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Beggining houdinifag reporting in. Man are these tutorials officially the worst ever created or is the program just terrible?

It's like they say "if you can't explain something simply, you don't understand it".
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>>607533
My impression of Houdini based on people here who post about it, is that there's an implicit requirement that you should actually be good at math, to do the simulations, to the extent that you may as well be halfway through a mechanical engineering degree
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>>607593
Everyone should be good at math

There’s no excuse
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>>607533
Houdinis learning curve is a wall, until you are very deep in there.

I really recommend Pluralsight for some quality tutorials or CGCircuit for Steven Knipping tutorials.

You're right though about the free tutorials, they are mostly shit. Either you have some mumbling indian or some russian dude babbling in languages that are not or barely resemble english.
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>>607844
You could say the same thing for literally any other subject.
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>>607533
It's going to take you a year and you should be learning tertiary vernacular. Learn everything about 3D then parallel it to the core of Houdini. Then get into the masterclasses. Take actual notes and play around in the nodes with sample .hip's that do what you are trying to accomplish it only helps.
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>>607878
How so? Math is universal
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>>607915
some people cant or won't count. We dont know why, but they just cant into counting stuff so no, its not universal.
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>>607593
You don't have to be good at math, but you have to understand math and how it is used in Houdini to manipulate data.

You don't need to know something like how FLIP is calculating divergence or vorticity, but you should know what vectors mean for instance, and how they relate to velocity, forces, positions etc.
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>>607915
So what? How will that be of use to an average person? Btw, we're talking about advanced math, not a basic math everyone should know, right?
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>>608036
What level of knowledge do you need for Houdini? Basic linear algebra, perhaps something more?
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>>608036
I didn’t understand a word of that. Where can I learn that stuff?
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>>608055
You don't need to actually use math because that's what the program is doing for you, but you need to know whats happening, so an affinity for math, logic and programming is important. Especially programming, because that is what you do mostly in Houdini, you either build node networks or you write scripts and little functions.
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>>608069
Should I learn C?
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>>608073
For Houdini? no, not really, it won't hurt you though. There are a lot principles universal to programming that will apply but you can learn that with Vex or Python.
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>>608036
It depends on what you are doing. I have found knowledge of trig, linear algebra, geometry, and increasingly geometric algebra to be useful. Understanding Calculus is very useful in CHOPS. Don't let the math scare you, this isn't like math class where you are forced to do everything by hand . it's a lot easier when you can use a computer to solve a problem you really care about.
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>>608073
python might be more useful for 3d software (not just Houdini)
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>>607533
Just going to point this out because I fucking hate dealing with people who say shit like 'I do all my modeling in X, its not just for X' no fucking shit, but X is the reason people use it in the first place, not all the other shit.

From my understanding houdini is the current be all end all for procedural generation with a special focus on visual physics

If you do not need these, look for almost anything else, if you do, bite the fucking bullet because houdini isn't holding your hand.
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>>607533
Off topic coming through.

X-Particles 4 will never be cracked so should I learn houdini only for particles?
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>>607533
Programs can be the best at what they do, and awfully unintuitive and convoluted at the same time.

So the question of whether its "just terrible" is never easy to answer.
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3D Buzz had some really good Houdini tutorials
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>>608063
Honestly just dive into Houdini and learn as you go.

>>608055
Basic vector math is a fine starting place

>>608069
Programming is very good for Houdini, though surprisingly in FX plenty of people barely use or understand VEX

>>608083
Oh absolutely, I was saying that you don't HAVE to be good at math. The more you know the more it opens up to you, but it isn't a prerequisite. I'm not afraid of the math myself, I was just illustrating a point.
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>>607533
There are good tutorials out there.
Try applied houdini for example. That helped me a lot to get started.
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isn't houdini supposed to be one of the toughest programs to learn? i don't think there is any barrier, its just hard.

same with substance designer, how many people master it outside of a few texture artists?
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>>611391
At the end of the day it's a technical package, but it's definitely easier to get into nowadays. SideFX has slowly been making the program more artist-friendly, and there are many more tutorials than there used to be compared to a couple of years ago.
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>>611394
The way I see it, Houdini is the only package that accepts the computer for what it is and works to maximize the computer as a medium for artistic expression. It doesn't waste resources trying to get the computer to emulate artistic media of the past. Even the interface expresses this, as it behaves like an extension of the Unix operating system, each .hip can be navigated like a directory from the command line.
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Why is it always Canadians making the best 3D software?
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>>611571
>Even the interface expresses this, as it behaves like an extension of the Unix operating system, each .hip can be navigated like a directory from the command line.
Can’t resist the temptation to learn BASED HOUDINI
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>>611583
Then begin with wisdom from OLD SCHOOL!

http://forums.odforce.net/topic/17105-short-and-sweet-op-centric-lessons/?do=findComment&comment=104263
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>>607533
Watch Adam Swaab's tutorial.




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