Just bought a year of Maya LT. $256 with tax.How cool is that to be able to afford 71 cents a day?I think it will be ok for making game assets but, I'm just wondering what to do if I want to make renders. I guess if have to transfer the models to blender and re-animate them.
Alembic is your friend. Should be easy to shove your whole animation somewhere else. Blender might shit the bed since the alembic implementation is not done (yet) but eventually it'll get there. You can pirate something like Keyshot, or Marmorset, or render in UE4.
the polygon limitation only applies to exporting
>>612993or this fuckwit could have just pirated Maya full version with Arnold
>>613039Not if he/she wants to do commercial work.
>>613049I've been making professional paid work with pirated Maya and whatever pirated render the project required for the past 10 years. Even worked remotely for a VFX studio and got to work on a relatively big tv series. Everything was done with pirated software on my end and I haven't had anyone say anything ever.
>>613055these retards here believe there is a hidden 'PIRATED' message hidden in metadata, scene files or rendersLOL
>>612993is that fucking bait?I really doubt LT doesn't allow you to render and animate properly (something that Maya excels at)
>>613055Good for you. I wish you luck. Fucking Autodesk where it hurts is something recommendable.
>>613061There is no Arnold or any useful renderer since its meant for Indie Game development. Lots of other limitations, but animation should be fine.
>>613064Ah that's unfortunate then, but yeah, animation should be just fine
>>613039I have a few pirated copies of Maya since 2010 but never did any thing but local freelance. I'd like to make some games so $256 for a year isn't terrible. Isn't there a cheaper, $125ish, maintenance fee I can pay next year and keep this year's version.
You can try some of the renderers for free to check how they work, but they definitely work better than what blender has. Our studio tried from cycles to renderman and vray for blender... sadly they are either no good implementations or too slow(cycles). Vray and renderman in maya are great and renderman is free for non-commercial work, if that bothers you.
>>613000>Bought maya LT to make comercial work>Can't even render>Pirates keyshot to renderWhy don't pirate maya in the first place?? Or at least buy keyshot pro, it's $2,000
>>613436He is making game assets, why the fuck do you think he needs an renderer when it ends up in an game engine?
>>612993I’m considering devoting most of my time to game assets creation. Can you share what made you choose Maya LT over the alternatives?
>>613436Keyshot pro sounds cool. Can licenses be transferred? Maybe I could find an older version for cheaper.
>>613476Because Maya is what I trained in for years at school. We used it for everything. Maya LT has no transfer limitation of you run Unity on the same machine. Maya is also much faster at box modeling, once you learn the interface, than just about anything I've tried. It also allows for easy integration with Photoshop and many other programs you will use for asset creation. And it doesn't stop there. Once you learn it well enough for that you can use start using it for many other things as it really is a Jack off all trades/Master of many.
>>613436>mfw keyshot costs $2000
>>613059If you save file in ascii you can see there's actually product cut id attribute saved in there. And maya phone home to amazon aws server at every shutdown
>>615527pure nonsense. show some proof or erase your existence.