No matter how hard I try, my arm and especially hand rigs always end up pretty shitty. The one thing I have the most trouble with is how the fingers fold into the hand. I want to have my character grab something, but the deformation of the fingers is just awful and I really have no clue what I'm doing wrong.I've been doing rigging in blender. Is it just bad to do rigging in blender? Is there a better (free) program for rigging?
Post examples of where your deformations go wrong, bones x-ray, vertex weights.
are you using skinning or weight panting?
Is the finger bone rotation proper?