[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



What is some old vintage software, or even not so vintage, you have that you think is still cool or comfy?

Is there any old software you want that you don't have?


I'll start.
Sketchbook Pro 1.1.1.
It came with an official Maya 7 training book.

Maya 7 Unlimited with Mental Ray Satellite.
Actually got it from a guy who bought it for school and never used it.

Proppellerhead Reason 1.5
Got it on ebay for $30. Which allowed me to upgrade to 8 Essentials for free then onto 10 Complete for $99, just recently I might add.

Windows 95b
Windows XP Home
2x Windows XP x64 Pro

Windows 7 Ultimate (Steve Ballmer Edition)
I won this at the pre-release "have your own Windows 7 house party" thing. I still have the giant box and everything that came with it.

Adobe 5.5 Creative Suite
Got it for under $200 on slickdeals back when adobe screwed up the pricing. Still use it.

Unity 3.1
Somehow was able to buy a license to this while in school for almost nothing. It's still valid, but not really of much use now.

Emagic's Logic Audio Pro ISIS & Syntrillium's Cool Edit Pro S
I got these with a really nice hardware audio recorder. It's pci and lag free even on a Pentium 2. It used burr-brown 20 bit AD/DA converters and could record 8 tracks at once. Also had a built-in synthesizer and sampler. Midi in/out/thru, optical in/out and Spdif. A fucking goddamn beast of its day. It still sounds amazing. Only works with windows 98. Better sounding than my newer audio equipment. The software it came with was nice but very old compared to today. I would like to get Adobe Audition 1.5 for it just for shits and giggles.
>>
That's most of the cool stuff.

I'd really like to get an older Macintosh and buy an old copy of Final Cut Pro 7.0.3. That was the version right before they ruined it. X was trash and I'm sure the new version is shit too, but I could be wrong.

Adobe Audition 1.5.
Last version of Syntrillium's cool edit pro for Windows 98SE

Windows 98SE
Got the cracked version but would like the original. Could build a neat retro game rig with old school recording studio.
>>
I wish there was more documentation on the history of old 3D software but I guess it's so niche and there are few people who care. (not OP but I care!)

I know of the Softimage Mod Tool (or XSI Mod Tool) that you can still download for free somewhere I modDB. It's basically a free version of XSI Softimage 6 that easily lets you export to the Source Engine (Valve games) or XNA.
>>
>>613747
That reminds me of how the modding tools for A Hat in Time are a modified version of the Unreal Engine.
>>
>>613747
Don't waste your time with version 6, 7.5 is the one you want. You can export your models with COLLADA (.dae) or FBX (when it works).

The export is limited to 64K, but per object, so you can export all the objects you want, as long as they are under 64.000 polygons.

Also, Ultimapper resolution is 2K, instead of 512x512 of version 6.
>>
>>613747
I just did some reading on softimage xsi and fucking autodesk killed it. It sounds like a piece of software that ruled everything.

If it isn't supported anymore then isn't it fair game now?

I'd love to find a copy of version 7 or any copy that was pre autodesk.
>>
>>613778
There's a 7.01 around, but if you want to pirate it, it's better to get the latest from autodicks, it has better ICE nodes and has Phong Shading, for the HQ Viewport, instead of that piece of trash of Gouraud.

>a: Flat→b: Gouraud→c: Phong
>>
File: 729.gif (137 KB, 340x340)
137 KB
137 KB GIF
>>613790
>Phong Shading
literally 70s tech
>>
>>613801
Do you use Blender, perhaps?
>>
File: Download.png (4 KB, 225x225)
4 KB
4 KB PNG
>>613806
i'm using ur mum m8
>>
File: 1495728117128.gif (654 KB, 245x245)
654 KB
654 KB GIF
>>613808

Hope you like gonorrhea.
>>
>>613806
Blender also has phong, though?
And phong literally is 70's tech, just like bump mapping and blend shapes and most other 3D tech we still use today.
>>
>>613833
Blender doesn't have Phong my friend, it uses Gauraud shading.
>>
>>613833
So much has changed...and so little. :/
>>
File: phong.png (42 KB, 266x569)
42 KB
42 KB PNG
>>613835
What did (you) mean by this?
Phong isn't some proprietary Autodesk tech, Anon.
>>
>>613837
I mean for the real time viewport, I believe the first one to use that was Cinema 4D.

The offline rendering is another thing.
>>
>>613842
That is the real-time viewport settings, Anon...
>>
>>613865
You must be new.

