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https://www.youtube.com/watch?v=pBbsvavno8I

If I wanted to do something like this how hard would it be? From researching around a bit I know he uses Maya, so I would need to rig my character right? But then going about creating a background like a massive planet he does here in HD how would youd o that?
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>>607350
>I would need to rig my character right?
The models are probably rips from a game and already rigged. He made control rigs from those models.

>But then going about creating a background like a massive planet he does here in HD how would youd o that?
Terragen or one of the dozens of other terrain generators.
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>>607350
You build only what's important for your shots. There's no need to build all that environment in full scale, only small parts for the shots that need a certain amount of detail. The detail needed depends on your shot. You also can get away with a lot in quick cuts and re-use terrain pieces.

VUE had good tools for creating vast terrain like that, even up to planet scale.
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>>607350
Read the description, it says he used Terragen.
I imagine he rendered the background in Terragen (clouds/atmosphere/terrain), rendered the characters (Superman/Hulk) in Maya and then put the two together in post.
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>>607350
Hmm, who's more autistic that guy or this guy?

https://www.youtube.com/watch?v=aJKpV47RuEw
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>>607380
No you dumbass.
Everything is coming out from Maya. He generated bunch of heightmaps in Terragen then exported them out. He created few other planetary textures as well and mapped them on a half sphere or something to fit the shots. There are probably few layers for the planet - ground, atmosphere and clouds. These are all separate passes along with the character renders (which those have few passes as well). Then he composites everything together.

The closeup shots where you can see the ground in better detail has some procedural noise on the top of the terragen heightmaps, that's why it looks more detailed.

You need to understand that nothing is just "render" but bunch of different elements rendered out from Maya and then comped together. For the clouds he probably used Maya fluids. And looking at the different shots what he has in the clip it's obvious he doesn't need to generate the whole planet but just the visible portion...

How he did everything:

a) He made storyboard of the sequence. This involves deciding amount of shots he's going to do and camera angles and the action in the shots.

b) He creates the models of Hulk and Superman and rigs them as well. Texturing and shading has been also decided when he finished the models.

c) After he's decided how many shots there is going to be he then makes layout in Maya for each of the shots. This involves making rough geometry for the environment and placing place holder animated models in the shot and doing final camera animation as well.

c) Now he finalises the animation for every shot. Everything is still untextured and grey opengl shaded only.

d) After the animation is in place he concentrates on lighting, shading and texturing.

e) He renders out bunch of passes for each shot and comps everything together in Nuke or some other compositing software
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>>607384
The planet is just couple of heightfields to generate the displaced mountains, then just using Maya fluids (look at the examples from the visor) you can generate a nice atmophere. Clouds are also probably simple Maya fluids as well.

So we are talking about 3 layers - ground, atmosphere and clouds. It just takes bit of tweaking to get the lighting and shaders correct but just in one afternoon you could come up with a test concept which looks acceptable.
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>>607385
Here's a good tutorial about displacement maps in Maya
https://www.youtube.com/watch?v=ONm2iX5TscE

And here's another one but in totally different scale of course. You can rip off satellite images from Nasa and play around with them to get convincing results in short time. This makes a nice afternoon test project or something
https://www.youtube.com/watch?v=EVtj1FV5vz0
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>>607350
So could i do this solely on maya or do i need about 15 softwares?
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>>607383
wasn't as good
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Good god there's so many of these autistic superhero fight videos
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This guy doesn’t even have a job in the industry

Let that sink in
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>>607825
He's industry quality. He probably has a better job
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>>607350
Fucking amazing desu, why doesnt hollywood do something like this, no shaky cam, you can see evreything and the framing is great
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>>607852
Hollywood does do stuff like this. He literally stole footage from the film
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>>607350
>people actually enjoy these mindless superhero fights
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>>607857
There is no stealing on the darkweb
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>>607867
>people actually get paid to make those mindless superhero fights
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>>607879
>I get paid so it means I'm doing a good work
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>>607867
>Not showing off your skills with a flashy demo reel
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>>607887
>Wasting your skills on brainlet action flicks
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>>607867
>people have diferent tastes IRL
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>>607997
You are entitled to your inferior taste, I don't really have a problem with that.

t. Rothschild and Mortician fan
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>>607997
Yeah shit taste is shit taste




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