I have a friend who has been in 3d modeling/animation for a long time and he's always been a user of maya or 3ds or someother fad program.I just started 3d modelling with blender and I feel like I'm already closing the gap at an alarming rate. To be fair he is bottlenecked by his studies and forced to work on what his professor requires.Has anybody else experienced this? Mainly blender helping you reach levels that took maya/3ds users so long to get to?
>>610770To be fair, you have to have a very high IQ to understand Blender's interface. The UI is extremely subtle, and without a solid grasp of starcraft hotkeys most of the functions will go over the average user's head.
>>610770It may simply be that you have a better eye, and aren’t hampered by having to learn the keyboard-centered interface of Blender, in fact getting compound benefits – faster execution, faster learning, faster iteration.Be wary of overestimating your own abilities, though.
>>610770this is a new level of shitposting
>>610770Yep, its called the Dunning Kruger effect.
>>610770Who the fuck cares? You are a blendlet now and you die as a poorfag because of your meme software.
>>610802btw im at school rn and i think this isnt actually a shitpostno joke im serious-blender user
I have a friend who has been in 3d modeling/animation for a long time and he's always been a user of blender or someother fad program.I just started 3d modelling with maya and I feel like I'm already closing the gap at an alarming rate. To be fair he is bottlenecked by his studies and forced to work on what his professor requires.Has anybody else experienced this? Mainly maya helping you reach levels that took blender so long to get to?
>>610843>troll postheres your (you)
>>610770Blender is useless. It will never be used as a main tool in any studios, ever. Stop wasting your time and learn Maya and/or 3ds max.
>>610770I did, but it doesn't matter in the slightest since it was only used by hobbyists and small businesses.
>>610770C4D should be swapped with blender
>>610770...blahblahblah blenderpost work.
>>610770Maya should be swapped with DonutMaker
>>610770You are a hobbyist and don't have any idea about being a professional. The fact you even post anything like this shows you are fucking ignorant and clueless. Just go back and "model" some more you fucking amateur.
>>611338t. wannabe pro who is struggling to get in the industry himself
>>611338>>610770>>611349aren't you the same fucking person tho?
>>610770There is no point to this thread. It contributes nothing but uselessness with this site.
>>611374But belittling others about what software they use and not what they can do with it is all that /3/ is about.
>>610770Looks like Blender helped you reach levels of delusion users of other software don't experience.
>>611409Blender is a broken piece of software which happens to be the major cause of why its users can only produce noisy donuts.
>>611374>It contributes nothing but uselessness with this site.How did you find out the secret development name of Blender 2.8?
>>611414Funny, I thought that was the codename OG Moot had for 4Chan.
>>610770I'm trying to get my studio to switch to blender right now. I've been winning so far, just slowly red pulling them on blender. It's amazing how people only exposed to maya or 3ds only. Are so afraid of other programs.
>>611509Bullshit, you can't make a whole studio leave their software and plugins for a crappy open source software. Stop making up stuff and keep making donuts.
>>611510Have some respect for us donut makers, young man! It's a craft like any other. Your parents didn't raise you properly.
>>611509I applaud your effort to bring more freedom to artistic creation.
>>611136It was used by the people who made the cg for man in the high castle exclusively.
>>611530lol I knew someone would bring that back. Even in the youtube comments people bring the man in the high castle. Which further proves the fact that Blender is barely used at all in big productions. Otherwise people would not always bring up the man in the high castle and the spiderman credits. It reminds me of Unitlets when you tell them that unity looks like shit. "b...but look at the forest and escape from tarkov!"
>>611509Why are you trying to put the studio you work for out of business?
>>611530Not exclusively. They also used Nuke and Mari, IIRC. But Blender was a central part of their pipeline to sidestep integration problems between people coming from different software backgrounds.Apparently, they got tired of trying to put everything through Maya and decided to collaborate using Blender instead, employing specialized tools where necessary. And it worked.
>>611538>Blender was a central part of their pipeline to sidestep integration problems between people coming from different software backgroundsYou forgot the buzzword "synergy". Without it your marketing bullshit will never be effective.
>>611549I wish trolls like you would get banned. You maya shills have got to go.
>>611549Shifting paradigms ain't easy.
>>611531I really don't care. I do 3d as a hobby and muh industry and art schools are a joke for me. I work in a metalworking company, we make smt printers, wafer handling robots, weapon parts, etc. ~10-15 engineering pcs all have a paid copy of solidworks, mastercam and esprit.I'm a fan of blender and was amazed that Andrew didn't know how small is the entertainment industry compared to manufacturing industry, does he live in the real world, everything around him including his computer is made by somebody, fucking fag.
>>611549Buzzwords or not, they made money.You made shitposts.
>>611510Fuck off Andrew, no one is buying your reverse psychology bullshit
>>611587Who is Andrew
>>611591Andrew Roosendaal, the original developer of Blender. People consider him one of the few Blender Gurus.
