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Why is Blender so fucking counter-intuitive and pain in the ass to use? It's like they tried to make the program as complicated as possible on purpose to keep us poorfag student folk down, is there a 3D modelling software that just werks like Sculptris but with the more advanced features?
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>>606712
never gonna make it
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>>606712
If you think Blender is hard you never tried Zbrush or Maya.

Having to use that shit made me fucking scream for days.
Blender is consistent and very logical in its design, use it for a couple days and you will grow to love it.
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>>606712
Oh good, here's a new topic that's never been discussed on this board ever before.
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Fucking Christ, you idiots never stop, do you? At least you aren't taking a deliberate side and pushing the whole "why can't it be like maya or c4d instead!!!".
Nothing is easy, anon. Jump into any other program and you'll find an equally aggravating learning curve. You don't experience the same for Sculptris, because unlike Blender, Sculptris is solely for sculpting. Blender on the other hand? It's trying to be an all-in-one solution to 3D workflows. (note that I don't say it _is_ an all-in-one solution because all you fucking autocucks will demand my crucifixion and all you fucking blendlets will blindly agree with me) And in order to achieve that? It's gonna need a lot of features. In order to be able to use all those features? You're gonna need to learn all of them too. It's not purposely difficult for beginners, it's purposely complex so it can get the job done.
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>>606725

I mean, in Sculptris you can very easily rotate, pan, move and the sculpt tools are orders of magnitude better than the ones in Blender. Even doing something as simple as selecting an object is done in the hardest way possible with the inverted mouse buttons horseshit.
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>>606727
Blender sure does rotate and pan, objects.
To adjust camera sensitivity and pivot poiny use "zoom border"if you feel your camera acts like shit with obgects smaller than 20meters then just click the zoom border button and box select around the desired object, it will adjust sensitivity.
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>>606727
>very easily rotate, pan, move
[Shift+F] for fly mode. Makes navigating the viewport a million times easier.

>sculpt tools are orders of magnitude better than the ones in Blender
No shit? Blender wasn't purposefully built for sculpting. Think of it this way, Blender is a kitchen knife and Sculptris is your food processor (or blender, if you will). You can mince things with your kitchen knife, but it's so much faster and easier with your food processor. Yet there are so many other things your food processor won't be able to do that your kitchen knife can.

>Even doing something as simple as selecting an object is done in the hardest way possible with the inverted mouse buttons horseshit.
Well, yeah, of course the controls are different. One is called "Blender" and the other is called "Sculptris" and they're both made by different developers. But the protip here is on the Blender splash, you can in fact change the basic mapping of hotkeys and whatnot away from Blender's standard to Maya's or C4D's mappings, if you're ever moving from platform to platform.
>pic related
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>>606727
You're just showing your lack of experience in other software, so better stop bitching, kid. Every software does certain things its own way. Just because you got used to panning and rotating in one of them, doesn't mean others are bad because they do it differently. Every program does that shit differently, some with middle mouse, some with left click, some with combinations of left click and shift or alt etc.

And changing Blender's selection to left click is the only thing you have to do in preferences. It is dumb, but I think they will finally make it default in 2.8.

Also, have you used Modo and Zbrush? Do you know how you select objects in them? Now those really do it quite a bit differently, but still, you just get used to it.
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>>606727
>>606737

Switching back to left-click for select is dumb. There's a reason they made it like they did.
Instead of instantly opposing new ideas like a blockhead; ask, learn and THEN judge.

Why did they set vertex selection to right click?
In other 3D programs, the gizmo often gets in the way of the stuff you want to select. In blender, the gizmo is never an issue. Right-click ignores it. This also makes the combo-gizmo more viable, as it won't selection block a huge area around whatever your current selection is. Switching to left click seems like the obvious choice but really it's just shooting yourself in the foot.
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>>606844
Never had a problem with that.
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>>606847
And i never had a problem with walking until i got a car.
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>>606849
Not the same at all. I never clicked anything by accident. It's just a left/right click change, ffs...
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>>606850
It's not about accidents. Its about accessibility.
Do this with any program that uses left-click to select.
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blender can be confusing at first, but its probably due to bad tutorials and such which can happen.

