>tfw motivation fades awaywhat are your sources for motivation?
>>608745Don't tell me, I haven't touched anything in 10+ days. Also pretty depressed so started gaming again like I haven't in years...I have 5+ unfinished projects, and they'll all take months to complete. I won't lie, getting people interested in my works and wanting them to see more is probably my main source of motivation, I know, I know... I don't feel like investing so much time in something pointless either, and while I don't have a clear vision I'd rather not proceed. But the truth is that I could have just powered through it anyway and at least came up with something, even if it was shit, since I'm wasting my time either way.I don't know, what really gets me down is the amount of work it takes to do anything in this field. I'm even thinking about jumping to 2D digital illustration, but what I really want to do are short animations or even a small game. Doing it alone is almost impossible though (but I want to be solo), and will take possibly even years to do. After seeing all those failed indie devs who completely wasted years and years of their lives with nothing in return makes me pretty scared to pull of something like that, though. Imagine working on a project for 6 months, posting it on YouTube and getting 50 views and 3 likes. Fucking hell... And that's nothing compared to what these guys went through.
>>608750I have a similar situation, what I trick myself into is believing that I do stuff only for me and because it feels good. Which is, to some sense, the base of it. However, as social creator, feedback is important to us.Weird times of saturated entertainment.
I just do something really fun like playing around with stupid effects or shitposting until I find it motivating again
>>608757wrong, having a loving female you can sex with is not a source of motivation, it could help but actually the lack of a partner is a stronger source of motivation IMO.
when i need motivation i look at games or 3d movies with really cool asthetics,
>>608763lol at that meme. people who are interested in other's sexlife are the ones who are making up personalities and identities for them. who have active free sex lifes are not that mindblown and shocked about it tho. does not matter what fetishes they have or have not. also one thing I see in this meme is jealousy.
>>608745Browse Artstation and get inspired. Pick some new shit you don't understand and try to learn how to do it. Just be fascinated by the process again, the tools for 3dcg are tons fun to use and there's always new stuff to learn.
>>608750Two things. First, marketing your work as part of your job. Learn how to do it.Second, maybe if you're stalling your huge projects, perhaps you're not ready to take them on. How about this for a rule. If you aren't good enough to get make money from your art by contracts and commissions, then you're not good enough to make an indie game. Definitely not good enough to do it entirely on your own. Work on developing your skills until you can be absolutely sure people like what you're making. Sell content and make an online presence for yourself. Get at least a few hundred followers on Twitter / Insta, preferably a thousand. That way you can be more confident you're not wasting your time. Also, appealing indie dev opportunities may come your way if you go this route.
>>608745I dont make big projects anymore. Nowdays i just sculpt or do fuck around with random features
>>608900honestly OP, and to anyone doubting; this is real advice. This is absolutely true! Marketing yourself is probably the shittiest/hardest thing you will ever do, beyond your art. "How To Get People To Give A Fuck"
>>608769>mental disordersYeah, like.. being obsessed with, how other people fuck is not a mental disorder at all
>>608745My motivation is gone now aswell.I tried for three years and will not make. I feel I should focus on something else. Maybe do data science or machine learning.
>>609046Could you post your proudest work? Got nothing to lose. I'm interested.
Do something else.Bonus points for art related like drawing- you can even just read and take notes on art fundamental subject books too etc.just don't switch and stay in another subject for too long or else you'll forget about 3D. Do it 1.5 days at most.
>>608757>take LCDyou mean LSD? or are you suggesting i should destroy my monitor and snort it?
>>609063probably meant LSD, but i would advice against it. It lasts too long for an beginner, better take some shrooms. Doesn't really matter which psychedelic, they all boost creativity and motivation, but i would suggest one with a shorter time of action.
>>609103either way, i don't even do drugs.one thing that always annoyed me was when people would say something along the lines of "what drugs were they on when they made this"i always viewed it as sort of insulting, like they think that someone can't be creative enough to come up with something weird and off the wall.
>>609141I did take drugs and I'm certain that the people who made shit like Thumper gaame or Black Rainbow movie were on a lot of drugs.Sometimes after smoking weed I would get some colorful and super cool looking daydreams.
>>608745I motivate myself by looking at really shitty works that for some reason are very popular/people earn money on patreon from them. I then know I can do better than that, and I just need to try.Things like SFM and MMD work the best.
