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File: orive.jpg (350 KB, 1464x820)
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Pro CG artist at Riot Games:

https://www.youtube.com/watch?v=Y7LLPgpyiec

Thoughts on this interview?
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for most artists, there is no incentive to work this hard.

if art is something you do at your spare time, there is no reason you should spend alot of time on it. because lets be honest, there aren't enough jobs to go around in the first place
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I agree that sculpting in 3d improves drawing.
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>>613538
That is such an obvius statement. But the thing is, working hard just to be a corporate slave modeling shitty chinese toons for a weeb MOBA isn't a good incentive. Go indie, bros.
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>>613538
If he honestly said that he thinks artists don't with hard enough.

A. He is an idiot.
B. He wants to look good for the company or companies he works for.

Hard work doesn't get you anywhere in life, luck does. 100% of where you are right now can be traced back to luck.
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>>613546
but maybe that's what he likes doing. Are you mean just because you don't like what he worked on?
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>>613548
I'm not mean, I just disagree with his message of "you have to make yourself work hard", when the guy obviously didn't make himself work, he just did it because it was enjoyable for him. No, the problem is not about working hard enough, the problem is about having no desire to do so. It's a problem of motivation, and he spills his delusive ideas onto an audience of 500k people.
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>>613547
t. fat lazy blob who can only make shitty art
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>>613555
Sorry, but I probably have more degrees than your sugar daddy, and see where we both are. I have to work my ass off to earn a “decent” living, and you get it easy by having a pretty face and having met your daddy in the BBC orgy your mom organized last year.
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>>613561
Easy to say all that without posting your work eh?
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>>613547
>Hard work doesn't get you anywhere in life, luck does. 100% of where you are right now can be traced back to luck.

Lolwhat. Total bs mate.
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>>613547
without skills you can't seize the moment
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>>613553
I was referring to your second sentence, not first.

And from what I got, he did work hard, AND it was enjoyable to him.

>>613547
>Hard work doesn't get you anywhere in life, luck does. 100% of where you are right now can be traced back to luck.
You sound like a one of local bands in my area. They spent years of "hard work", and they hate the whole world, because they never became successful, and they think the world owns them something.
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>>613581
>You sound like a one of local bands in my area

I was literally about to post something like this. All of the unsuccessful local artists I know always bitch about this fact. And the sad reality is they may have a show every week or two, but that doesn't mean anyone is coming out to their shows, and they all wind up bitter bitching on facebook about it too, which, I don't think they realize, hurts their "brand"/taking them seriously as an "artist". They also think that their one genre or one style is helping them when in fact, that's why they will always be a local. The scene in my town really does not exist and the people that constantly bitch are actually turning others away from giving a shit. It's good though, I really am the only person in this circle that can do 3D. And now it's super easy to get clients and work with others who have potential/see mine. I'm capitalizing on 3D in my circle, and the fact that I'm willing to work harder and do something completely different than these graffiti artists I'm "competing" with, only makes me stand out when we do shows. So far, I've been asked over 50 times to work on something with some bands or the graffiti artists, only to either "trade art" or work for free. It was super easy to pick out who was a moocher and who gave a shit about my work and wanted to pay me.

The whole point to this is my putting in the hard work hours of learning 3D, developing the skill, and being able to show it off at shows. Because of that, with some luck, I was able to take advantage of something not being done in my circle, and now I'm where I want to be with it all.

I worked hard but I also got lucky.
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>>613566
hone yr skills, and wait for luck to bring an opportunity yr way then boom
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>>613547

Whatever helps you sleep at night dude.
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>>613547
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>>613538
I love how artist are proud on being paid for 8 hour days but work 18 hours, so hardcore dude.
Tight deadlines like royal lives depend on it, such a super quick turnaround dude.

Fuck them, I'll never play that fucking game.
I need time to create and if you want me to work 18 hours a days, you'll pay me overtime motherfucker.
FUCK YOU PAY ME
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>>613659
Do you feel betrayed because no one told you how it is out there?
No one forces you to work in the industry.
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>>613547
>Hard work doesn't get you anywhere in life, luck does. 100% of where you are right now can be traced back to luck.

I wouldnt say luck, but a lot of factors out of your control.
Like where you were born, what country and city you live in, who you know, how much money you have.
And some stuff you can control but its hard, like people in industry you know, and if there are position open for the type of work you do, not every studio looks always for animators, they might only look for character modelers for a year straight.
But yeah luck does have a huge impact, like who will look at your cv when you send it, if its some twat at HR you are usually fucked unless your CV reads like a fucking combination of 10 veteran artists, but if some lead looks at it and sees what you can do he can ignore the fact you didnt finish the overpriced school and didnt ship 10 titles at age of 19 and actually know hat you can do.

Hard work has fuck all to do with it. People at some studios bust their ass 12h a day for a shitty pay at your local mobile game maker.


