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>tfw motivation fades away

what are your sources for motivation?
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masturbation
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>>608745
Don't tell me, I haven't touched anything in 10+ days. Also pretty depressed so started gaming again like I haven't in years...

I have 5+ unfinished projects, and they'll all take months to complete. I won't lie, getting people interested in my works and wanting them to see more is probably my main source of motivation, I know, I know... I don't feel like investing so much time in something pointless either, and while I don't have a clear vision I'd rather not proceed. But the truth is that I could have just powered through it anyway and at least came up with something, even if it was shit, since I'm wasting my time either way.

I don't know, what really gets me down is the amount of work it takes to do anything in this field. I'm even thinking about jumping to 2D digital illustration, but what I really want to do are short animations or even a small game. Doing it alone is almost impossible though (but I want to be solo), and will take possibly even years to do. After seeing all those failed indie devs who completely wasted years and years of their lives with nothing in return makes me pretty scared to pull of something like that, though. Imagine working on a project for 6 months, posting it on YouTube and getting 50 views and 3 likes. Fucking hell... And that's nothing compared to what these guys went through.
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>>608750
I have a similar situation, what I trick myself into is believing that I do stuff only for me and because it feels good. Which is, to some sense, the base of it. However, as social creator, feedback is important to us.

Weird times of saturated entertainment.
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I just do something really fun like playing around with stupid effects or shitposting until I find it motivating again
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>>608757
wrong, having a loving female you can sex with is not a source of motivation, it could help but actually the lack of a partner is a stronger source of motivation IMO.
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when i need motivation i look at games or 3d movies with really cool asthetics,
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>>608763
lol at that meme. people who are interested in other's sexlife are the ones who are making up personalities and identities for them. who have active free sex lifes are not that mindblown and shocked about it tho. does not matter what fetishes they have or have not.

also one thing I see in this meme is jealousy.
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>>608745
Browse Artstation and get inspired. Pick some new shit you don't understand and try to learn how to do it. Just be fascinated by the process again, the tools for 3dcg are tons fun to use and there's always new stuff to learn.
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>>608750
Two things.

First, marketing your work as part of your job. Learn how to do it.

Second, maybe if you're stalling your huge projects, perhaps you're not ready to take them on. How about this for a rule. If you aren't good enough to get make money from your art by contracts and commissions, then you're not good enough to make an indie game. Definitely not good enough to do it entirely on your own. Work on developing your skills until you can be absolutely sure people like what you're making. Sell content and make an online presence for yourself. Get at least a few hundred followers on Twitter / Insta, preferably a thousand. That way you can be more confident you're not wasting your time. Also, appealing indie dev opportunities may come your way if you go this route.
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>>608745
I dont make big projects anymore. Nowdays i just sculpt or do fuck around with random features
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>>608900
honestly OP, and to anyone doubting; this is real advice. This is absolutely true! Marketing yourself is probably the shittiest/hardest thing you will ever do, beyond your art. "How To Get People To Give A Fuck"
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>>608769
>mental disorders
Yeah, like.. being obsessed with, how other people fuck is not a mental disorder at all
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>>608745

My motivation is gone now aswell.

I tried for three years and will not make.

I feel I should focus on something else. Maybe do data science or machine learning.
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>>609046
Could you post your proudest work? Got nothing to lose. I'm interested.
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Do something else.
Bonus points for art related like drawing- you can even just read and take notes on art fundamental subject books too etc.
just don't switch and stay in another subject for too long or else you'll forget about 3D. Do it 1.5 days at most.
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>>608757
>take LCD
you mean LSD? or are you suggesting i should destroy my monitor and snort it?
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>>609063
probably meant LSD, but i would advice against it.
It lasts too long for an beginner, better take some shrooms.
Doesn't really matter which psychedelic, they all boost creativity and motivation, but i would suggest one with a shorter time of action.
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>>609103
either way, i don't even do drugs.
one thing that always annoyed me was when people would say something along the lines of "what drugs were they on when they made this"
i always viewed it as sort of insulting, like they think that someone can't be creative enough to come up with something weird and off the wall.
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>>609141
I did take drugs and I'm certain that the people who made shit like Thumper gaame or Black Rainbow movie were on a lot of drugs.

Sometimes after smoking weed I would get some colorful and super cool looking daydreams.
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>>608745
I motivate myself by looking at really shitty works that for some reason are very popular/people earn money on patreon from them. I then know I can do better than that, and I just need to try.