>>609141coffeine, and sugar are drugs too, not to mention all the stuff your doctor gives you, so yes you do drugs, everybody does. Your brain chemistry is made of drugs. And there are definitely some Artists who did create something under the influence or after having an experience which they couldn't have archived without the induced change by the drug. As they themselves will tell you. Like i am telling you now. I am not telling you to do certain drugs, quite the opposite, there is a high number of them which aren't very useful, but man keep your mind open for psychedelics. Science has just started to take a closer look at them again after 70 years of prohibition, and what they found so far is mindblowing positive and useful in a medicinal way. Especially if you are the artist kind of type. Artist have a higher chance to get depressed or get burned out and that is exactly where they work and shine like no other medicine.
>>608745Motivation is for boysDedication is manhood
>>608750this is my except change 10 days to 2 months.At least im burning thorough the games backlog
>>608750At least you have an interest in games. I don't want to do jack shit besides pace in the yard, lay in bed, and shitpost.
>>609309Maybe you are depressed?
>>608745https://youtu.be/0J7jtipQEWYhere you go, i listen to this when animating
>>608745smoke a joint
I feel like I should just do 2d art. 12 hours later and I barely did 3 hours of 3d art.
>>608745take a 2 week media breakHeres some music you can listen to while on your breakhttps://m.youtube.com/watch?v=RD5b_0QB0wI
>>608745What works for me is competitionI look at works made by very good artists and say to myself "I want to be BETTER than them". It sounds a lot more agressive than it should here, but I'm not the asshole type of artist, it's just a thing that goes on my mind.It has been working
>>608745I'm in the same boat anon, I part of my brain wants to work on 3D shit but all my motivation and creativity has been sapped, there's no projects I can actually say I want to devote time to and all my peers are either retards or industry tier experts. Not to mention my parents are getting wary of me not doing any work where I used to make money doing commissions.
start doing something
>>609852funny you say this, im considering learning 3d art because i cant seem to grasp 2d art
>>608745my source of motivation is discipline.
>>612792Discipline wouldn't be a problem for me if I was 100% sure 3D is what I want to do my whole life. My oscillations in motivation come from me not being sure if what I'm doing is worth it and a smart choice. Every now and then I stop and ask myself why am I doing this and if there is something that I'm both better at and at what I could be more successful. During times I don't have this self-doubt, I can grind like crazy, but when those thoughts hit, I'm almost completely unproductive. And no, don't answer that I should just power through it because I'm still not sure if I want to do this. There are a few other things I'm at least equally competent at and I'm still stuck at the moment. I hate those "just pick one and stick with it" advice I often hear from "YouTube life gurus" like Gary Vee and such.
>>612792True dat. It only takes motivation to spend all day masturbating, but it takes a whole lot of discipline to abstain from it.
>>612825i just did nofap for 3 weeks. Everyone in burgerland is ugly af so i dunno man. maybe im a faggot
>>608745dolla dolla bill yo. if i dont work i dont eat
>>612793It actually has taken me over 4 years to finally realize what I want out of 3D. In reality, not much. I actually want to play music and make films. But I'm basically learning how to composite with 3D. I really want to learn how to make trippy/VJ visuals to go over my live shows. And every now and again, composite something with my camera and AE. I bought all this 3D gear, invested in so many books, downloaded a fuckton of tutorials only to realize how much I hated the process of 3D. And it wasn't so much the lack of discipline but it was like what you said, I wasn't 100% sold on the idea that 3D is what I wanted to do. 4 years later, I kinda feel like I wasted some time doing this but in reality, I'm the only person in my "art community", as far as I know, that does 3D. So now because of that, I'm actually getting art show gigs. I just go, set up my computer with a projector, and I get to show off my 3D, short films, sometimes I get to play live music with my stuff.To be honest, I'm still unsure if what I'm doing is a smart choice or worth it but it took a lot of trial and error to realize what I wanted to do, what I had to do, and what was needed to get there. The fact that you're that self aware of yourself and the situation is a really good sign.
>>612841look at this noob, still playing music and movies to pay the billsare you fucking stupid or what
>>612842what is your problem?
