How do you feel about the flexibility of biased rendering with all the techniques it allows, versus unbiased and the simplicity it offers, but at the expense of rendering time? is this a valid comparison or does this conflate a lot of things?does picking what you render in really matter at all? or can you learn the key concept and jump between any? i'm curious how /3/ views rendering, as everyone seems to argue about software packages as a whole but not about rendering on its own. I use Arnold since it's in maya 2018 but i've thought about vray because there's so much documentation, but i don't know how to justify it since i feel that even if arnold is cpu only, its simplicity would allow me to learn the basics better.