>>610770blender hotkeys makes it the fastest modeller out there
>>611609Because no other software has customizable hotkeys.
>>611609It's easy to be fast at producing ugly stuff nobody wants.>>611610But other software have working UIs. Blender doesn't.
>>611614>t. Mayalet remorse
>>611626>implying people here pay for Maya.
>>611627I'm sure most do.
>>611565Why would people use blender for engineering, when CAD exists. Are you retarded?
Yes. I started with xsi and ended with blender. I still use Maya because marking menus are autoshits only and blender still can't compete. Blender is nice for automating everything though. The Retopo, decimate and bake scripts are a godsend
>>612042Blender can literally do everything maya can do and more. Also most studios would rather topo in blender anyways
>>613043You are either incompetent or a fucking fanboy liar.Blender can't even do what XSI could do in 2015, but somehow it can do more than Maya?!nope
>>610770>Maya 3dsmax >Blender >30+ years of Dev industry standard>FadMatch the right answers
>>613047>Blender can't even do what XSI could do in 2015TOP KEK
>>613047>no features named>b-but blender can't do everything my bloatware can!
>>613051t. Mayalet remorse
>>610770>modelling with blenderCredit where it's due, that's one place Blender really excels. It's shit for rigging, animation, and rendering; and It's so-so for UV mapping, and sculpting.
>>610770Know your place, pleb
>>613073I use blender, and I wouldn't touch zbrushs ui with a ten foot pole.
>>613068Cycles is a pretty based rendering engine. And with rigify it surpasses mayas retarded rigging system.
>>613075As a Blender user, I can say you are missing big time if you are into sculpting and don’t use ZBrush. Yes, the interface sucks; but, who cares?, it gets the work done.Complex software tends to have difficult to navigate interfaces, Modo and Blender perhaps being almost an exception. That’s something we have to accept.
>>610770>maya or 3ds or someother fad program.>maya or 3ds >fad program20 years from now blender foundation will be dead and max and maya will still be getting updates.
>>613084The tools blender has can do everything zbrush does, with a ui that I'm used too as well.You're literally gimping yourself if you use zbrush, also there's little to no hope making things in zbrush that can reliably run in ue4 or unity.
>>613068>shit for [...] renderingI suppose you have Cycles in mind. If so, yeah, it must have been so shit that Autodesk went and hired Cycles’ main developer to work on Arnold.
>>613086zbrush is inconvenient and closed source so its not on my list to learn
>>613085>mayanfags this delusional
>>613086>The tools blender has can do everything zbrush doesNo. ZBrush’s engine can deal with much more detail than Blender. The techs are quite different; have a look into ZBrush docs, there’s a section on the latest version’s features that will show you a glimpse of how much it can do that it’s not possible in Blender.>also there's little to no hope making things in zbrush that can reliably run in ue4 or unity.That’s not how it goes. You sculpt in ZBrush, then retopo with a lower poly mesh in mind, bake the high-frequency details from ZBrush down onto that low poly mesh, and then *that*’s what you ready for a game engine.(You’d have the same problem with Blender if you tried to use it’s sculpting output directly in a game engine.)
>>613085>20 years from now Blender will be an almost forgotten joke and Softimage will still be getting updates.
>>613091Why not just make the low poly mesh in blender. Add maps, then you have a truly optimized asset, rather than use a zbrush fps bomb
>>613076>And with rigify it surpasses mayas retarded rigging system.NOPE NOPE NOPE! I can't fit enough nopes in this post, so I'm not going to try. Rigify is simultaneously part of the problem, a band-aid solution for a larger problem, and a symptom of the problem. It's kind of amazing what a cluster fuck of a mess it all is when you think about it (which you did not).Rigify let's you easily create a ridiculously complicated rig for doing fairly basic character animation. Because that's the only way to get anything done in Blender. You can't use both forward rotations and IK in the same animation because the Rigify Rig (as a consequence of Blender's buggered in the ass rigging system) can't handle "A drives -> B, B drives -> A" constraints so you're either doubling up on keys for bones you aren't even animating to ensure your armatures are lined up, or using the buggy as fuck IK/FK switch (and still doubling up on keys) because the fact that your IK and FK rigs are almost entirely separate entities is something that Blender simply doesn't (because it can't) keep under the hood. <cont>
>>613076<cont>All of this clutters your timeline, makes getting the right bones a pain, and requires fiddling and lever pulling to perform what would be, in other applications, straight forward transform operations. Max, Maya and even fucking Daz3d solved this shit over a decade ago.And God fucking help you if you ever need to make changes to the rig, and you'll see what a proper mess the whole thing is, and why someone took the time and effort to hook it up the way it was. But unfortunately, in the real world, some of us need to make more specialized rigs for certain types of animations. Usually, this is a simple variation of the base rig with just some different wiring, and more often than not you can copy anything done with the specialty rig back to the master rig. But there's nothing simple in Blender, ever. If I need to target a pair of hands to a prop (and not the other way around) I'm well and truly fucked if I'm using Rigify in a way that I wouldn't be fucked in any other 3D application because Blender's Bone Constraints and Drivers suck dead dog balls.
