613822
>UVlayout
Arguably the best UV editor for organic models.

>worldmachine
If you can get through the confusing node editor, it will work well for you.
>>
>>613956
I'm curious about uv layout. I know a lot of tricks in Maya for UVing and I'm pretty fast. But if uv layout actually is better I may get it.




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