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i like making textures, how do i turn it into a job?
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Sell Substance packs on Gumroad.
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>>606819
Texture artist still exists as a job but now that modeling/texturing are so closely connected by things like sculpting, baking etc. it's something professional modelers tend to just do by themselves now.
The best bet to make a studio job out of it right now is to incorporate it into another discipline. Environment/prop art and hard surface give you a lot of opportunities to delve into texturing, and in most cases it's plain easier to manage one person doing the texture and model for a lot of this stuff than it is to fit a dedicated texture artist into the pipeline.
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>>606819
look for architects and sell them the texture/render/post production treatment, some might want some visualizations, so cinematico compositing in ue4 sounds nice about now.
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>>606839
This for sure. You should learn how to do environments and model anyway because rarely are you just texturing a cube, you need to know how geometry and texturing interact to be able to make assets correctly and efficiently.
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Looks pretty procedural still anon, like a bunch of grunge textures stacked on each other. You need to incorporate some distinct features. This guy's got some neat stuff for reference https://www.artstation.com/ joshlynch
Like the other anons said, you definitely want modeling skills. 'Handpainted' textures these days are like 80% baked off sculpts, and trained monkeys can do shitty pbr materials with substance so it's be more rounded
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>>606839

For specific object sure. But environment artist are still in demand, especially if they are proficient with designer. It saves a lot of time with everyone.
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>>607697
>>606839

Also if you supervisor is not happy with a specific prop it faster to correct if the texture was done procedural rather then baked.
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>>606819
Learn , create a Portfolio (a free one) on art station, gotta be way better than the one on thread opening and look for heir offering as texture artist
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>>606839
Surfacing is a job description in the VFX industry, and a lot of places actually use Substance now
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>>606819
Is that procedural?




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