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File: kizuna small.gif (3.79 MB, 420x320)
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Post normal models and wrong things you did to them, just to see what happens.

This was warped around the legs.
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File: 0001.png (411 KB, 1920x1080)
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High res still
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File: 0112.png (454 KB, 1920x1080)
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Rate this on a scale from shitpost to art.
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>>608804
Kizuna worst
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>>608804
the weirdest boner/10
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File: 0001.gif (561 KB, 250x250)
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Cleaner version
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File: loop.gif (480 KB, 250x250)
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did a bad
fixed the bad
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File: ROLLING.gif (733 KB, 250x250)
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Sonic reference here
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fwomp
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rendering something worse. brb
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Do mirai akari next lmao
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Rendering the morphing in motion Rn. Will see if I can get models
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jesus crust
this program is magical

anyone wanna be spoonfed the procedure?
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File: Gnomecopter.gif (176 KB, 250x250)
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Gnome believe gnome can fly
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how'dyall feel about sonics spin?

Cause its about to get bad.
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File: SinocSpun.gif (2.96 MB, 500x500)
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Sinoc Speeoeoooouuuu
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>>608928
Yes, please.
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>>608950
I may be able to now, but i need to travel soon (bus ride, about 1.5 hours) so bear with me.
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So, you need blender, a model, possibly some converter plugins and a twisted mind.

First, you go to user preferences and activate a plugin called "animateall" or something like that.
(this allows you to "easily" animate every point of a model)

then, you need to import a model (convert mikumikudance and other exotics through plugins from the web) and delete all other kinds of prepared animations and stuff. You should make sure, it is "clean" by maybe exporting to something entirely different, which doesnt know jack about those old animations.

Open that model, and make sure that the nodes are below 10000, or whatever you believe your machine can handle, before doing this: https: // blender.stackexchange. com / questions / 9355 / is-it-possible-to-animate-a-meshs-geometry-without-using-shape-keys

render that shit.
upload.
bask in the why.
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>>608959
the "animations and stuff" are in the Object Data tab, which is usually on the right. (triangle with nodes)
To reduce the nodes, you can go into edit mode and "remove doubles", by small steps. I did that with the Kizuna Ai animation that bends into some weird "fleshcoat".
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>>608960
List anything I missed or still doesnt work in numbered lists. I can then address the points easily.
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>>608957
>>608959
>>608960
>>608961
Thank you for the write-up. I”ll give it a try once I get some free time, and post the results.
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>>608959
>>609280
I don’t know what the fuck I’m doing.
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>>609520
good.
try making a really fucked middle frame after making those two "twist" keyframes.
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just found out that you can just pull one of the images into avidemux and it'll just work.

streamlining is good.
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>>609546

Which reminds me. Does anyone have that Blender "how to make a cube" tutorial GIF that has you start with a Utah Teapot?
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>>610149

KEK
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>>609520
Looks like uv.xz*cos(time).
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File: 0001.gif (3.36 MB, 960x540)
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Try mapping the surface to geometry + camera view angle for some extra fun.
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File: morph.gif (2.51 MB, 600x600)
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>>608945
this happens when you gotta go fastu
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>>608941
Make numale face version of it pls
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>>610336
That looks pretty cool for exploding objects.




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