>>613076Forgot to add the section on why Rigify is also part of the problem. I'm not retyping it, but pretty much Rigify works just well enough (relative to the absolute toilet fire of rigging anything by hand in Blender) that we can be nice and complacent about how awful it really is.
>>611136why is blender useless
>>613121It sounds like you never took the time to properly learn blender. Bone constraints aren't that difficult of a concept to grasp and/or master. Also if rigs in blender is kicking your ass that hard you're never going to make it in this industry.
>>613223>insert obligatory "but if u use blender ur never gonna make it in this industry :DD xD" reply
>>613120Time to kys brainlet
>>613223>Also if rigs in blender is kicking your ass that hard you're never going to make it in this industry.I'm not going to make it in an industry where the standard tools don't have these sort of ass backward problems that are giving me trouble. There you go not thinking again.
>>613120Sounds like someone went to a crab shack expecting lobster. Rigify is easy when you're not retarded; and Maya is another one of those overpriced pieces of shit elitists use to validate themselves IN AN ANONYMOUS IMAGE BOARD.
>>613458>Maya is another one of those overpriced pieces of shit elitists use to validate themselves IN AN ANONYMOUS IMAGE BOARD.>This is what blendtards actually believe.
>>613053>2015More like 2005.After watching Ton interview, I've came to the conclusion that those people have no idea of what they are going to do to improve the software. Blender could have been the best software, but the BF chose a path mediocrity and weird ass UX. The BF is in fact a dictatorship, where Ton decides on everything, the result? It's an abomination of buttons and options scattered all over the place, with most of the stuff half backed and apparently, never tested. The 3D cursor doesn't even take the face normal direction, not to mention that for placing it, you have to write a poem; why the fuck did they assigned it the most important button on your mouse, if you can't even place it precisely, as snap doesn't obviously work, and you have to resort to use a fucking menu.If the current status of 2.8 represent the actual final performance you'll get (in edit mode), well, they are pretty much done.Blender it's the software that made me realize why people prefer to pay money for their DCC instead of feeling the humiliation and the ridicule of using something designed by complete morons.
>>613662>t. BrainletIf you can't figure out how to use blender properly, than you're a moron. Mayafags and bloatmax users are so used to being spoonfed, when it becomes time to get creative their brain seizes
>>613662> It's an abomination of buttons and options scattered all over the placethis is what i thought when i used blender for the first time, and oh boy 4 years later i can tell you that blender is most certainly organized.mesh,object,select etc. is the extended menu, left panel is the short menu (maya style). that's really the only difference.the outliner and materials etc are a straight copy of c4d which is incredibly easy to learn.the only thing where you are right is that everything normals related is scattered all over the place, the texture stack is pretty shit too. and baking is horrendous. but who uses that anyway.overall, most of these problems can be solved if you use nodes instead of the texture stack, and xnormal for baking. for the normals issue i recommend to download the blend4web normarls plugin.other than that, i wouldn't say its confusing.
>>613700I wouldn't be surprised if they don't know what zBrush or C4D are either. let alone how to use them.
>>613223>>613300Guys guys guys, there's a simple explination to all this.you both suck. blender rigging sucks and maya rigging sucks. rigging is retarded, just animate the mesh itself.
>>613700>>613727Go eat a pack of dicks, noobs.
>>613662>The 3D cursor doesn't even take the face normal direction, not to mention that for placing it, you have to write a poem; why the fuck did they assigned it the most important button on your mouse, if you can't even place it precisely, as snap doesn't obviously work, and you have to resort to use a fucking menu.I never had this problem. Now, the question is, why have (You)?
>>613700>SpoonfedSoftware that works as intended and adequate documentation are not being 'spoonfed' but it wouldn't surprise me if Blendtards actually believe this.
>>613458>BLENDER CAN DO ANYTHING MAYA CAN DO>Blender can't do this>JESUS IT'S FREE WHY ARE YOU SUCH AN ELITIST
>>613068>It's shit for rigging, animationIt's actually the same as Maya, except the workflow is faster, and it doesn't crash.>It's so-so for UV mappingIt's way waaay better at UV unwrapping than Maya. Maya's UV tools are a broken mess.>and sculptingBlender's sculpting tools are pretty good, but the viewport starts chugging if you add too many polygons, which is a shame.Maya doesn't even have basic sculpting, and Mudbox just now got Dynamesh - just ten years late.
