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>never used blender ever
>never used 3d modeling software ever
>try to watch blender guru video on making a beer in blender
>can't do half the shit he does for a reason
Literally followed every step and the background image wasn't the same size as his, cylinder wasn't the same size, couldn't select certain things for absolutely no reason, etc. It's bullshit, it's hard to explain the problems I'm running into but I think I'm just not cutout for this shit, nothing works even when I follow instructions perfectly.
>>
If you think you have repeated everything exactly after the tutorial and you still get different results then most probably you've missed some details that you should've paid attention to. The freeier the software, the less it's going to do for you.
You can easily mod bg image's size and position in the bg image panel.
To change the size of an object scale it (hotkey: s). Pay attention if you're doing it in object mode or edit mode. Also mind that Blender remembers last dimensions you set to an object when adding it (when adding an object, say a cylinder, a menu on the tool shelf will pop up with some sliders you can modify before adding any changes to spawned object. If you set those to certain values and spawn new object after that, the values you set previously will be set as default for the new object).
When it comes to selecting shit it really depends on what you couldn't select. Just pay attention to the vids and think, don't just blindly copy the moves, or you will not learn anything at all.
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>>605783
Donut tut might be a better starting place (unless you've done that already) because there he explains the basic short cuts and clicking stuff.
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>>605783
the tutorial you watch ed was for a person that already understands the basics.
you need a "beginner tutorial".
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>>605783
First you need to make the coffee cup. Then you make the donut. Then you make the anvil.

The coffee cup gives you confidence, 3D is within your grasp.
https://www.youtube.com/watch?v=y__uzGKmxt8

The donut explains everything that was glossed over by the coffee cup
https://www.youtube.com/watch?v=JYj6e-72RDs

The anvil is a longer tutorial series, long tutorials are where you really learn
https://www.youtube.com/watch?v=yi87Dap_WOc&list=PLjEaoINr3zgHJVJF3T3CFUAZ6z11jKg6a

Once you do those, go to cgpersia and pick a blender tutorial series that sounds interesting. If you get frustrated by one, keep it but do it later; you're getting frustrated because the teacher is bad but they still have techniques you'll be able to learn (despite their crappy teaching) once you've gotten better.
Eventually you'll reach an even higher level of understanding where you have techniques / methods for doing a certain thing that are BETTER than what the tutorial is doing, BUT you'll still learn a couple new tricks with each tutorial.
Your goal is to assemble a bag of tricks that let you make anything you want, and also to refine those techniques by watching masters (who are often TERRIBLE teachers but have amazing skill). In time you'll also be able to watch tutorials or speed modeling / sculpting in other programs and be able to learn tricks or new ways of thinking about a problem or see a cool feature and then google it and find out blender has it, or a free add-on that does it.
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Stop insulting my boy Andrew. He was my favourite teacher when I was a beginner.
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>>605783
forget DonutMaker™ and learn future-proof, industry standard software that opens up actual job opportunities to you.
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>>605832
In my area for example, almost every studio let's you work with Blender. It depends.
Inb4 some pathetic argument like "you're living in a shit place".
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>>605833
You're living in a shit place.
>>
>>605833

You're being delusional. Studios have pipelines build around Maya and/or 3ds max. You either adapt, or stay a blendlet forever who will mop floors for a living, calling successful people wagecucks on this board.
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>>605855
You don't even know what "delusional" means. What I said is the fact where I live. It depends on the area and the country, and what people should probably do is see what programs the studios near them are using, and learn that (that is, if you don't plan to travel somewhere else).

Also, why are you all thinking that people want to learn 3D to get a job? Is the sole pursuit of creating art a foreign concept to you guys? The only discussions I see here are people fighting about what can and cannot get you a job, and everything else is a "waste of time" because of that.
>>
Here, OP. Save a couple hours for this. You can thank me later.

https://www.youtube.com/playlist?list=PL9057AB8E3C66AE80
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>>605862
>Also, why are you all thinking that people want to learn 3D to get a job?

Because I was replying to a guy who said that ''almost every studios let you work with blender"

you stupid smelly indian dipshit from the gange
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>>605886
That was me, you idiot. Your answer doesn't even make sense. I live in Europe, thank you very much. It is obvious now that you're a subhuman trash who wants to get into some fight so don't expect replies from me anymore, I'm not interested in wasting my time like that.
>>
dude i generally follow some of blender guru tutorials. but i have no idea what he did on that beer video + i have 5 years in blender

ill give you a pass on that one.
do yourself a favor and watch oliver villar/gleb Alexandrov. they might not have the same theory behind the video but they are very practical
>>
>>605783
>>605900
I can confirm this, I've had nearly 4 years in blender and that beer video makes no fucking sense.
>>
I'm genuinely thinking of wasting 2 hours of my life following that tutorial just to see if people on /3/ are retarded or the video is really that stupid.
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>>605964
Go try, it's pretty fucked
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>>605966
It's probably not fair, but I just watched half of it on 2x the speed and skipped a bit around the second part where he makes the foam. I'm not sure what part of the video you consider fucked but everything is perfectly clear and pretty simple. If you have 4+ years of exp, you should definitely be able to do this vanilla ass beer.

