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When did you realize you suck at 3D?

Me, after 10 years and $15,000
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>>609979
That's because there's no difference between traditional art and 3D.

3D's a tool. The fundamentals are still the same old same old.

Learn to draw, paint, sculpt.
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I moved to writing plugins and stuff and now making 3 times the typical wage cuck artists lol
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>>610092
lol you failed.
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>>609982
this
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>>609979
Just use other peoples modes as a base mesh.
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>>609982
thank, I will learn sculting
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>>609982
I am sure you need to learn to draw to create VFX
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>>610092
Im way more happy doing 3d as hobby again now.
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After nearly 2 years into my degree
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>>609979
After 20+ years, but I don't give a damn and just do my thing. Also, my customers are clueless dumbfucks.
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>>609979
Show us something you've done and let us decide if you suck.
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bump
curious to see OP's work
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>>612672
I think it’s posted in the OP and he’s looking for compliments because that’s actually not bad
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>>612137
So much this.

I'm working in a german commercial studio focused on advertisement.
We had a gig with a pretty big, family owned jewlery. They sent a request to 3D render _two_ of their rings for a printed flyer because the thing was like 300k€ and they made a booklet for it.

For some reason they couldn't/wouldn't photograph it so we made two still renderings. The customer pitch was opened with the question "is 10K enough".

It was literally a 3 hour job.
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>>612709
And what did you do? Did you take the 10K, or went for something more reasonable?
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>>612727
No stupid, you take that money. Why would you under sell yourself?
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>>612733
>3333.33€ per hour
>underselling

This is the reason people not only hate advertising, but all people working in advertising.

https://www.youtube.com/watch?v=ouE-CcwE8Ls
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>>612733
As the other Anon said, it wouldn't be underselling to charge a fair price. If it were me, I'd take the offer as a sort of compliment, tell them about standard fees, and bill accordingly.

It would help my professional reputation in the medium term at the very least.
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This is what happens if you're not passionate. I have a multimedia degree.
This means I can code, draw, 3d model, film, edit, photograph etc etc etc a bit.
This also means I'm a useless employee as any focused designer in one of those fields will be infinitely better than me.
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>>612789
Same, but I don't focus on all of them. You can still be great at one (or two) of those things if you stick to it. And having a good background in the rest is a great thing.
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>>612709
And that is where you start negotiate, I'd close that deal at 14-15k. They sell a ring for 300k and its worth 1k, there is no shame in taking a decent price from them.
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>>612862
Spoken like a true Jew, congrats.
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>>612862
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>>612875
>>612879
Not that anon, but if someone offers probably 10x what you may have charged, why not take them up on the offer?
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>>614209
Because we're not jews.
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>>610092
I believe you. I'm learning programming too, as I don't trust the 3d industry to treat me fairly. At least as a programmer there's a wealth of resources online, and like math, its right or wrong - no subjectivity involved.

What language do you recommend? I'm doing a C# course for unity atm.
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>>614275
Not that guy, but if you are looking into gamedev, I’d suggest C++ after C#. You can make it more fun by learning it alongside Unreal Engine 4. (Though, if you do, bear in mind that the C++ used by UE4 is quite particular to it. You’d grasp enough of the language to branch out if you wanted, however.)
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>>612706
That's also from over ten years ago and clearly has a name on it.

OP is full of shit.
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>>609982

This is one of those things that are thown around so much that no longer make sense.

yes, you need to learn to draw, paint and sculpt, but if you can't dwelve into the technicities of the job, you're just as good as that edgelord undergrad from École des beaux-arts that made a """"work""""" composed of used condons and stained bedsheets.
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>>614899
Art by Art's-Worth can be pretty but it's also pointless. What 3D isn't Art, it's design. It has a purpose, it has a very specific market and bery specific uses.

Nobody will buy your 3D sculptures and keep them as ZTL files in their HDD and be ''''''DIGITAL ART KOLECTORS'''''
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>>614900
People buy printed sculpts, however.
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>>612194
have you seen the latest Marvel film?...
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As someone looking into going to school for 3d Design and Animation, whats the biggest help you could give yourself? and any advice you would tell yourself going into this kind of art?
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>>614213
do you hate food that much?
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>>615007
You've never worked in a production and we all know that.
Based on your thread, you were a hobbyist, payed for some shit-tier school ripoff and then gave up.
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>>612733
>>612862
>>614209
Didn't know Jews browse /3/.

Apart from the moral implications, there is a simple rule that goes for all reputable businesses: The goal is not to sell the most expensive product to the customer, but to make him come again. If your client is happy with your work and feels treated fairly, he will inevitably bring up your name in conversations. Ergo = free publicity, more customers, more connections etc.
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>>616865
Kinda weird how Jews are actually bad at making money in the long term. They just have so many short term things going on 24/7 they can burn as many bridges as they want and always have their network of other jews to rely on.
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>>609979
I knew i suck from day 1, and i kept on sucking but i kept on modeling.
Now 10 years later i still suck and i still model.
Such is life, fucking hopeless.
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>>616865
You: 4 hour work. $10k? Nono we have fixed hour rates! Thank you come again. Profit $240.
Me: 4 hour work. $15k? Deal! Profit $15k.
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>>614902

There are two types of printed sculpts;
The ones wich are printed and used to create a mold and recasts (the main method of reproduction)

and the ones whose file is sold on the internet and the buyer prints at home as an asset

None of these reach the values of "high art" for many reasons, the main one being the ease of reproduction; this deprecates value astronomically. Originality, Rarity and Technique are the main reasons something is valued in the art world (O.R.T, get it? Just made that up hehehehehehehehe)

If something uses a Technique which main purpose is to make something LESS Rare, you're trumping two of the main sources of value at once.

