Some simple and quick questions. Is this good topology? If not, what should I change? Please help me, preferably with pictures or examples because english is not my native language.
I forgot to mention that this is the base of various parts of a skatepark
Instead of tris I would try to use quads like this.
>>612772Perfect if you're not subdividing.
>>612780Clean edge loops for clean typology. Just watch your spacing if you're sub dividing to avoid weird folds in your high poly model
>>612772That's ideal since it's obviously not intended to be subdivided>>612780This is straight up retarded wtf
And how would it be then if I wanted to subdivide? Which is actually my case. I think i'm having difficulty to unwrap the uv because of mine topology.
>>612823My model without chamfers, i think that now it will work for what I want