I don't need any fancy animation or rigging tools, just something that can make a good looking room. What are the best render software for this? The sticky doesn't have much on this nor are there any threads.
3ds max /-vray
>>609801this.3ds max, still king of ArchViz
>>609805And why is that? Because of some plugins unique for it or what?
>>609823idk. All the archviz jobs in my area require "extensive experience" in 3ds max, lel
>>609798you can achieve great results with many if not all 3d software and render engines, BUT you will have a much easier time of it with 3ds max+ Vray or perhaps 3ds max+ corona
>>609798I want to be the kind of person who wants to live in that house. But we both know I'm not.
>>609823vray handles reflections and caustics very well. which is integral for good renders
>>609922The question was about Max, not Vray. You can use Vray with other software, too.
>>609935the way 3ds integrates with vray is a big deal. have you tried using cycles in 3ds? i don't recommend it
>>609937So there are differences, huh? I asked about differences in Arnold with Max and Arnold with Maya recently, but the answer was that they are the same. Is that true? I know that Arnold came later to Max so at one point it had less options than Arnold in Maya, but I don't know what is the situation right now.
>>609938if both of them have the same kernels and core files then i imagine its roughly the same, but not always.in blender for example, half of the renders are half broken
>>609938Arnold renders nicely but all assets in arch viz have materials in vray so its a pain to completely re do them for another engine
>>609957So archviz guys mainly just use premade materials? Damn, I don't know what is hard about that job. Modeling is easy or they use premade assets for that as well. Lighting has to be learned but it's not that hard. If you also get all the interior design references, it truly seems like a boring, mindless job, nhf to anyone.
>>609959no- we purchase assets like furniture and plants that is requested by clients and quite often we tweak them - models and materials to more exactly fit clients needs. the materials are a starting point that will be tweaked or changed acording to the scene, kighting and client specs.
>>609938from what i understand arnold is a really advanced render engine, and you can use it to create whatever you want
>>609960How do you feel about the PBR workflow? Does it have a place in ArchViz?
because its quick and dirty.
>>610106Sure, why not? If you use Substance you can export textures for all kinds of renderers.
>>610164Yes, but my concern is about the fixed nature of baked textures. You can edit the mesh all you want, but what about textures defining a PBR material? If the model doesn’t come with a Substance file, AFAIK, you either create shaders in your renderer of choice, or recreate PBR textures. Not sure how much of a problem this can be.
Can i use a Revit model with this? I mean get my 3D model from Revit, port it to 3D Max and then start creating the interiors.