>>613086>>613091Zbrush can handle way higher resolutions than Blender. For free sculpting, Sculptris is a pretty nice option. It runs about as fast as Zbrush and uses dynamesh (the original system, actually - the guy who made Sculptris was bought by Pixologic and now Zbrush is famous for dynamesh for some reason) - It only has sculpting functions, but the rest you can do in Blender.
>>613798You will be surprised to see how much faster SculptGL (standalone) compared to Blender is, it even has remesh functionalites. Too bad it doesn't support pen pressure, and in browser, only on old 32bit versions of Firefox.
>>613798zbrush is a novelty made for plebs just getting into 3D. Have fun getting your mesh abomination into a game engine with reasonable fps.
>>613915>>613946>>613917I wish moor would blanket ban shills and people who clearly don't work in 3D
>>613970Weak trolling. 2/10
>>613902What is retopology
>>613980>creating more workIt's like you zbrush shills can't sculpt in any other program.
>>613981Slow down there. Adding an extra step to the workflow is not the same thing as adding more work, if that extra step saves you time in the long run.
>>614018It literally saves you no time if you have to retopo, if you don't have to in the first place
Here OP, fixed it for you. Not even kidding since using Houdini properly requires quite some math and programming knowledge on top of modelling knowledge.
blender is going to be the top 3d gfx program in 2 years timebetter learn it now
>>614625We speak again in two years...and you will choke on your lies.
I tried switching from MODO (Maya ripoff basically) to blender because I hear a shit ton of good stuff about it and plus it's free. I couldn't make the transition though because literary everything is so different and even switching between modes (vertex, edge, face, item) is much MUCH more different. In MODO it's as easy as pressing 1 2 3 4 or 5 but in blender you need a special shortcut then go down some list and then choose the mode you want to use. Remapping keys in blender takes forever because every single key is binded to something already. I ended up staying with MODO which is pretty sad because a couple years ago it was a little innocent program developed by some group of nerdies and now it's taken over by a shit company that probably doesn't even care about MODO anymore. I really want to learn Maya or Blender but the transition is hard ;cc
>>614631>Maya ripoff basicallybrainlet doesn't know shit for sure
>>614631>Maya ripoff basicallyi have heard a lot of things about modo, but this shit is the most retarded so far
Jesus is this board basically a vacation home for /v/? I know every board has some variation of console wars but this shit is just retarded.
>>614610I agree, now show me a no-retopo sculpting workflow that still allows me to work in extremely fine detail.
>>615669in other words,>I got nothin'
>not manually typing vertex coordinates in notepadYa'll fags can go kys yourselves
ITT: Frustrated hobbyists with no ability shit post while real artists and other talentless hobbyists alike take them way too seriously.
>>615899>projecting this hard
>>610774>Milkshape 3DStep aside, and make way for the mighty fragMOTION
>>615904Keep your meme software to yourself
>>610770Another day, another blender shill tread.
>>618137This thread is old you shill.Go back to your spoonfed baby tier generic bullshit
>>618180Butthurt, Blendie? Must be :D
>>615899Post your shit if you think you can walk the walk
>>618137>>618180Can't you create a meme that is better than blender shill? Together?/v/ has loss, /tv/ has bane and based posting, /tg/ has one hundred memes, /jp/ has some memes too, and /3/ can't be arsed to find any meme by itself. That is saddening. Do something productive in this board. Create a meme. Together.
>>610770Blendlets getting wet over multi-object editing in 2.8 while it's been in maya forever.
the basics of anything are easy. progression will come to a halt very fast after that.
I know a guy who uses Blender for everything. Rate his stuff if you wanthttps://www.artstation.com/gevalthttps://www.gvlt.art/
>>613797I haven't had Maya crash specifically because of rigging.Maya has good unwrapping tools, and amazing plugins available.Maya had sculpting and painting tools, you're fanboying way too hard.t. rigger
>>614624Modelling in Houdini is very inefficient, therefore the brainlet choice
>>618244Yeah, but now we are both having it.
>>610770Not sure if I get the logic, but shouldn't Daz be on the same level as blender?
>>610804I like you
i was wasting my time learning like virgin blender but now im a Chad Maya
>>623849Chad Modo reporting in. Let's laugh at blendlets together.
>>613797>It's actually the same as Maya, except the workflow is faster, and it doesn't crash.Speaking as a Blender user, that's a lie- Rigging is hard as shit to get right in Blender, to say nothing about how drivers work. Animation's a bit of a hassle to work around too, especially when it comes to the graph editor.>Blender's sculpting tools are pretty goodIf you buy a plugin or use a texture brush, maybe. But the base brushes aren't all that hot if you're sculpting more than rocks or blobby objects.>>614710Did you expect anything else when you were coming to /3/? All you're going to get are threads about Blender hate, lewdness and why CGI in VFX heavy films suck ass.