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how to git gud at 3D for graphic designers? and doing things like pic related
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>>605560
im a graphic designer, there is no other path then practice everyday every hour you can spare, start with simple box modeling, then move forward to hard surface, then to materials then to render, practice with small stuff at first and gradually step up the difficulty of the projects. if you don't have a client brief you can use for practice invent yourself a redesign of the packaging of your favorite product as a goal end of the trimester project. also don't get desperate, this takes tiem
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>>605562
patience is my second name, thanks
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>>605562
hey but im interested in epic packaging 3D visual art its the same to git gud?
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>>605569
>but im interested in epic packaging 3D visual art
triple tiemfor you
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I'm also curious about this, but I'm mainly interested in rendering.

Our school has studio computers with loads of software (All autodesk software, Rhino, Solidworks, etc.), but in terms of 3D modeling, we really only use solidworks now (Industrial Design).

I just want to know what software to learn rendering on. Not really happy with photoview 360 in solidworks anymore. I've rendered some stuff with the ART renderer in 3ds max before, but is Maya better for just rendering? The ultimate goal is to find a torrent for Keyshot but I'd like to use what I have for now.

Thoughts?
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>>608195
Any of the BIM API's should be good.
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>>608195
As far as CPU renderers go, I feel Arnold and VRay are the best, and Arnold is part of Max and Maya 2018. If the school computers have the Autodesk stuff under subscription, you should have the latest versions available, or at least be able to.
You could also try your hand at GPU rendering with Redshift if the workstations have decent cards installed, or for maximum speed, maybe even use a realtime renderer like Marmoset.
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>>605560
Cinema 4d is for you!!
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>>608212
>>608215
Ay thanks mates




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