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File: 3D-Coat-v3.7-Logo.jpg (26 KB, 580x222)
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What does /3/ think of 3D-Coat? Is it a viable alternative to ZBrush+Substance?
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my thoughts

>relatively badly documented (compared to the competition with its floods of tutorials)
>questionable opinions of the devs
>rumors say they might send you angry mails if you create penises with it
>UI looks two decades old and feels a bit clunky
>very interesting feature set
>good value

will most likely buy it later this year
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>>611940
recommended
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It's a great and capable sculpting package . I like it and I use it when it makes sense too. However it doesn't support multi-res subd sculpting so if you need that work flow you are out of luck. The development can be kind of spotty, but the same is true for Zbrush, both packages are littered with half developed and abandoned features. There is no reason to not give the demo a try and see how you like it.
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>>611944
>both packages are littered with half developed and abandoned features
Like what?
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>>611944
>it doesn't support multi-res subd
Is that actually necessary since it has adaptive subdivision?
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>>611940
Nothing beats zbrush for normals, and substance can do anything, mari would be the only thing I might consider to beat substance. But they're very close.
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its the best software for stylized/cartoon texture painting.
its also works as a total 3d package so you can do all of your pipeline with it
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>>611946
3D-Coat, cloth and voxel tools in general.
Zbrush - Projection master, layers, spotlight, UV tools(sick joke)

>>611948
It's multi-res subd is easier to go down to lower levels and make large changes to your form, you can do the same in 3d-coat with some setup, it is not nearly as elegant of a solution.
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Always remember - NO LEWDS WITH 3D COAT.
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>>611961
Don't say that to me. I might feel the strong urge to do something lewd and satanic in 3D Coat.
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>>611961
>No lewds allowed
>Instruments of war and destruction are fine, though

Christians, never change.
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I love 3D coat. Very affordable and does everything I need from it.
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>>611951
Substance is for PBR. 3D-Coat is better for stylized texturing.
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>>611975
3d-Coat is pretty great at PBR as well.

>>611951
substance painter chokes on larger textures and still can not paint across UDIMS, I shudder to think what it's performance will degrade too once it can. Mari's paint buffer continues to look like a very wise decision.
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>>611970

It's not only them.
I mean, look at the nipple situation.
A visible nipple in TV or video games is LITERALLY THE DEVIL while gore and all kinds of fucked up shit is A-OK.
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>>611961
why is she so fucking perfect
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>>611984
childhood waifus are always perfect
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I heard 3dcoat has an auto-retopology feature,is it good? I have a huge mesh that can be optimized and I don't want to do it by hand.
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>>612001
Here's a comparison between Zbrush and 3d-Coat auto-retopology features http://www.metinseven.com/blog/Ag4W/3d-coat-vs-zbrush-auto-retopology-comparison Personally I haven't had much success with 3d-Coats auto-retopology. The manual tools on the other hand are really good, as are the UV tools.
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>>611983
Pardon me for being
>>>/pol/
But it's because violence kills people. Sex creates people. (((they))) don't want you to procreate, or ever even THINK about having children (sex), they just want you to kill each other.
...
...
...
We now return to your regular /3/ broadcast.
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>>612102
That logic isn't watertight because the guys you're talking about also massively promote porn everywhere.

So, something does not add up here.
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>>612105
Degenerate porn which will eventually destroy anybody who actually practices the stuff in the porn itself.
It's almost all extreme fetishes.
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>>612108
>>612105
Or it could also be because they're extremely perverted in nature and it just leaks out.
https://www.veteranstoday.com/2013/09/24/sexual-decadence-weimar-germany/
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>>611940
I got it on steam at a discount a while back. Haven't installed it yet but, I've read good things about it on different forums. It also has great reviews on steam too.
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It's a fucking annoying monopolizing shit. All they are good for is hand painted textures but they are not updating their paint room with better/new tools.
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>>612102
>But it's because violence kills people. Sex creates people. (((they))) don't want you to procreate, or ever even THINK about having children (sex), they just want you to kill each other.
Hail Zardoz.
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>>612116
https://www.youtube.com/watch?v=EwZhKGgmoUI
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scktsually voxel sclupt is bretty nice for initial sketch

also bretty good retopo tool

I use other packages for everything else.
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>>611976
>substance painter chokes on larger textures and still can not paint across UDIMS

SP 2018 is out, prepare to eat your words, bitch
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>>611940
It's made painting textures really fucking easy but that's all I use it for.
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>>611940
Painting tools are not precise, they tend to only align with model polygon normal and distorts the paint brush, also does not provide Align to View painting. Instead you have to do it in photoshop which the software let's you do inside the app.

Undo stops working randomly and you have to use the eraser manually. Good luck if you accidentally painted over a complex detail. Better save frequently.
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>>612608
2018 is out and you still can not paint across UDIM! Still no support for Open Subdiv! No support for Alembic! No support for animation! No support for imported cameras!