That's the Blender Internal material settings for offline rendering, change the specular model and observe the viewport. It clearly lacks the more advanced settings you could find in Eevee.
>>
>>613874
It lacking the more advanced Eevee settings has nothing to do with it. Phong works directly in the old viewport. It's also nothing to brag about.
>>
>>613875
If you say so, enjoy your Phong (Gouraud) shading in viewport.
>>
>>613877
blender does have phong shading in viewport, it's just a matter of selecting "material" in the "viewport shading" menu
>>
File: unknown.png (152 KB, 562x560)
152 KB
152 KB PNG
>>613778
I just installed the Softimage mod tool 6 and was kind of surprised at how intuitive the UI is compared to the newest version of Maya.

It doesn't overwhelm you with a clusterfuck of tools and buttons like Maya or Blender, and I managed to do a lot with it (modelling, animation) within the first few hours of use without tutorials.

I'm also a sucker for how the old 'soft' UI looks. It's an odd kind of nostalgia for a program I never used.

Face (polygon) selection is a pain in the ass though.

Pic related god damn it I'm going to find a way to get XSIman rigged for Maya 2018.
>>
>>613877
>this is the power of autodick suckers
>>
>>613901
>>613877
>>613875
>>613874
>>613865
>>613842
>>613837
>>613806
>>613808
>>613813

Somehow you guys made this thread about Autodesk vs Blender.

Again.

Nice.
>>
File: 1517170902663.jpg (73 KB, 600x649)
73 KB
73 KB JPG
>>613898
You're right, and I even changed the mode to GLSL in the N panel before posting, and ridicule myself.
>>
>>613899
Still using XSI, once in a blue moon.
But i've got the last version, which supports Arnold and Redshift.
How is face selection a pain? I've got no problems with it.

>>613753
>>613778
Why not use the last version, looks identical to the old ones but can do some more.
>>
>>613951
WHY
>>
File: KIMG0001.jpg (903 KB, 2592x1944)
903 KB
903 KB JPG
>>613707
>Windows 98SE
if you want, here's an iso i made using Linux's dd command
https://mega.nz/#!6fgymbAb!r2HHVibJi3g7rv5z80Lf7SMHBUSQbOHcC0jvXKJRlGo

>clicking links from 4chan
you can open iso files in 7-zip and see what's in them
>>
>>613961

>how is face selection a pain?

I don't know about the last version of Softimage, but in version 6.0 it sort of doesn't respond when I try to select a polygon unless I am furiously double-clicking it.
Turn on raycast selection and its fine though.
Probably just my ignorance of the software though.
>>
>>614013
>if you want, here's an iso i made using Linux's dd command
“Do Not Make Illegal Copies of This Disc”. Don’t you know how to read?
>>
>>614104
You should call Microsoft and report that someone is making illegal copies of obsolete software
>>
>>614239
I already did. Prepare to be greeted by the cyber police, filthy pirate.
>>
I mailed $25 in cash in a plain envelope to some guy in sweden for a copy of milkshape. My mom yelled at me because she thought it was a scam.
>>
>>616371
Who's laughing now mom?
>>
OP here.

Check this out.
I built a Windows XP Game Dev Machine using an older HP workstation. I paid like $50 for it. I did it because well, why not? I got all this old software so I thought I'd try and see what would work. I didn't really want to muck up my current PC so I decided to try it on another one.

Not only do I have Maya 7 running on it. I also picked up Adobe Video Collection Pro 2.5. There were like 2 CS programs that required online registration so, I was able to download the updated ones for free (legally) from Adobe. I also have a copy of Painter 11, and quite a few other opensource stuff on there like Xnormal and an old copy of Open Canvas 5 I bought years ago. Unity 5.25 works on XP as well and, I just bought a 21UX Cintiq for about $250. I'm also installing an Audiophile 24/96 recording interface card.

It's a bit dated but, for making mobile or simpler pc games (2D or 3D) it should work just fine. All told I spent like $600 and everything works offline so even during WW3 I can make vidya games and box modeled titties like a true degenerate.

And here is something cool I learned. You can permanently change the hardware IP address of an Intel network card. So, if you have old software that registers itself to a NIC's IP but lost your original NIC, you just use Intel's BootUtil software and reflash the old IP to another one. You could probably reflash a USB network card to create a Dongle.

Next, I'm going to see if I can get Maya 7 running on my Windows 7 machine and probably get a M-Audio 24/96 card for it too. I'll put mostly newer software on it like 3D Coat, Substance, Unity, Maya LT, and my newer edition 5.5 of the Adobe Suite.

I'm not sure how Maya 7 will do on an i7 Extreme and a GTX 1070. It may not even work at all. One thing is for sure though; with these two setups this ugly son of a bitch is gonna be fucking super hot 3D and 2D chicks and basically, you are fucking stupid.
>>
>>616371
Holy Jesus Christ.

I have been looking for a way to import my own models from Maya and import them into Unreal Tournament 1999.

thank you sir.
>>
Got maya 7 unlimited running on a windows 7x64 i7 extreme pc with a gtx1070.

Works pretty well.
>>
>>613865
You are stupid.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.