You don't want it bad enough. That's the problem. I want it TOO badly but I have little time to do what I like. I'm sitting on 12 Unfinished projects. I want to grow I NEED to get these ideas out of my head but I can't find the time. Sleep is a waste of fucking time but I cannot work a job and stay awake for multiple days at a time. If you want it bad enough you will find a healthy balance of study/life If you want it too badly you will ruin your life. The motivation only comes if youre willing to accept it. Nothing feels better than upgrading your skills. The praise is nice but making cool looking things is the fucking best.
>>612842that's actually weird that you're trying to troll what I said. But good luck with that
>>612845That healthy balance is the hardest thing to overcome.One day at a time
>>612792I feel like the word "motivation" in that image could be replaced by "inspiration" and it would make more sense.
>>612855They're the exact same word in this context. But the bottom line is that you need discipline. Talent does not mean shit nowadays
>>612847Its next to impossible to overcome but the challenge can only make you stronger. It has taken some of my favorite artists over 15 years to find a balance and they usually marry/date others with the same intrests to make it happen. I want it too badly and so do a few of my favorites. We have ruined our eyes, bodies and social lives because we lack direction and or self control. >>608745Also I find that spark always returning when I see a concept I can make. The better you become the more you will want to make things. I lose my shit once a game like Evolve gives up concept art or when a studio gives assets to disect.
>>608745This podcast called CGgarage. It's pretty great
Death is all that keeps me moveing anymore, each step may kill me.
You will get no where in life relying on motivation. The only true answer is routine. Make a schedule and stick to it. If you're lucky enough to have a say where you feel particularly inspired then use some of that energy to collect and plan future projects so you will have your path to follow during your ordinary routine days.
>>608745Just do it, or do something else.I just made a new shirt and did some fixes for my waifu.
I went from loser with no prospects and low motivation to highly motivated and working my dream job in 6 months. No hyperbole when I say the change that made all the difference was no longer relying on motivation at all. Discipline is what you need, it helps you cultivate the ability to work through the discomfort of not wanting to do something.Now the discomfort of not being motivated feels 10000 less overwhelming than it did prior, and once I'm in motion and working, the progress I make gives me motivation.Seriously just choose a path, dedicate a shitload of time to it regardless of how you feel, and eventually you will be successful enough to make money from it.
>>614654What path did you choose? Any tutorials/sites/books you could recommend?
>>614654That's all fine and i believe you, but how do you discipline yourself in the moment you feel like not working at all. What is your Mantra? How do you convince yourself? I know perfectly well that i just have to start and it goes on from there, but i don't start (more often than not) for some reason and i can't figure out why.
>>614673i work on tech that helps people that are disabled, so if i dont work, their quality of life declines. I have power over them, complete
>>614672I chose FX. For Houdini, tutorials I would recommend are Peter Quint, GoProcedural vimeo channel, Steven Knipping, Rohan Dalvi, Johnny Farmfield's example files, Entagma, CGSociety VEX in Houdini course.. The list is endless.In terms of books/sites related to being disciplined, I guess the closest thing is Jordan Peterson. The change of thought process from productivity being optional to it being a responsibility and something you have to do is a really important change to make.>>614673I stopped letting it be a choice. Being productive and pursuing improvement in something is almost as important as eating and sleeping, so it needs to be treated as such. I treated it like a job before it was one, and begrudgingly did it even when I didn't want to until it was part of my routine, and after a few weeks it became relatively painless. You probably don't start because of a fear of failure, at least that's what it was for me, and is for countless others. We look at failure in a really warped way, it is necessary for growth and not something to be avoided. Super tired so sorry for incoherent ramblings, but basically just start doing something, regardless of how you feel. Don't watch that 'one more' Youtube video, quit videogames altogether, and start prioritising your time to be productive.
>>614685Ok responsibility is a huge "motivation" factor, but that doesn't help me, i am only responsible for myself (and that doesn't work out so well)
>>608748this is the one true answer...
>>608897When i browse artstation I get incredibly discouraged...
>>614775Because almost everything there looks the same, with no creativity beyond meaningless detail in enough amount to say, “hey here!, you!, I did this, but most of all, I’m hireable to do whatever you want me to do in whatever style is fashionable right now!”Yeah, it's understandable. Just don't browse ArtStation except as a professional exercise in getting to know the mass market tendencies.
>>608745Make something as fast as fucking possible if it takes more than a week I lose all motivation