That being said - OP, as others have mentioned, check out some easier tuts like donut tutorial, but I'd recommend you to first watch some tutorials which just show you different tools with basic shapes like boxes and cylinders. This beer does have some tricky parts, and the tutorial with the donut and the cup could potentially be problematic as well. You have to already know the basics for those tutorials and be comfortable navigating around the viewport. Good luck and don't give up just yet.
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>>605970
Go follow it step by step if you have the time. Then you'll see
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>>605971
If you could tell me specifically what part you didn't understand that would be cool, and maybe I could explain it. I don't know if I actually want to waste my time going through the whole tutorial, I went through many tuts by him, but the subject of this one is not interesting and I don't have anything to learn from it anymore.
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>>605855
Not the OP you were talking to but I work in a news station, I got this position because of my knowledge of Blender, C4D, and AE. They even paid to train me to use Maya but we rarely use that here anyways, We use Blender for a lot of floating particles/moving graphics that we put in the backgrounds of names or headline tags. We shined up our original into/outro logo by modeling in blender and cleaning up in AE. Everyone in my department uses whatever gets the job done the fastest, that you are comfortable with, and not with some "industry standard" bullshit (and in all fairness, different places will have different standards. This is just my two cents on the whole issue). It's because the producer wants something done that takes hours to make, done in less than 40 min. Every day, every time. As long as you can use the tools fast, efficiently, and it can at least import/export into other programs without too much hassle, they could give a fuck what we use. My producer only gives a shit if we have to spend money or tell him no. Otherwise, they leave us to our own devices.
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>>605972
not him, I'm OP. 3:30, can't drag the glass to make it taller and the glass isn't the same size as the background image or the background is too small. I can't select certain points like he can, I can only select faces, it's hard to explain.
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>>605977
Okay, so you still don't know the basics like a move or a scale tool, so as I suggested, definitely stop with this one and watch some introductory videos then, because he doesn't explain those things in this video.

About your problems - first, you have to make sure that you're in the edit mode. Press tab and you'll see on the bottom if you're in object or edit mode. Then you have to make sure that nothing is yellow (which means nothing is selected). Press A to select/deselect all. Then you have to go to a vertex selection mode on the bottom of the screen, and also disable the little box to the right, called "Limit selection to visible". If it is yellow (activated), you can only select vertices which are visible, so that means only half of your cylinder will be selected. Click B and click + drag mouse to select all of the vertices on top of the glass, press G (move tool) and then Z (lock on the Z axis) to move in the Z axis, and move the mouse up, and then left click to confirm.

If you don't understand what I just said, you already know why and what you should do first. If you're having problems with dimensions, maybe your units are set up differently, but don't be so afraid to just work with any dimensions, as long as the proportions are the same. He showed you how to move and scale the image, so you can do it by yourself too. And don't forget that on the bottom left corner you can see the buttons he is pressing.
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>>605979
And what were you thinking when you started with this tutorial? Clearly, it's not a video for beginners and he doesn't explain half of the things he is doing which you should already know at that point. It's not that you're stupid (well, there is a possibilty since you thought it's a good idea to go through this video, though, lol), you just don't even know the basics yet.
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>>605979
Yeah I've done all that before, still won't work
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>>605982
Well, if you can't explain it, I can't help you anymore. The stuff that is giving you hard time is as basic as it gets. It's actually so laughably simple that if it still doesn't work, you're either using a completely different program like 3ds max and don't even realize it or you're trolling us and wasting our time.
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>>605983
Neither, I'm using blender and I'm following every step along with key presses. Just still doesn't work, I've followed every other video fine however this one I can't, many others can't either.
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>>605985
Impossible that you can't move some vertices of a cylinder now, if you already successfuly completed other tutorials. That has nothing to do with this particular video.

Am I being baited? Not cool.
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>>605783
watch a beginners course first, it makes everything so much easier. I recommend going to any torrent site and downloading a course done by professionals.

Learn 3D Modelling - The Complete Blender Creator Course by Ben Tristem
magnet:?xt=urn:btih:e96d69ee8d517ec7c883a8a487b6cb6fba43c90c&dn=Udemy+-+Ben+Tristem+-+3D+Modelling+Complete+Blender+Creator&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Fzer0day.ch%3A1337&tr=udp%3A%2F%2Fopen.demonii.com%3A1337&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Fexodus.desync.com%3A6969
>>
>>605997
I recommend against this course. I have done it (paid, lol), and it’s too slow, repetitive at times, and feels like the instructors haven’t prepared their lessons in advance.

The good thing is it gives you a broad, though not deep, overview of many different areas of Blender. You won’t be able to create “anything”, as I recall the instructors saying at the end, but you’ll know what to look for if you want to go deeper into 3D.

As for alternatives, I found the courses from CG Cookie to be much better. The difference between these and Udemy’s is like night and day’s.




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