Things like SFM and MMD work the best.
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>>609141
coffeine, and sugar are drugs too, not to mention all the stuff your doctor gives you, so yes you do drugs, everybody does.
Your brain chemistry is made of drugs.

And there are definitely some Artists who did create something under the influence or after having an experience which they couldn't have archived without the induced change by the drug. As they themselves will tell you. Like i am telling you now.

I am not telling you to do certain drugs, quite the opposite, there is a high number of them which aren't very useful, but man keep your mind open for psychedelics. Science has just started to take a closer look at them again after 70 years of prohibition, and what they found so far is mindblowing positive and useful in a medicinal way.
Especially if you are the artist kind of type. Artist have a higher chance to get depressed or get burned out and that is exactly where they work and shine like no other medicine.
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>>608745
Motivation is for boys
Dedication is manhood
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>>608750
this is my except change 10 days to 2 months.

At least im burning thorough the games backlog
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My waifu.
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>>608750
At least you have an interest in games. I don't want to do jack shit besides pace in the yard, lay in bed, and shitpost.
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>>609309
Maybe you are depressed?
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>>608745
https://youtu.be/0J7jtipQEWY
here you go, i listen to this when animating
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>>609275
kino
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>>608745
smoke a joint
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I feel like I should just do 2d art.

12 hours later and I barely did 3 hours of 3d art.
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>>608745
take a 2 week media break

Heres some music you can listen to while on your break

https://m.youtube.com/watch?v=RD5b_0QB0wI
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>>608745

What works for me is competition

I look at works made by very good artists and say to myself "I want to be BETTER than them".

It sounds a lot more agressive than it should here, but I'm not the asshole type of artist, it's just a thing that goes on my mind.

It has been working
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>>608745
I'm in the same boat anon, I part of my brain wants to work on 3D shit but all my motivation and creativity has been sapped, there's no projects I can actually say I want to devote time to and all my peers are either retards or industry tier experts. Not to mention my parents are getting wary of me not doing any work where I used to make money doing commissions.
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start doing something
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>>609852
funny you say this, im considering learning 3d art because i cant seem to grasp 2d art
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>>608745
my source of motivation is discipline.
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>>612792
Discipline wouldn't be a problem for me if I was 100% sure 3D is what I want to do my whole life. My oscillations in motivation come from me not being sure if what I'm doing is worth it and a smart choice. Every now and then I stop and ask myself why am I doing this and if there is something that I'm both better at and at what I could be more successful. During times I don't have this self-doubt, I can grind like crazy, but when those thoughts hit, I'm almost completely unproductive.

And no, don't answer that I should just power through it because I'm still not sure if I want to do this. There are a few other things I'm at least equally competent at and I'm still stuck at the moment. I hate those "just pick one and stick with it" advice I often hear from "YouTube life gurus" like Gary Vee and such.
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>>612792
True dat. It only takes motivation to spend all day masturbating, but it takes a whole lot of discipline to abstain from it.
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>>612825
i just did nofap for 3 weeks. Everyone in burgerland is ugly af so i dunno man. maybe im a faggot
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>>608745

dolla dolla bill yo. if i dont work i dont eat
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>>612793
It actually has taken me over 4 years to finally realize what I want out of 3D. In reality, not much. I actually want to play music and make films. But I'm basically learning how to composite with 3D. I really want to learn how to make trippy/VJ visuals to go over my live shows. And every now and again, composite something with my camera and AE. I bought all this 3D gear, invested in so many books, downloaded a fuckton of tutorials only to realize how much I hated the process of 3D. And it wasn't so much the lack of discipline but it was like what you said, I wasn't 100% sold on the idea that 3D is what I wanted to do. 4 years later, I kinda feel like I wasted some time doing this but in reality, I'm the only person in my "art community", as far as I know, that does 3D. So now because of that, I'm actually getting art show gigs. I just go, set up my computer with a projector, and I get to show off my 3D, short films, sometimes I get to play live music with my stuff.

To be honest, I'm still unsure if what I'm doing is a smart choice or worth it but it took a lot of trial and error to realize what I wanted to do, what I had to do, and what was needed to get there. The fact that you're that self aware of yourself and the situation is a really good sign.
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>>612841
look at this noob, still playing music and movies to pay the bills

are you fucking stupid or what
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>>612842
what is your problem?
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You don't want it bad enough. That's the problem.