3D isn't """ART""", it's design. It's made on demand and can't be sold for it's own sake, it can only be sold with a purpose / funcion.
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>>616880
The real winner is the joos that trades artist and assets like its footballers
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you can make a scene with 3d models and print it to 2D if you know print design so its a collection now
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>>616914

It's art, but it isn't fine art.
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>>617005
cherry picking again, anon? You are a disposable wagecuck unless you have some very, very special talents. Pajeets and zerglings can do your job today ... tomorrow it's done by AI.
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>>617010

I do have are a very particular set of skills, skills I have acquired over a very long career. Skills that make me a nightmare for people like you.
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>>616914
>None of these reach the values of "high art" for many reasons, the main one being the ease of reproduction; this deprecates value astronomically
Imagine a future technology allows reproducing the Mona Lisa almost as easily as digital assets can be reproduced today. Would the work lose its high-art status?
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>>617014
HAHAHA
that was great
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>>617070
We already have that tech, anon.
I can buy a pretty exact replica of the Mona Lisa from $5 prints on quality paper to $1.000 paint-printed replicas.

As I stated, it doesn't has the same value as the original because it isn't celebrated as an artistic asset, but just decoration.

Origin (Da Vinci)
Rarity (There is just one of it's kind / hyped so much)
Technique (it's pretty much the painting that influenced a portraiture movement. Zollner states that "None of Leonardo's works would exert more influence upon the evolution of the genre than the Mona Lisa. It became the definitive example of the Renaissance portrait and perhaps for this reason is seen not just as the likeness of a real person, but also as the embodiment of an ideal.")

3D can be a tool to create other forms of art, like film, or vidya, (Just like Drawing is a tool to create a Scupture or Painting) but 3D's replicability sucks all of it's worth because it inflates the supply to infinity, while the demand remais small.
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If the problem is replicability, who is stopping you from printing and selling a single piece and never giving the source file away? You'll still have a unique piece of art that nobody else can have.

And if 3D is just a design, why are jobs called environment "artist", character "artist" etc.? And what about digital painters? If you consider that medium art unlike 3D, do they also become just a designer when their work is used for a specific product like a game? I don't see a difference.
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>>614275
Master 3d tools of the trade, python first. Familiarity with Python also open up door to many different fields in the future, not just 3d.

Learn as much as time allows the absolute basics of computer science and software engineering. What distinguishes pajeet from cultured, maintainable sane code.

You also need to know a bit of C++/ C/ C# but in term of writing application plugin there's usually an established ruled and example so you wont be doing insane thing with those languages. They're all pretty similar.

If youre into shaders messing around with unity shader is the easiest way to learn (hlsl syntax)
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>>614275
Also If you're in to hardcore 3d learn a bit of linear algebra.
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>>609979
is this your work? its pretty good though?
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>>617115

The problem isn't replicability alone, that is just one of the many facets that give art it's due value.
The example mentioned above states Origin, Technique and Rarity, (not rarity alone) to generate hype. Hype is how much people care about something, and all the shit given actually brings the value up.

And if names actually meant shit the Democratic Republic of North Korea would not be actually a fucking Dictatorship.
God fucking dammit, dude.
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>>610092
yeah but you are just typing lines of numbers and shit and shit and not creating emotional and compelling imagery, no one does art for the wage
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>>617570
3D is just a new medium. Saying it's not art is so stupid that I don't even want to waste time arguing about it.
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>>610139
Surely matte painting is part of VFX, no?
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>>617572
>no one does art for the wage
Keep telling that to yourself.
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>>617583

It was never even been attempted to say that 3D isn't art. The point made was that it is a worthless type of art by itself, just like shitposting - so you should just stop.

You can't make money selling 3D Models to a 3D art collector.
You will never make money by selling 3D as Art is sold in galleries.
You can make money by selling 3D to someone else who will do something with the 3D model you created.

You can sell 3D models for printing like printed posters of Masterpieces are sold.
You can sell 3D models for VFX and Game companies who will proceed to create something else which your 3D is a part of.
You can sell 3D models for the Medical industry and it help to showcase a specific problem or be used to print a prothesis.
You can sell 3D models for Arch Viz to help people see what the Architect and Engineers want to create.
We can spend all day naming amazing possibilities 3D models can offer.

But you can't sell your 3D models for someone to keep them in their HDD and 'check out' your mad topology skillz once in a while.
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>>617851
Well, somebody clearly stated that "3D is not art, it's a design". I don't care if it was you or someone else.

I really like how you are focusing on "3D models" for some reason. This is a different and a specific medium, and obviously, in this case nobody will buy an .fbx file of some 3D model to use it as a decoration. But buying a 3D render which incorporates those models is a different thing and people will buy those images to frame them on their walls. 3D model itself won't provide much emotion, if at all, but a full scene will.

3D is a technique an artist can use. Maybe he will do everything in 3D, or he could incorporate it into his 2D artwork.




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