How much 3D can I learn in a weekend?
>>612278All of itHow much can you practice during a weekend? Not much.
>>612278Get off this useless board and start making shit
>>612285No, being on this board is actually a good thing. If you're trying to be self-motivated, it's good to surround yourself with what you want to do. When you see something more, it'll feel more important
>>612278What's the best software to get started with? Any helpful youtube tutorials?not OP btw
>>612320>If you're trying to be self-motivated, it's good to surround yourself with what you want to do.Yes, but not on this board.Go to Polycount, CGSociety, etc., or even FadStation. /3/ is for shitposting mostly, which becomes apparent after you’ve seen a trail of posts bashing the leading 3D content creation suite.
>>612330>What's the best software to get started with? Any helpful youtube tutorials?Blender. It may not be the most capable or used in the industry, but there are plenty of tutorials (and of good quality) for it. You can learn the basics of many areas in 3DGC with Blender, and then explore other options, specialized or not.
>>612278>>612283this>>612285also this>>612320but also kinda this>>612330if you dont have money, download blender and watch some tutorials. If you do have money, pirate 3dsmax and buy some good tutorials online, or sign up for a 3d class (or college)
>>612330check out>>561987its there for a reason.
>>612330Autodesk inventor. Seriously, the student edition is free and there's tons of tutorials. Learn the basics there and then move on to something better but you can learn a lot of the fundamentals with it.
>>612320Yes, but you sure as FUCK don't want to do it here. This board is fucking ass for people attempting to learn how to model. Most 3D boards on fucking reddit are better than this shithole. The only thing people really do here is post some WIPs, and sometimes get feedback. Other than that, it's 90% software shitposting. It's almost like I'm on /g/.
>>612278/3/ is the asshole of the cg world. it all ends here. sculpting, animation, and rigging are complicated disciplines that require years to master, modeling is the same, but you could try downloading free models with texture maps and attempting to render it. take a look at the geometry; (tris aren't bad). you'll notice most models aren't one continuous piece, but made of separate mesh objects.i've found fully rigged and animated models good for learning something from. try contacting the owner of the model for their sources of info and how they got gud. some textures are hand painted, some are photo referenced. procedural is just a meme, photo reference and hand painted seamless textures is where you should invest your time. its what works. in a weekend you could learn to make seamless hand painted textures, mapped to a low poly environment with a couple characters and static props. model your characters in a t pose.if your making a realistic character you should model some extra stuff like....1. eyeballs, eye lashes, can blink2. teeth, tongue, upper lower mouth.3. a costume made of separate mesh objectsif you breeze through that you might try making a bump map or two. pretty simple. get comfy with formats like obj, 3ds, extracting with rar and zip. organizing your textures and files in project folders. labeling objects is important.hopefully it will look so complicated you won't waste your time. try selling your shitty model online. who knows someone might love your interpretation of a donut.
>>612901gtfo, if you suck, dont project it onto someone else. If you want to promote old ideas, take it to /g/
>>612902how to post on /3/1. be insecure about your abilities2. scan each post for a minor discrepancy you disagree with3. use ad hominem exclusively to discredit the post4. offer no advice or contribution to the thread5. repeat for more (you)'s
>>612901>in a weekend you could learn to make seamless hand painted texturesIf your standards are extremely low.
>>612901>three months learning a bit of modeling, sculpting, retopo, and texturing, in Blender>already selling assets through online marketplaces>>>""complicated""
>>612912how to post on /3/1. don't post anything2. start software wars3. dilute and corrupt quality discussions4. post reaction images from 20095. repeat for more (you's)
>>612920>>612922i said shitty
>>612901> Procedural is a memeIt's literally taking over all facets of 3d.
>>614793That's the very definition of "meme".t. Richard Dawkins