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How much 3D can I learn in a weekend?
>>
>>612278
All of it
How much can you practice during a weekend? Not much.
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>>612278
Get off this useless board and start making shit
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>>612285
No, being on this board is actually a good thing. If you're trying to be self-motivated, it's good to surround yourself with what you want to do. When you see something more, it'll feel more important
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>>612278
What's the best software to get started with? Any helpful youtube tutorials?

not OP btw
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>>612320
>If you're trying to be self-motivated, it's good to surround yourself with what you want to do.
Yes, but not on this board.

Go to Polycount, CGSociety, etc., or even FadStation. /3/ is for shitposting mostly, which becomes apparent after you’ve seen a trail of posts bashing the leading 3D content creation suite.
>>
>>612330
>What's the best software to get started with? Any helpful youtube tutorials?
Blender. It may not be the most capable or used in the industry, but there are plenty of tutorials (and of good quality) for it. You can learn the basics of many areas in 3DGC with Blender, and then explore other options, specialized or not.
>>
>>612278
>>612283
this
>>612285
also this
>>612320
but also kinda this
>>612330
if you dont have money, download blender and watch some tutorials. If you do have money, pirate 3dsmax and buy some good tutorials online, or sign up for a 3d class (or college)
>>
>>612330
check out
>>561987
its there for a reason.
>>
>>612330
Autodesk inventor. Seriously, the student edition is free and there's tons of tutorials. Learn the basics there and then move on to something better but you can learn a lot of the fundamentals with it.
>>
>>612320
Yes, but you sure as FUCK don't want to do it here. This board is fucking ass for people attempting to learn how to model. Most 3D boards on fucking reddit are better than this shithole. The only thing people really do here is post some WIPs, and sometimes get feedback. Other than that, it's 90% software shitposting. It's almost like I'm on /g/.
>>
>>612278

/3/ is the asshole of the cg world. it all ends here.

sculpting, animation, and rigging are complicated disciplines that require years to master, modeling is the same, but you could try downloading free models with texture maps and attempting to render it. take a look at the geometry; (tris aren't bad). you'll notice most models aren't one continuous piece, but made of separate mesh objects.

i've found fully rigged and animated models good for learning something from. try contacting the owner of the model for their sources of info and how they got gud.

some textures are hand painted, some are photo referenced. procedural is just a meme, photo reference and hand painted seamless textures is where you should invest your time. its what works.

in a weekend you could learn to make seamless hand painted textures, mapped to a low poly environment with a couple characters and static props.

model your characters in a t pose.

if your making a realistic character you should model some extra stuff like....
1. eyeballs, eye lashes, can blink
2. teeth, tongue, upper lower mouth.
3. a costume made of separate mesh objects


if you breeze through that you might try making a bump map or two. pretty simple.

get comfy with formats like obj, 3ds, extracting with rar and zip. organizing your textures and files in project folders. labeling objects is important.

hopefully it will look so complicated you won't waste your time.

try selling your shitty model online. who knows someone might love your interpretation of a donut.
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>>612901
gtfo, if you suck, dont project it onto someone else. If you want to promote old ideas, take it to /g/
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>>612902
how to post on /3/
1. be insecure about your abilities
2. scan each post for a minor discrepancy you disagree with
3. use ad hominem exclusively to discredit the post
4. offer no advice or contribution to the thread
5. repeat for more (you)'s
>>
>>612901
>in a weekend you could learn to make seamless hand painted textures
If your standards are extremely low.
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>>612901
>three months learning a bit of modeling, sculpting, retopo, and texturing, in Blender
>already selling assets through online marketplaces
>>>""complicated""
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>>612912
how to post on /3/
1. don't post anything
2. start software wars
3. dilute and corrupt quality discussions
4. post reaction images from 2009
5. repeat for more (you's)
>>
>>612920
>>612922
i said shitty
>>
>>612901

> Procedural is a meme

It's literally taking over all facets of 3d.
>>
>>614793
That's the very definition of "meme".

t. Richard Dawkins




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