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File: Ton Roosendaal_1.png (2.21 MB, 2021x1410)
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What are your thoughts on Ton Roosendaal's thoughts on Autodesk?

(forward to 46:53 if it doesn't already start there)
https://www.youtube.com/watch?v=qJEWOTZnFeg&t=2813s
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>>611411
>“Money doesn’t interest me”
>*Absolute lack of sympathy from Price*
>>
Mad respect.
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>>611411
Makes you wonder if Autodesk also does this sort of shit to C4D and Lightwave users.
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>>611433
No doubt they do.
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He doesn't care about money to the point that Open Source Blender life's began with him selling Commercial Licensed Blender to himself with community's money.
And that's a move that some people in the finance sector would call a bit shady but it was around the year 2000 at the very beginning of the dot com boom and perhaps peak delusion.
And the rest is history. Commercial Licensed Blender has already failed in the market place, Open Source Blender went on to consistently fail and there is not end in sight yet.
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>>611441
He cares about money, just not publicly since he declared bankruptcy when Blender's original business crashed and burned so he can't legally run anything for-profit anymore.
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>>611443
>he can't legally run anything for-profit anymore
lolwut
>>
I'm glad to see that autodesk are actively trying to prevent Blender from becoming more popular. Fuck that broken amateur piece of ass.
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>>611411
>developing 3D software for ~30 years
>never bothered with language coaching
>sounds like he stuffed his mouth with doughnuts
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>>611500
>sounds like he stuffed his mouth with doughnuts

That's quite possible. But maybe he burned his mouth with hot coffee. Or maybe he broke his teeth on an anvil.
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>>611411
is he baneposting irl?
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>>611497
It's always somebody else's fault. Isn't it?
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the hate for blender around here is surprising
it wasn't like this a year ago
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>>611497
>Autodesk has to bribe people to make them abandon Blender
>The rest of Autodesk gladly-paying customers enjoy their non-discounted licenses for being loyal to Autodesk
>Everybody else points and laughs at them
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>>611540
I thought people had to pay to use autodesk products but now they bribe them to take them away from Blender? Are you sure?
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>>611553
People like you are delusional towards life. Does the terms salespeople and sales representatives mean anything to you? Some people make money by selling a product to whoever, they get a cut of the sale in some of the jobs and bonuses in others. A real estate agent gets a part of the sale when he sells real estate. A sales person in a shoe shop for example may get a bonus if he sells more than x shoes. A promoter for a club might get paid based on how many people he got into the club.
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>>611537
It's literally just a few shitposters pissing everyone off.
Stop responding to obvious bait threads like this one. Or if you do, sage them and only point out the fact that it's a shit thread.
>sage on /3/
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>>611537

It's because Blendlets are fucking idiots who keep pushing their software down everybody's throats. Not just here, but everywhere on the internet.
>>
He spent a lot of his interview talking about his competition. He must think about autodesk a lot.
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>>611537

I troll blender a lot but in all honesty I really like the software. It's the blendlets that I hate. they make me ashamed of using this software.
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>>611570
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>>611411

I didn't expect Autodesk to be scared of blender in any way. I thought they saw it as some kind of toy but they actually pay people to talk shit about it in school. I use Maya a lot but this makes me sad.
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>>611563
People like you are incoherent.
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>>611416
thats andrews job though literally hes only doing it because it earns him money...
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>>611600
Blender is a product that failed in the market place more than 15 years ago and is surviving in the current zombie status only because it's kinda free.
No company capable of staying in business is in any way scared of Blender and/or the Blender zomblets.
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>>611581
lol he probably think that stupid trade show sign is about Blender. Autodesk is living in this guys head rent free.
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>>611563
Does anyone have any hard evidence of this kind of behavior, like an invoice or sales agreement? Anything more substantial than theories posted to the internet?
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>>611613
Come on, man. Why would anyone go on the Internet and post lies?
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Lol @ plebs mad at Blender.

Autodesk so desperate they're lying and bribing, and these plebs paying for inferior software with utterly underwhelming yearly updates and nothing that compares to 2.8's Eevee. No wonder they're so angry.
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Autodesk should use their bribe money for their shitty broken software. That shit crashes daily and has been doing this for at least a DECADE now. Blender is crashing maybe once every 2 months for me.
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Autodesk keep trying, but literally can't stop this madman.

https://www.youtube.com/watch?v=eJwG-qt-sgk
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>>611618
>shit crashes daily
on your overcloxor gayming pc
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>>611620
>Autodesk assassination attempt
Fucking lost it.
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>>611411
he's a retard, instead of do a better program he just wanna be the next Pixar, nobody cares about the studio, is a waste of time, public money, yes, is funding with that, and efforts
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>>611620
This is what Autodesk’s “hard” earned money goes to. Autodesk customers must be very happy!
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>>611621
How come Maya is almost the only software crashing on my Linux Fedora 25 RAID-powered Ryzen stomper NVIDIA bruh master race machine?
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>>611668
Why would you buy a gaming PC and install Linux on it? That's like putting cheap speakers, die beads and a fuzzy steering wheel cover in a Mercedes.
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>>611668
Because Maya is a Frankenstein-monster made up of dead parts of old plugins, put together with duct-tape, ancient scripts and Autodesk black magic.

