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File: Bledner randomize.jpg (437 KB, 1333x1397)
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Hello, I am currently looking for a way to randomize UV transformation directly in Hypershade similar to what is possible in Blender (Pic related).

Anybody know a clever way? I'm kind of baffled that Maya doesn't come with a simple randomize node.

I'm using Redshift, so Arnolds Object ID Node is no help for me.
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>>607870
true randomness is almost impossible. what you're talking about is pseudo randomoness and its all over maya
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>>607873
Thanks for the lecture. What would your preferred workflow be to achieve "pseudo randomness" in Hypershade?




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