[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



How do you feel about the flexibility of biased rendering with all the techniques it allows, versus unbiased and the simplicity it offers, but at the expense of rendering time? is this a valid comparison or does this conflate a lot of things?

does picking what you render in really matter at all? or can you learn the key concept and jump between any? i'm curious how /3/ views rendering, as everyone seems to argue about software packages as a whole but not about rendering on its own. I use Arnold since it's in maya 2018 but i've thought about vray because there's so much documentation, but i don't know how to justify it since i feel that even if arnold is cpu only, its simplicity would allow me to learn the basics better.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.