I want it TOO badly but I have little time to do what I like. I'm sitting on 12 Unfinished projects. I want to grow I NEED to get these ideas out of my head but I can't find the time. Sleep is a waste of fucking time but I cannot work a job and stay awake for multiple days at a time.

If you want it bad enough you will find a healthy balance of study/life

If you want it too badly you will ruin your life.

The motivation only comes if youre willing to accept it. Nothing feels better than upgrading your skills. The praise is nice but making cool looking things is the fucking best.
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>>612842
that's actually weird that you're trying to troll what I said. But good luck with that
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>>612845
That healthy balance is the hardest thing to overcome.

One day at a time
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>>612792
I feel like the word "motivation" in that image could be replaced by "inspiration" and it would make more sense.
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>>612855
They're the exact same word in this context. But the bottom line is that you need discipline. Talent does not mean shit nowadays
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>>612847
Its next to impossible to overcome but the challenge can only make you stronger.

It has taken some of my favorite artists over 15 years to find a balance and they usually marry/date others with the same intrests to make it happen.

I want it too badly and so do a few of my favorites. We have ruined our eyes, bodies and social lives because we lack direction and or self control.

>>608745
Also I find that spark always returning when I see a concept I can make. The better you become the more you will want to make things. I lose my shit once a game like Evolve gives up concept art or when a studio gives assets to disect.
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>>608745
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>>608745
This podcast called CGgarage. It's pretty great
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Snk
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little girls
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Death is all that keeps me moveing anymore, each step may kill me.
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You will get no where in life relying on motivation. The only true answer is routine. Make a schedule and stick to it. If you're lucky enough to have a say where you feel particularly inspired then use some of that energy to collect and plan future projects so you will have your path to follow during your ordinary routine days.
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>>608745
Just do it, or do something else.
I just made a new shirt and did some fixes for my waifu.
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I went from loser with no prospects and low motivation to highly motivated and working my dream job in 6 months. No hyperbole when I say the change that made all the difference was no longer relying on motivation at all. Discipline is what you need, it helps you cultivate the ability to work through the discomfort of not wanting to do something.

Now the discomfort of not being motivated feels 10000 less overwhelming than it did prior, and once I'm in motion and working, the progress I make gives me motivation.

Seriously just choose a path, dedicate a shitload of time to it regardless of how you feel, and eventually you will be successful enough to make money from it.
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>>614654
What path did you choose? Any tutorials/sites/books you could recommend?
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>>614654
That's all fine and i believe you, but how do you discipline yourself in the moment you feel like not working at all.
What is your Mantra? How do you convince yourself?
I know perfectly well that i just have to start and it goes on from there, but i don't start (more often than not) for some reason and i can't figure out why.
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>>614673
i work on tech that helps people that are disabled, so if i dont work, their quality of life declines. I have power over them, complete
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>>614672
I chose FX. For Houdini, tutorials I would recommend are Peter Quint, GoProcedural vimeo channel, Steven Knipping, Rohan Dalvi, Johnny Farmfield's example files, Entagma, CGSociety VEX in Houdini course.. The list is endless.

In terms of books/sites related to being disciplined, I guess the closest thing is Jordan Peterson. The change of thought process from productivity being optional to it being a responsibility and something you have to do is a really important change to make.

>>614673
I stopped letting it be a choice. Being productive and pursuing improvement in something is almost as important as eating and sleeping, so it needs to be treated as such. I treated it like a job before it was one, and begrudgingly did it even when I didn't want to until it was part of my routine, and after a few weeks it became relatively painless.

You probably don't start because of a fear of failure, at least that's what it was for me, and is for countless others. We look at failure in a really warped way, it is necessary for growth and not something to be avoided.

Super tired so sorry for incoherent ramblings, but basically just start doing something, regardless of how you feel. Don't watch that 'one more' Youtube video, quit videogames altogether, and start prioritising your time to be productive.
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>>614685
Ok responsibility is a huge "motivation" factor, but that doesn't help me, i am only responsible for myself (and that doesn't work out so well)
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>>608748
this is the one true answer...
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>>608897
When i browse artstation I get incredibly discouraged...
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>>614775
Because almost everything there looks the same, with no creativity beyond meaningless detail in enough amount to say, “hey here!, you!, I did this, but most of all, I’m hireable to do whatever you want me to do in whatever style is fashionable right now!”

Yeah, it's understandable. Just don't browse ArtStation except as a professional exercise in getting to know the mass market tendencies.
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>>608745
Make something as fast as fucking possible if it takes more than a week I lose all motivation




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