[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: abomonation.png (967 KB, 1461x859)
967 KB
967 KB PNG
i made this abomination a while ago
any ideas where i should go with it?
naturally, i'd like to add some hair and textures.
or just laugh at it.
>>
show the ears, looks like they could be refined
>>
File: EAR.png (1.05 MB, 1475x791)
1.05 MB
1.05 MB PNG
>>606540
eh
>>
>>606538
Why's it cross eyed
>>
>>606550
its a self portrait
>>
>>606538
1: Thin your paint.
2: Use the breasts sliders on the "shapes" tab. Don't forget to unlock the maximum, Daz3d is very conservative about breast size. A good number is 150%.
3: Blender can be used to make several donuts to go with your porn render. Some people say it works with cakes and French croissant, though I personally never tested.

Good luck and don't lose hope.
>>
>>606538
Im just curius but this is a retopology of a sculpt right
>>
>>606541
That’s a cute ear, for a cartoon.

>>606538
You are on the good path, but studying more anatomy would help you progress faster.

There have been a couple books recommended in a different thread. Look them up, they come with good illustrations of what’s going on below our body surface, what contributes to its shapes and all that jazz. Study those (that is, devote part of your learning time to practicing sculpts of those parts), then go back to modeling. You’ll be much more efficient and accurate.
>>
>>606670
no, im not good at sculpting. just made the mesh.
>>
>>606672
yes, that would help. usually i just draw over my body with a pen to map topology. i am not a smart man.
>>
File: perspective on.png (985 KB, 1463x835)
985 KB
985 KB PNG
>>606550
orthographic view was on maybe?
>>
>>606677
try using crease function, it might help in defining your shapes.
also ambient occlusion and skin material also help
>>
File: creasing.png (992 KB, 1413x845)
992 KB
992 KB PNG
>>606678
tried creasing at random. im not sure which edges to hit. it helped around the nose for sure.
>>
File: AO and skin.gif (2.93 MB, 294x605)
2.93 MB
2.93 MB GIF
>>606678
i forgot about AO for matcaps! really changes the form of the object.
>>
File: stare.gif (138 KB, 490x265)
138 KB
138 KB GIF
>>606550
>>606565
>>606569




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.