[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: pict.png (717 KB, 1024x1024)
717 KB
717 KB PNG
How many polygons can an average computer handle today? I've tried searching it on the internet, but don't seem to find any answers in 2017-2018's context.
Thanks in advanced
>>
Anywhere between 500K and 40M.
Depends on everything.
>>
For your average yearly-release AAA fare, your usually pushing anywhere from 500k-5m polys on screen at maximum geometry detail depending on scene complexity.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.