if you look closely, blender is just like any other software. nothing is changed almost, besides the order of certain things (clicking,windows,layout)
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>>606852
>what is Modo
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>>606852
>>606853
It's about being brainwashed Blender apologetics. It's about encouraging other people to make the same mistake you made so that you can feel less stupid because you fell for the Blender propaganda.
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I'm sorry for being so brutal but the shilling line "the right click wasn't a mistake, it's for accessibility" is such a lie and it's an insult to anybody's intelligence.
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>>606861
Yeah except i swapped TO blender from Max
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>>606712
Learn Cinema 4D then proceed to Maya and you will find these problems non existent.
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>>606863
Because messing with a decades old standard is something you do by mistake and not by careful consideration.
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>>606863
I have always set Blender to leftclick. I don't give a flying FUCK about it. Literally the only thing I really do not agree with them and blame terminal autism in that case. Everything else is at worst understandable for me. I even got used to the window faggotry and think it's quite nifty when you get used to it. But fuck that mouse button swap, I will never use the default and never had a problem.
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>>606872
Then it's carefully wrong. Just like Blender.
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>>606727
>and the sculpt tools are orders of magnitude better than the ones in Blender
and the minute you turn mirror on you lose the original vertex order making it fucking useless for morph sculpting
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ITT: autistic children who think 3D tools should all work alike as if they were fucking word processors or paint programs

WAAH WAAH SELECT IS A DIFFERENT MOUSE BUTTON WAAAAAAH
> the developers let you swap it
WAAAAAAHH JUICE BOX NOT BOTTLE WHY ISN'T IT LIKE PROGRAM I LIKE
> use that program then
NOOOOOO I HAVE TO BE RIIGHT GIVE ME CHEAT CODES SO I CAN BE SUPER ARTIST RAKING IN THE BUX TOMORROW
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>>606712
you're just new to it
it's pretty fucking great
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>>606712
intuitition is always there im a newbie at 3D
and im understanding blender i really enojying it right now probably you just don't like it go to pirate maya and keep doing sculptris
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>>606939
No wonder nobody is employing someone with your attitude.
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blender is a piece of shit
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>>607225

It's good at making donuts though, but it's indeed shit at everything else.
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dont be a pussy
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>>606712
how the fuck do i select multiple objects and merge them into a single mesh
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>>607292
You select them all and press CTRL + J. Sometimes it can happen that it doesn't work, so select just the 2 of them and join, then select all again and join, and then it will work.
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>>607295
doesn't do anything at all
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>>607295
>Sometimes it can happen that it doesn't work
Blender.
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>>607297
Select them and press Ctrl-J in the 3D view.

Alternatively, if you want to select them in the outliner, you must click on the triangle icons (holding Shift, of course). Then, Ctrl-J in the 3D view as well.
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>>606712
I've used blender for over two years now. The workflow is really fucking good. It's like learning any program, your skill at it wasn't determined by the programmers but the amount of dedication you're willing to put into it.
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>>606712
fuck are you talking about? I literally learned it in 6 hours and fully modelled a truck by the next day
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>>606712
You think 2.7x is difficult?
You should have tried 2.4x and lower.
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>>607367
Exactly, 2.4 and below are completely unusable.
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>>607349
And then you immediately deleted it because it was painful to look at.
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>>607321
You get no reward for any amount of dedication you put into Blender.
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>>607375
lmao what? you get a 3D modelling program

software fags, I swear
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>>607391
A 3D modelling program that doesn't work and it's painful to use.
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>>607398
(You)'re a broken record.
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>>607398
Alright, I’ll bite.

If it doesn’t work, then why are there so many beautiful renders and models made from it? Your argument is fundamentally broken. You are the reason this board is dying.
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>>607444
Because the good looking ones they make them in Maya, then import them into Blender and claim they were made in Blender to hide the fact they don't have a Maya license.
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>>607444
And the reason this board is a shithole board is that you Blender obsessed people produce nothing.
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>>607473
Ironic 2018 statement of the fucking year!!! for as much shittalk as this board does with blender, I've actually never seen a good render from the other programs on this board. In fact, I've actually never seen a render that was good from someone on this board.
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>>607471
So, are you saying that Cycles is as capable as Arnold when it comes to rendered output?
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>>607486
Obvioulsy not. You render in Arnold and then you add some noise and some defects and say it was Cycles.
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>>607485
That's the because lately the Blender fanbois have been PMSings all over the place.
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>>607486
>>607485
>>607444
Please stop feeding them/him. It is obvious trolling, and you don't even know how many people you are arguing with, it might as well be one or two guys, thinking it's funny.
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>>607494
I actually see more threads bashing blender than I do anything on this board now. And my point still stands, I don't see any other renders from any other program that is good. If you gonna talk shit, you need to back that up. This board more and more is convincing me it's just a bunch of hot air from all sides. There is honestly one good thread on here. It's the low-poly one, where the guy and several others have shared a book. A fucking shared book thread is 1000% more informative and worthwhile than anything I've seen on here in a quite a long fucking time.
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>>607502
I thought about applying as a janitor here. But I soon realized that I wouldn't last less than 24 hours. I would probably nuke 99% of this board, leave the sticky and watch every single comment like a hawk, deleting pretty much everything that I don't agree with. I would be the most hated person on the fucking planet. And I would love every minute of it. Because this board needs a clean up. A whole overhaul
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>>607502
>I don't see any other renders from any other program that is good.
Please.
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>>607500
Oh, come on, I was teasing the troll. It's fun to put him in a corner and see how it responds.
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>>607502
That's because you Blender fanbois have managed to piss off any talent that was hanging around. Calling people who disagree with your fanboism trolls and such.
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how is blender exporting now? i used to avoid encoding in it by some lossless avi if there even is such a thing.
now i know to use the default selected png and ffmpeg after that but what if there is an audio track?
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>>606712
blaming the tool, blaming developers, blaming economics, blaming god.