>>611670
Ryzen is not a gaming PC you idiot. Despite AMD's marketing to make it appear as one, Ryzen is a workstation.

The reason why one would want to use Linux is because it renders faster than windows while simultaneously using less RAM.
Despite the crashes, Maya runs better on Linux than it does on Mac and PC.
And it crashes everywhere, on all OS. There is no way around it.
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>>611655
can't take him seriously with that accent he sounds like a bumbling idiot.
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>>611737
Grow up.
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>>611673
You're having all sorts of hardware issues and you're blaming them on the software.
Maybe you should start with a simpler PC pre-assembled by somebody who knows what he's doing.
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>>611737
Can’t take this one seriously; with that absence of proper orthography, (s)he reads like an unschooled toddler.
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>>611739
No, I don't have any hardware issues and i don't blame the software.
Maybe you should just shut your fucking mouth when you have no idea what you are talking about.
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>>611739
>hardware issues
I prefer to call it a hardware fetish.
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>>611747
It doesn't matter how good your hardware looks, what brand is it and how expensive it is. Parts can be defective and mysterious software crashes after a warm up period are perhaps the best indication.
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>>611441
>how do license work

>>611608
>only because it's kinda free.
It's licensed under the GPL, the freest form of software freedom.

>>611500
Yeah he should use the foundation's money to learn how to speak like a faggot salesman from Autod*sk
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>>611751
>GPL, the freest form of software freedom
Ok, Richard but only part of Blender is covered by the GPL. The source code is but then you still have to pay for tutorials, books, textures, meshes and your own wasted time. Because whatever little you can achieve in Blender is a couple decades behind the current standard anyway.
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>>611749
Yeah, I know. For example, I’m affected by the Ryzen issue, though haven’t bothered to ask for an exchange part yet.

But when your workstation is rock solid under stress conditions (apart from that particular Ryzen bug, lol), and only one – ONE – program is giving you trouble, you can certainly point fingers. That’s the case with Maya, sadly. In my experience and that of many others.

BTW, those parts in the pic are the cheapest I could find for my needs. If you looked at them from close enough you’d see the average or even mediocre quality of some. Not that it matters, but, yeah.
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>>611760
I can't speak for Maya specifically because I've never used it but random software crashes are 99.99% caused by overheating, power supply issues and OpenGL bugs.

Some AMD cpus have thermal paste INSIDE the the unit. It's between the actual chip and the thermal pad that's on top of it. Sometimes it dries up and after that there's nothing you can do to replace it. That's why I've bought AMD once and never ever again.
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>>611747
>powerline ethernet connected to a power strip
*breathes in*
HAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHA AHAHAHAHHAHAHAHAHHAHAHAHHA HAHAHHAHAHAHAHAHHAHAHAHAHHAHA HAHAHAHHAHAHAHAHHAHAHAHA
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>>611751
>It's licensed under the GPL, the freest form of software freedom.

If you don't count software licenses that "infect" any code they touch.
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>>611759

Nobody forces you to pay for tutorials, books and whatnot. In terms of modeling Blender is far better than Maya. I'm not getting any time wasted, in fact I'm saving time because of the workflow and the handy tools.
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>>611768
If only you could produce something that isn't just nasty to look at with your attitude, then you would be right.
In this reality however no professional and no company that likes to stay in business touches Blender with a 10 foot pole.
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>>611766
I’m using it for something that doesn’t require high bandwidth, so it’s a non-issue. (It’s for a system whose max requirement is at startup through iSCSI; the rest of the time it consumes a few kB/s.)
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>>611766
>>611775
Oh, and by the way, that power strip is connected to a surge protector. :^)
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>>611767
Read about the recent Oracle vs Google lawsuit concerning the use of Java in Android to understand why most companies consider the GPL to be a trojan horse and rightfully so.
The newer GPL v3 is better but still far from "the freest form of software freedom" like Richard says.
The GPL licese is also the reason why the Blender game engine is unusable. Aside from being broken and full of bugs like the rest of Blender, it being under the GPL makes it impossible to sell anything made with it without fear of being sued by the Blender Foundation or any of its diverse developers for patent violations which the GPL v2 doesn't protect you against.
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>>611777
>The GPL licese is also the reason why the Blender game engine is unusable. Aside from being broken and full of bugs like the rest of Blender, it being under the GPL makes it impossible to sell anything made with it without fear of being sued by the Blender Foundation or any of its diverse developers for patent violations which the GPL v2 doesn't protect you against.
This is fucking bullshit and you know it. This is exactly the kind of bullshit Auto***k shills says according to that Ton interview.
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>>611773

Blender is often used by 3d artists (not animators tho) in big studios. They have to know how to use Maya because it's where everything ends up before being sent to the engine, but Blender and Modo are more common in big studios than you may think.

