12M$ IN PARAGON ASSETS GOT RELEASED FOR FREE
Where is the link? Lazy ass OP...
>>612667Useless crap, Only saves the SFM folks a bit of trouble.
>>61266712M$ and countless man hours wasted on this...
>>612667awesome, didnt like the game but the characters looked great, gonna take a look especially since some were made by my fav 3d artists
>>612681>hours wastedRong. Those people can all say they shipped a game; that's massive for their future job perspectives.>but the game failed!That's a management (as in producer, director, project lead) problem, the artists did what they were told to do and did it well; that the core vision was shit is not their fault.
Holy heck! I'd love to see more companies do this sort of thing; to release the assets of sunsetted products/games.
>>612679not true, there are environments assets as well.this is basically a big fuck you to the megascan cucks and you get a shit ton of blueprints, shaders, models, textures, materials, animations and particles effects.
fuck nostop themthis is not okSTOP THEM
>>612731Why is this not okay? At the very least this could be used to learn how Epic constructs their environments/ characters.
>>612674>Licensed for use with the Unreal Engine only.>>612732not that anon, but it's the same reason why you could get mad for people doing what you do for a living for free. It destroys the market.If all people of the same job charge competitive prices for the same service, but still enough to earn money, of course it wouldn't be good if someone showed up and started undervaluing.
>>612731Stop them from what? Enabling shitty asset flippers from using Paragon's assets?
>>612724Is there anywhere I can get megascan content for free? They have assets that I want, but I ain't no cuck.
>>612801There's a bunch of it on cgpeers.to .
>>612766Bruh, no one is losing their jobs to this
>>612667Man those character's backstories are super lame, like why would you spend 12mil making the most generic game ever?
>>612667>This release includes more than 1,500 environment assetsThat's cool. It seems the environmental assets almost never get ripped.Characters get ripped all the time, so as someone who has always liked the environmental side of things more, this is pretty cool.
>>613139thisenvironments are hard enough without having to go outside on a cloudy day to take a bunch of pictures of random shit and try to separate all the textures
Wait. 1500 environment assets and 20 characters cost 12 million? Dollars?American?I'd nut in that shinbi character.
>>613155>Attracted to chokersThis is an 18+ site, read the global rules kid
I can't even download any of these. It says an email receipt has been sent to you but there is nothing
any idea on how to export textures?
>>612808tfw 2tb of models and textures
>>6131551520 assets * 80 hours of development time * 30$/hr = $3,648,0002 weeks of time seems a bit low to develop a character from start to finish and $30 is a low wage for professional artists (of that level) so you can easily hit 12 million
>>613155They're also planning on releasing the rest of the assets in the following months.
>>612766That's a big issue with the unreal and unity marketplaces, things that should realistically cost at least 300 dollars are priced at 50 dollars.I don't know why people do this to themselves.
>>613418i will tell you whybecause no one fucking buys anythingunreal/unity is a giga meme so 90% of people drop prices and still no one buys anythingstocks are good only for ikea furniture and house plants
>>613418There's barely anything on the UE market place that deserves to cost more than 50 bucks desu
>>612667"""Free"""* *with use of our stupid engine
So much hate ITT...
>>614311>I didn’t grasp pointers and therefore UE4 sucks
>>612667What am I supposed to do with Copyrighted models?
>>614615Learn from them or use them in your own UE4 Powered project.
>fucking Fortnite killed this gameEpic has become a meme of the month chasing joke.
>>614623I don't believe the game would have fared better by itself alone against DOTA 2, desu~.
>>614615Pick them apart to learn how this kind of stuff is made on a professional level?>>614623>>614739The game was too stuck to MOBA bullshit anyway, it just doesn't work in third person. Should have dropped the standard MOBA formula and gone for something more like a cross between DOTA and Ninja Gaiden/DMC/Rising.
>>612814he's talking about "self employed" people who put stuff on the unreal marketplace since nobody ever buys anything and the few people who do usually cant fit anything together coherently