Hey it's great 2018 is out! some much needed improvements, It's really a 'spring cleaning' release if you will. That's good! those things need to be done. However Substance painter is still no competition for Mari. The thing I love most about Substance Painter is what a kick in the pants it gave to the Foundry.
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>>612662
I agree with you mostly, but SP does what SP can do best and Mari does what Mari can do best.
Substance has taken the video game market, Foundry can't do anything against that.
But Substance will have it much much harder to come close to Mari, something they never actually planned for.
The underlying architecture of SP will make it nearly impossible to compete with Mari when it comes to huge texture sets (+huge resolution).
Substance does compete with Mari to an certain extent, but it wont beat it in the near future.
They are too different (rightly so) because of the demands of the industries they are used in.
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Is Substance even viable for non-PBR textures?
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>>612725

Yes, you have non-pbr templates.
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>>612725
Sure. You can set the project to variety of shader formats and can add pretty much any type of map to the project.
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>>612737
FUCK i love how this looks. What kind of workflow should I be looking into to get renders like this?
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>>612735
>>612737
What about Quixel?
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>>612755
You need a tutorial with a step by step explanation?
Just look at the end result, what more info do you need?
>>612757
What about it?
Its not really meant for NPR if that's what you asking.
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>>612760
types of shaders used, type of renderer, fuk I'll take whatever you got.
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Can 3DCoat support more polys than Blender in sculpt mode?
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>>612755
Thanks! This is just diffuse painting in Substance painter. Because I baked a world space normal and curvature map, I was able to use the filters and generators in painter to do most of the heavy lifting. The render is just an unlit shader in marmoset with a shadow catcher plane. Took about a day to fully texture. Easy stuff once you get a workflow down.
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>>612757
Quixel is capable of non pbr, but your going to have a hard time hand painting anything because of how the program is setup. Since it needs to communicate with Photoshop to make the mask changes, anything more complicated than 2 or 3 materials will have you waiting seconds to half a minute per stroke. Their smart mask aren't as friendly to operate compared to painter's generators if you ask me, but then again I'm still a bit of a scrub.
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>>612785
and how many polys can Blender support in sculpt mode?
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>>611940
I just want to say, as a person coming from /tg/ who used to paint models in real life with paints and washes this: https://youtu.be/i5CKFu41DQA
really makes it feel like painting with real life tools.
The "more on convex" feels like using a dry brush technique, and playing with the degree and contrast of it is like setting how wet is your brush and how many strokes you would need to use to get that result. The preview window is great for that.

The "More on Concave" feels like painting with washes, but without cleaning things up afterwards.

painting on different layers makes it so easy to erase mistakes, without painting over, and doing things again.

I love the ability to paint on different channels. https://www.youtube.com/watch?v=m5UkTSJ7bew The glossiness channel with its metalness and roughness is like using polish and metalic paints, and sliders are like mixing them.
The displacement channel is like using texturing paints, but with much more precision and functions.

I don't know if 3d-coat was designed in the way to cater to traditional artists, or if I'm just making those connections myself, but it really is a great piece of software.
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>>612837
3Dcoat was designed to be like photoshop. but some artists still prefer using photoshop 3d. 3dcoat is obviously superior
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>>612830
20x - 50x less than Z-brush on the same machine.
It slows down until you can't work anymore.
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>>612853
without any hard numbers, I cannot answer >>612785 without having Zbrush, 3d-coat and blender
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>>612785
both blender and 3dcoat can support a little over 4m polygons
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>>612853
>>612857
>>612830
>>612785
I don't have any numbers, but in my experience Blender and 3D Coat feel pretty much the same in terms of performance. They slow down more and more until they crash if you keep adding polygons.
Zbrush and Sculptris never seem to slow down, but if you don't have enough memory Sculptris will crash after a certain threshold ( without exception).
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I think it's really odd how most artwork created with 3D coat you can find online on YT as video or anywhere else is usually really desaturated, bleak looking or intentionally ugly but highly detailed.
There are tons of really happy, upbeat and cute artwork EVERYWHERE made with all the other programs but for some strange reason, 3D Coat really stands out with dark stuff.
They really need to get some artists together who are not depressed and pump out some positive stuff.
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>>612939
this
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>>612110
But the devs are from Ukraine, not Germany.
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>>613216
that wasn't his point
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I am just starting in painting models and would like to ask - what exactly do people mean when they say that 3d coat beats substance in stylized? Some tools or what?
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>>613285
It is made by Christians, so, naturally, it excels at depicting fictional, unrealistic characters.
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>>612939
https://www.youtube.com/watch?v=lO3qO4H21Wc
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>>613414
That doesn't seem to be anything SP can't do, it's just smart use of brushes and layers. Not saying this to suck SP off but it looks like the 20% of the tools do 80% of the work saying applies here.
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>>613285
I think it not a matter of beat, just feels better, 3d coat feels little bit like photoshop/sai in 3d when painting. and you literaly dont need anything else, also its works faster on potato pc because substance is recording strokes or whatever to compute them at bigger resolution at the end if needed.
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>>613437
Show me an example of SP doing this without using Designer.
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>>613437
How is SP relevant to anything he said, idiot?
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>>613499
Read the OP? It's a comparison between 3D-Coat and zBrush + Substance software.

>>613496
What? I don't have one. I watched the time-lapse and seemed like the guy stuck to fairly basic brush and layer usage. This comes down to solid artistic skills, not a choice of software.

Calm the fuck down, idiots. You're behaving as if I've insulted your precious software or something.
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If I have a Nvidia card, should I only be using the OpenGL version?
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>>611940
crashey and buggy af
wish it wasn't, it has some great features when they work
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>>613496
Sure.

>>613285
I haven't tried 3DCoat, so I can't make a direct commentary between the two. The biggest problem I have in painter is achieving a decent blend in the mask without having to resort to a blur filter to do the rest of the job for me. This probably because I'm both a shit painter and am using a poor worklow for the program though(fill layers with masks to control the strokes).
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I only use 3dcoat for it's retopo and unwrap tools. I am a max user, so I don't have the option of retopo tools in maya. I also think 3dcoat is a better version of roadkill for unwrapping. Packing is something I do by hand or with another tool. Alot of the LoL artists at my work use coat for painting and swear by it, but the new painting tools in Substance Painter are keeping me put.
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>>613593
Get the latest version, sweety.




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