In case you're one of Autodesk's paid shills, you're wasting your time here. Most of us pirate our shit so you can go shill somewhere else.
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>>611777
>consider the GPL to be a trojan horse and rightfully so
For you it’s a bug; for others, a feature. It’s a trojan horse filled with liberty-preserving bytes.

>The GPL licese is also the reason why the Blender game engine is unusable.
Sure, I can’t imagine how someone could expect it to work in our economic era. The fact that the Foundation might still entertain the idea of supporting further development of the engine blows my mind.

>patent violations which the GPL v2 doesn't protect you against.
Use GPLv3. It is my understanding that it has clauses to offer protection against patent trolling.
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>>611778
It's the truth. Read Oracle vs Google.
>>611779
No professional or company genuinely uses Blender. They say it to save on software licenses.
>>611781
Don't get me wrong. I'm OK with the GPL but you have to admit that it can be business unfriendly.
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>>611784

you're so full of shit it's sad.
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>>611785
Your Blender god is deeply flawed.
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>>611787

Every software has it's flaws. Blender has the quality of being stable and not being dependent on money to survive.
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>>611788
But you depend on money to survive while you waste your time in Blender.
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>>611788
>not being dependent on money to survive
Mate, this is incorrect. There’s no Blender without developers. There are no developers without food. There’s no food without money. There’s no Blender without donuts.
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>>611749
>>611763

Man, I don't know why, but I'm really not exaggerating when I moan about Max and Maya crashing. Every other software works fine for me. No matter what version I use, they crash too often. No way that it's a hardware problem. Your third argument might be that I don't know how to use the program, but that is so stupid that I won't even bother replying.
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>>611791
>>611787
... and the rest of your replies...

You've already admitted you're here just to troll blender shills, but please stop spreading lies like these. It's gone too far.
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The problem with blender is that the interface is shit compared to Maya 1.0

People have been telling the devs that for hundreds of years. No one listens so it just stays where it belongs, in the trash.
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>>611825

It's because Blender's (lack of) UI is seen by Blender users as a gatekeeper to maintain the purity of their club. If you're not willing to suffer through their UI until you finally submit with some sort of Stockholm syndrome like devotion then you're not worthy of being a Blender user.

In short, Blender's UI sucks because Blender users want it to suck to keep "the normies" out of their treehouse.
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>>611411
It's really hard to understand him, at least there are captions
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>>611821
>No matter what version I use, they crash too often. No way that it's a hardware problem.
Have you considered the possibility that the reason for those crashes is that you are using PIRATED SOFTWARE?
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>>611872
Student version crashes even
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>>611872
I'm using student's versions, man.
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>>611874
>>611880
But are you a REAL student
???
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>>611881
Yes?
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>>611874
you might have shit hardware. From the very beginning Maya was written to run on high end machines, that really hasn't changed. Just because you can run Maya on potatoes doesn't mean you are going to have a good experience with it.
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>>611885
Aaaand you did it...
>>611821
>Every other software works fine for me. No matter what version I use, they crash too often. No way that it's a hardware problem.
So EVERY program, EVERY game works fine, but Maya and Max keep crashing and "it's surely because of my shit hardware". Yeah right.
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>>611886
It's a real possiblity. Just because your games work doesn't mean Maya will. You may just have a configuration that is shit for Maya. Too many people run Maya without the issues you are describing for it to be the fault of Maya. If you really want to run Maya on that machine, install Linux and try it on there instead.
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>>611891
Ah shut the fuck up.
I hear professionals bitch about Maya AND Max ALL THE FUCKING TIME, I worked in Studios, i saw it crashing countless time . On super expensive Macs, on Dells, on other Pro-machines, on cheap potatoes, on Linux-workstations, on brandnew PCs with nothing else installed.
I spoke for hours with Autodesks customer "service". They know.
Its not the fucking hardware in 95% of the cases.
Sometimes the most obvious explanation IS the truth, the amount of mental gymnastics you go through to deny that is really mind boggling.
Especially when its an open secret in the industry.

