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File: boy.png (144 KB, 587x574)
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What do you guys think of my Head?
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>>608770
Show wire
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>>608770
this is what happens when you model using only the side views
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>>608776
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Good job, it almost looks human.
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>>608777
to be fair the fellow in the reference image is a little awkward looking
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>>608770
Unfinished
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>>608770
Can this be a general head showing thread?
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>>608770
Is this plane modeling? Ive found that its better to use sculpting
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>>608807
quite old. i think many people will recognize that
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>>608770
gona drop some topology references op
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>>608810
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>>608811
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>>608809
Hm?
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>>608808
I've yet to find a decent guide on modeling heads with sculpt mode.
I've got my drawing tablet ready and everything
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>>608823
https://youtu.be/DDj3yo3mjSw
Heres a timelapse i like
This teached me a good retopology
method
https://youtu.be/2hEHtKH55Us
This i think is good for sculpting
https://youtu.be/-5O329Zn4EQ
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>>608823
its never the software or tutorials fault.
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>>608832
Never said it was famo
Just saying I can't find any good face sculpting tuts so far, but >>608829
seems to have some good ones
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>>608834
Have you not heard of YanSculpts? Check out Michael Pavlovich as well. But seriously, if you haven't heard of these two, you didn't even try. It's not that hard to find something good for starters. If you can pirate, well, that would be even easier.
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>>608834
If you get something done, please post them. This thread will probably not reach the end for at least a week
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>>608834
k senpai. now u got Tutorials. make something by Wednesday and post it here
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This is a WIP from a tutorial and it doesn't look completely horrible but it needs way more work. Something i'm struggling with is getting the mouth and especially around the mouth to look normal.

Here's the tutorial for it. It's 24 parts and the guy doesn't use the skin modifier so it's a long road but as a beginner it's really good.
https://www.youtube.com/watch?v=YvEPwLeHdWs&list=PLvgIVNDU-DxhGiBF31-0o2e6QxI8T3Mxs
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>>608849
Dont try to fix that with tutorials, look at pictures or in mirror and try realy focus on that part of your face while modeling or drawing it
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>>608849
you're just going to waste your time with that tutorial if you don't understand face loops and edge flow
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>>608851
>>608854
thank you guys for the advice i'll take your word and look into it. I guess it doesn't make sense to jump right in without knowing too much about anatomy or good topology. I actually really appreciate it!!
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>>608864
Learning some of that stuff is an investment
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>>608770
it has a nice abstract feel to it
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Is it wise to sculpt models you plan on animating?
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>>608770
I personally have a head and those tend to have eyeballs, ears and hair. Since your "head" doesn't have any of those I'm assuming that you're just lying to me right now, so I'll avoid thinking anything much of your "head".
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>>608807
Boy ain't right I tell you hwat
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>>608807
That looks like a baby Marlon Brando
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>>608887
Yes, you make new topology afterwards
>>608829
Look at the link in the middle
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>>608889
You understood what he asked for, no reason to pretend you didnt
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I love threads like this so much.

Every time I feel the desire to try and learn modelling, there's a post like this that shows exactly the kind of horror I'd spend 3 days trying to create and wouldn't know how to fix.
Thanks for saving me a lot of time, guys.
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>>608807

Did this a long time ago, still think its kinda good. Did this when I was new to modeling, never made human model after this. Never finished the ears and can still see the seam of the mirror modifier...
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>>608918
Not sure why you think I didn't understood what he asked. I'm giving my honest answer: if your head bust is missing crucial parts a head would have, it will look unnatural to both viewer and sculptor. Then you'll make a thread on /3/ hoping to fish easy compliments and get people like me telling you to put those elements on.

Seriously, I don't know why people bother to ask for rates on their unfinished pieces. zBrush has polygroups, any self-respecting modeling suite with sculpting tools will track objects in your scene separately. Adding more things doesn't mean you can't tweak previous steps afterwards. But when people post busts like this, all I can think of is "Oh, another eyeless, earless, bald man bust.".
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>>609009
he's asking for some insight on whether the parts you can see are acceptable, you idiot.
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>>609020
Yeah, and it's my opinion that they aren't until he completes the set. No need to get upset, friendo.
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Good start. A bit square around the neck and brow. Looks like an android head.




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