blame yourself and grow
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>>607860
i started using 2.75 and since then didn't have any issues with exporting.
it would be nice if there was a .dds export
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>>607292
right click the first object, then shift right click the rest, then hit join.
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>>607860
Blender can export.

Just don't try exporting .FBX, it's fucked beyond hell.

>>607966
If only these people could get the message. But they never will.
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Hey I know this is the shitpost thread and all that but what is the GUI rewrite plugin/retool program called where it takes Blender and makes the interface more like Autodesk? I know there was a thread a while ago about it but I'm either blind or it 404'd. Would really appreciate if anyone can name the revamp mod for the gui cause it looked interesting.
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>>606712

Blender started as an in house DOS based 3D app in '95 for a Dutch animation company. It was developed almost 8 months before Windows 95 was released at a time when GUIs were just a kludged together shell run over top of DOS. So at its core it's still a DOS program with a DOS styled UI. What do you expect from it?

Had it not gone open source it would be just one of a thousand other dead pieces of software, completely forgotten and abandoned. But because it's open source it's had some development since then and has improved its functionality while still retaining that old school DOS program feel. If you're an old fuck like me who cut his teeth on DOS and CPM it's not that convoluted a system. For you younguns who have never known anything other than a GUI based OS then it might seem a little weird. You'll get used to it. Or you'll whine like a spoiled little Millennial bitch. Your call.
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>>607983
Bullshit. I only export in fbx and it works fine. But it depends what you export. Animation and rigs could get fucked I heard. It's not completely unusable, though.
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Blender is the best interfaced 3d tool.
t. UX designer
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>>608043
That would be Modo, IMO.
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>>608047
MODO’s interface feels very inspired by Blender’s, while at the same time being close to what a traditional Windows/OS X app looks like.
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>>608056
Have you no shame? No product "inspired by Blender" would be in business.
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>>608056

Why wold they take inspiration from Blender's notoriously bad UI?
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>>608056
>>OS X

Oldfag detected.
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>>608129
>Oldfag

I don't think "oldfag" means what you believe it means.
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Treads like this makes me feel good, at least I know that 70% of people in industry are fucking amoebas, and wannabe artists
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>>606712
>Why are paint brushes so counter intuitive and so sloppy to use?
>Why are pencils so counter intuitive and so easy to break?
>Why are cameras so counter intuitive and take such blurry pictures?
>Why are ceramics so counter intuitive and impossible to form?

You need to learn the medium, my dude. No one picks up a paint brush and paints "Bathsheba Bathing on the Roof" their first time. Painting is hard, drawing is hard, photography is hard, ceramics is hard. It is whether or not your will to learn them is harder that determines your success.
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>>609483
There's nothing counter intuitive about either paint brushes, pencils, cameras and ceramics.
There's plenty counter intuitive, wrong and broken about Blender.
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>>609484
Nice argument, buddy. Basically "no u".
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>>609484
Really? Are you sure about that? Put a paintbrush in someone's hand and ask them to paint a realistic self-portrait and see just how intuitive it is.
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>>609491
It will take some attempts but they will do that eventually because a paint brush just works. Blender instead is broken, useless and painful to use.
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>>606716
Nah, man. I'd recommend Maya for someone new, not even because it's easier, but because it has the better UI.
>use Blender after months, need to relearn hotkeys
>use Maya after months, instantly remember hotkeys
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>>609815
Not from my experience...
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>>609815
>need to relearn hotkeys for Blender
>G is Grab
>R is Rotate
>S is Scale
>Spacebar is for any obscure ones
Seriously? You can't remember 4 buttons?
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>>606712
You can change the mouse settings to left click similar to those other bloatware aps.




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