But it did got better over the years. 2018 is pretty stable for me.
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Autodesk doesn't have money to fix the bugs in Maya. All those whores and Anti-Blender Task Force agents aren't gonna pay themselves, peeps.
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>>611897
from what i understand, autodesk neglected maya in favor of max and now max is getting nifty updates because it should support a large amount of plugins and render engines
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>>611893
The one that needs to shut the fuck up is you. Look at you, bitching that pro tools don't work as well as your toys. You probably built your machine for games first, content creation second or third. If you're a pro (worked in studios, yet is a student!) why are you using the student version? If you aren't paying for a license I am not surprised support brushed you off!

>>611821
But now you're saying that 2018 is stable? Make up your fucking mind.

If the stability is so bad, and you are professional, you pull out all stops to restore stability so you can get your work done. even if that means paying for support, or upgrading to a pro GPU. If you are a student who cares more about his games you just complain about how shit things are and go back to playing with your toys, after all it doesn't really matter to you if Max/Maya work or not.
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>>611903
Listen, you idiot, you're not talking with a single person here. I built my PC for content creation first and they don't crash literally all the time, but significantly more than all the other programs. But that is nothing specific to me because that's a known fact Max and Maya like to crash often. And I've tried both 2017 and 2018 versions, same thing.
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>>611905
Post your screenshot specs from OS, with your previous (You) and tell us what crashes for you then.
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>>611912
I'm not here to get interrogated by you and post proof of my replies, lol. I'm not in a mood for these pointless 4chan discussions anyway...
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>>611915
Got it, your running Maya on a gaming laptop or something else as equally embarassing.
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>>611912
listen faggot, some people here actually do serious work in maya and other important stuff instead of modding bsp maps and importing anime girls with buttplugs.
you obviously don't use it often
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>>611918
Ok what serious work are you doing on your hardware that crashes so much for you? When Maya crashes for me it's usually a UV viewport, It's not often though.
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>>611912
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>>611912
>>611921
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>>611922
Wow are you experiencing all those crashes? even the ones from Maya 7.0?

Yes, like any software Maya can crash, on some files it can crash a lot. Sometimes this is related to hardware, it could even be something like not using ECC ram, and you saved corrupted data and now it crashes Maya all the time. No, that isn't every scenario but it CAN and DOES happen. It is very important that you do everything you can to make sure your hardware is stable, starting with certified GPU's AND driver versions. I've had my share of Maya crash episodes, it has not in general been because of the quality of the software engineering, though that has happened, but it's the exception, not the rule. If you haven't already get familiar with .ma and use version control on them, if you get into a situation where shit crashes a lot, version control can save you a lot of time in getting back up and running again, as well as pin pointing exactly what the issue is. If your work is actually serious you should be on subscription, not student or pirated.
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>>611903
You are definitely NOT talking to one Anon here, which kind of proves the point.

Its easy to get confused with who is who, we are all Anons here. But a humble Anon would know that and answer accordingly, you opted for going full retard instead.
Just for clarification:
I am not the guy with the Ryzen. I am also not a Student.
I worked as freelancer in an advertising agency doing renders of car prototypes for an car manufacturer for example. Extremely dense meshes with every part modeled, converted from CAD.
I did several works in Maya in different agencies, on different Hardware with different OS and different Maya versions.
Guess what was the one constant?
Maya crashes. Often. Sometimes randomly. Sometimes you can reproduce the crash.
These agencies do not fuck around. Best hardware, customer support, professional IT in-house.

‘Eliminate all other factors, and the one which remains must be the truth.’

I also worked with Cinema 4d in professional environments. Cinema 4d is rocksolid compared to Maya. It rarely crashes. Same with Blender.
You know why?
C4d and Blender are a couple of hundred MB.
Maya is 2-3GB
Its all a matter of complexity.
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>>611926
>C4d and Blender are a couple of hundred MB.
>Maya is 2-3GB
I shudder to think of the poor devs who have to untangle the mess that Maya’s codebase must be.
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>>611926
>Its easy to get confused with who is who, we are all Anons here. But a humble Anon would know that and answer accordingly, you opted for going full retard instead.

It's also easy to pretend your someone else.
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>>611935
>Maya is 2-3GB
of what?
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>>611898
You'd figure Autodesk would treat both of them equally given they're the flagships of the company.

The crashing, and lack of good hardware on my end is part of the reason why I'm hesitant to move over to Maya at the moment.
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>>611945
Of bugs
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>>612002
kek
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>>611443
Everyone cares about money to the extent that you have a comfy existence. Being ultrarich would basically make you completely non relateable to an average person, and all you could socialize with would be other rich people, who are disproportionately sociopaths. He explains it in the interview.




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