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It would be great if the cloth in Marvelous DOESN'T have collision-sticky with the skinned mesh unnecessary parts of it. i.e. I don't want my rigged Mesh character hands to collide with the garment when the character touches the cloth around the waist and then makes the cloth "sticky" to the hand.
Is there any way to avoid this and map or something the unwanted "sticky" collisions out?
Also general thread for animating cloth.
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what in the actual fuck are you trying to say?
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File: problem.jpg (337 KB, 1257x969)
337 KB
337 KB JPG
I mean pic related.
The hands dragged the skirt along in the animation.
Is there a way to mute/mask certain areas of the Mesh, so that it doesn't collide with the garment? In this case, the hands.
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>>606255
I know what you mean, it's fucking annoying as hell.
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>>606255
>I need the anatomy to be there for no imaginable reason
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>>606496
>fully clothed model has no vagina
>DROPPED.
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>>606209
just delete those parts of the mesh and cap the holes, you wont be colliding them so you don't them
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>>607962
That's a garbage solution once he suddenly starts needing full length sleeves or gloves.
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>>607975
then you simulate it separately you piece of shit, why would you sim everything together if you don't have to




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