Also i fucking hate dumb fucks who anable shady practices in teh industry.
Unpaid overtime, insane work day hours, having to move from location to location every year so the company can avoid paying 2% on some tax so the ceo can have a 250k$ bonus at the end of the year.
Shit like this should not be acceptable, and if you thinks someone is lazy for not doing it then FUCK YOU. you are the reason the industry is a mess.
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All that work and effort and the models are just tiny isometric blobs on the screen.
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>>614497
employers insist that everything is sculpted in zbrush.
and i agree, sculpting in zbrush adds style to anything
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>>613659
Unfortunately, just like any industry it's all about supply and demand. As quality, free training becomes more and more available and people are able to pick up a lot of the necessary skills in their free time the market is going to be come more and more flooded with adequate artists so demand will go down and rates will drop.
The only way to really to overcome this is to specialize and then bust your ass. If you can fill a niche that's demanded but not easily learned- you're good. You can demand better hours, better pay but as long as there someone else who's just as good as you and willing to work more hours for less pay you're fucked.

You have to get better than the idiots. Then you're good.
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>>613547
If you work hard and are intelligent you will sooner or later find yourself at the right place in the right time. And success is happening. It's what lazy and bad artists call luck.
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>>614552
what did you mean by this, my fellow pedo?
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>>614497
When there are literally tens of millions of people viewing your asset, you better be hiring only the absolute best artists to do the job. Even if it's on screen at 200x200px, those pixels need to be absolutely perfect.
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>>613547
>(You)
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>>613538
>Thoughts on this interview?
Watched the first 10. Guy seems like an asshole to me.
He calls some artists "Lazy" then describes nothing about being lazy. What he describes is lack of motivation.
Not being motivated doesn't make you lazy.
Lazy is where you have the talent to do things already. But you chose not to do them because fuck that.
Also he goes on to say that you basically need to sacrifice other areas of your life.
That's not lazy. There's nothing wrong with wanting to have a life.
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>>613538

Very happy I am in the advertisement world.

We have a saying here, "If you have to work overtime, you are not working effienctly".

We never do overtime, the way he glorifies sacrificing your social life just to stay employed makes him sound like an idiot.
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>>614621
I agree! I want to eat cheezeballs and watch TV every day instead of working hard. It's not lazy, it's nothing wrong with wanting to have a life. I want to play computer games 4-7 hours every day, it's my life I'm not lazy. Fuck everyone who calls me lazy, lucky assholes are just like me but had some luck to get where they are now. Fuck them, I also spend 2 hours everyday on imageboards, I'm productive and learn a lot, I'm not lazy!
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>>614869
Im not that anon but there is a difference between working 8-9 hours a day and completely sacrificing your social and private life for your job, like this guy says.

And it's even worse, since I doubt he makes more than 6 figures as a character artist.

Good artists don't work 12-16 hours a day, they work 8 hours efficiently.
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>>614869
Hi Dan, Lejun of Lejends sucks.
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>>614869
I'm so sorry that you think a shit job in a shit industry is worth destroying your life over.
Better get off 4chan though, you could waste precious minutes of that overtime by posting on here.
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>>614879
The problem is lazy and untalented people that go to school and think they are artists after they graduate, they think they are good but they only do just as much as they need to not get fired. Real artists work hard and have it as a hobby after work as well. Being an artist is not an hour job, it's a lifestyle. If you think you can compete with a real artist when you are an 8hour(3hour real work) artist you are wrong. You will always be a lazy poortist complaining about how others earn money and fame while you stuff your talker with cheezeballs and diet coke.
>>614869
>>614925
Another unemployed lazy and failed "artist" detected. So much life, stuff mor cheezeballs and enjoy your life.
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>>615047

I work at a commercial studio 8 hours a day and get normal wages. My director sends us home at 4pm.

Maybe your studio just sucks if they demand more than 8 hours from you?

Also if you get 3 hours of work done on a 8h day, you just suck.
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>>615047
You're the only one here who got his idea. All others think he's talking about working overtime at his job.
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>>615065
How can someone possibly miss every point in the post? I noticed a decent amount of posters here lack basic reading comprehension.
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>>615069

Your attempt to deflect my point with your bs doesnt work.

my point still stands, if you need to work more than 8hrs a day, you are not working efficiently. If you only get 3 hrs of work in 8hr days done, you have a problem with your work ethic,

Sacrificing your social life, hobbies and friends for your job is retarded.
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>>615070
Sacrifice nothing for the freedom to stuff talker with cheezeballs every day. Did not even learn how to read properly.
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>>615072
You are so dense, it's incredible.
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>>615070
First, you're talking to multiple people here.
Second, I agree about efficiency, but you still missed his point. Maybe reread the post.
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>>615070
Look. These 8 hours are hours you work at your job. After your working day is over you can come home and take cgmasteracademy Hair Creation workshop (or just any other ffs) classes/work on assignment for the classes. This has nothing to do with being unefficient.
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>>615047
>>615072
Damn man that projecting.
I promise things will get better if you just put down the cheezeballs. (You have an addiction)
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>>613659

Once you reach a level of proficiency it becomes natural and you don't have to dedicate much mental resources to producing something of value.

Artistry is a skill. Many plateau once they're happy where they are, with good friends, good times and command a good amount of respect in the industry. That's the dream. However that's the end only if you want it to be.
I know a professional character artist at Ubisoft (who many of you would know) who used to make truly astounding female characters, nowadays they're (relatively) ugly and makes you wonder what happened to the old artist.
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>>615110
Just because it comes second hand to you doesn't mean you shouldn't be paid.
It's still bullshit to not pay people overtime. More so when they're that good.
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>>613538
this guy has all the talent of a chinese knockoff farm.




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