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This was originally meant to be a reply to a comment, but considering how many here can fit the personality of the fuck I was replying to.

>Been using Blender for the last year.
>Have been contracted multiple times
>$30/hr minimum per contract.
>$300 minimum just to render out a mockup of some graphic work I did for a client.

Seriously. I don't understand the hate for Blender. As long as you can get the end result a client is looking for, they won't give a shit if you do it with Blender, or if you paint a render with your ballsack.

I am so glad I never knew about this board when I was looking for direction when I started to learn 3D. You self absorbed cunts would have all misinformed me that some VFX company contractually obligated to use outdated software would be the only way to go.

So to all you idiots who say Blender won't get you work. Fuck off. Stop trying to drag others down. Just because you wasted 4 years in uni and came out with shit tier skills and massive debt doesn't give you any right to talk shit to those who are capable of learning on their own.

For those who are actually looking for work. Look to guru or upwork. Not going to lie. It will suck in the beginning as you have to build a reputation. Try and have a portfolio already put together. Your first few hires will be the hardest, but once you build a rating and log of work history, it gets easier to land shit. Eventually, if you are skilled and good to your clients, you will be drowning in contracts. The work then will be sifting through shit contracts for the contracts you actually want to do.

PROTIP: The more skills you can incorporate into your work and separate for various job types, the better. I do photography, graphic design and recently 3D modeling. A good portion of my 3D contracts have come from graphic design contracts where the client wanted a photo realistic vision of their final product, but there are TONS of contracts that just want a room or home modeled and rendered.
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There is no blender boogeyman. People who post software shill threads are trolling you and succeeding. It's easier to spend your day on 4chan fishing for replies than it is to actually get any work done in 3D.

Blender is just like any other software out there with its advantages and unique quirks, but generally speaking, if a modeling software has a basic toolbag (extruding, poly-cutting, etc.) it can get the job done. Studios tend to gravitate towards Maya because you're paying for a very robust support line and the assurance that, if all your custom, mission-critical plugins break in the middle of a project when Maya updates, you as a studio head can call Autodesk and they'll have a new custom version that fixes everything for you and still has all the new shiny toys included. You don't get that kind of assurance with Blender. That doesn't make Blender bad, it just means Blender has a more hobbyist focus as of this date.

I'd tell you to delete this thread but I think you can't do that, so I'll just settle for calling you and anybody that enters into a stupid argument in this pointless thread a retard.
>>
well said,
as yoda says
do or do not there is no try....
tools are tools and then again some people are tools
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>>605505
>>605508
>he thinks the client knows about 3D software to give a fuck
>he thinks the client knows about 3D and he simply wants his crappy render or movie about furniture done right

wow, what a shock.
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>>605508
>>605513
Just because you assholes understand some nuances doesn't mean everyone else does. This thread isn't for you pricks, it's for those who come here for help or a starting point.

I am glad to see my post got a reaction out of you cunts.
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>>605519
They can read the sticky or fuck off someplace else. Hand-holding and spoonfeeding new modelers "X SOFTWARE IS GREAT THE HATERS CAN FUCK OFF" is how these people succumb to software bias in the first place.
>>
Most clients don't care about what software you use. Very very rarely does it matter.
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>>605530
Why does helping someone need to be considered hand holding? People like you are what make art scenes into elitist clubs. Get your head out of your ass.
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>>605505
30 an hour seems low
300 minimum also also
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>>605540
This isn't true at all.
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>>605545
Pricing is an interesting topic. Would you like to provide some insight?
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>>605547
All depends on how long you've been working in the field. That $30/per hour minimum should be jumping up yearly even quarterly if the project is more complex. Wrangle lump sums to substantiate big software buys that enable more complexity at a quicker turnaround. The more complex the portfolio the more money you should be receiving. If you're estimating 300 dollar still renders on mockups with just blender if you upgrade to a more capable and production ready renderer who knows what your costing could be (especially if you buy a license)
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>>605542
You've made a thread with meme image of the month, assumes everyone who says Blender won't get you work is a "self absorbed cunt" who is trying to drag others down, calls a bunch of anons who came in to disambiguate your shit a bunch of cunts, pricks and elitists...

Who the fuck are you helping with this dumpster fire? You've failed at step one, your thread is a joke and impossible to take seriously. It is, in fact, so unabashedly close to being normal shitposting material on this board that you could flip it 180 and make it so, and I'd HAVE to believe that was your intention all along.

If you don't like the board, fine. Go back to where you're making 30 bones an hour and never return. Be happy.
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>>605505
you are a retard my dude. people memin blender because it's unsupported everywhere in the industry. every studio has optimized pipeline and gorillion of in-house scripts and plugins which are exclusively for max and maya. people here are aiming for a REAL JOB at a studio, not freelance shit, so because of that blender is not taken seriously.
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>>605540
>Very very rarely does it matter
absolute kek
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>>605578
imagine being this mad.
go back to plebbit
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>>605578
>this much butthurt

The Autocuck troll got rekt.
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>>605589
Well can you list some experiences where it has for you?
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>>605540
>>605784

>anything with animation
>client requests Maya files
95% of the time
for modeling it's mostly irrelevant, but as soon as there's some rigging/skinning involved, it's game over for anything non-autodesk

>rendering and marketing pieces
>client requests Vray or Arnold setup
75% of the time
good luck trying to convince anyone you'll deliver something botched with iray, MR, or Cycles

>texturing work
>client requests Substance file
50% of the time.. this is becoming the new standard for a lot of people

>game ready assets
>client requests Unity or Unreal setup
also 50% of the time

Most clients give a shit about softwares because they have their own pipelines and technical concerns.. things have to work seamlessly on their end and they want to be able to edit source files themselves if needed.
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>THIRTY BIG ONES (dollars)
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>>605792
This post is 100% garbage.
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Why would you use blender when you could pirate maya?
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>>605825
Why would you use Maya when you can pirate Modo?
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>>605809
This post is 100% in denial.
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>>605826

Modo is superb for modeling and shit for rigging and animation
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>>605829
You don't know what the person works with, so it is not smart to give blind advice on a 3D program he should be using.
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>>605505
>As long as you can get the end result a client is looking for, they won't give a shit if you do it with Blender
You've never been genuinely contracted. Your dad went to some company and asked them if they could help his son who's always depressed and obsessed with some useless piece of open source software.
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I see people are mentioning Modo and since nobody answered me in the other thread, I'll ask again - what is the state of Modo in the industry? Are there (enough) job positions which let you work with it? I've heard of some studios using it, but others probably still have their pipelines set in stone so hard that you just have to use Max or Maya, right? E.g. Naughty Dog exclusively uses Maya.
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>>605839
no one gives a shit where you model and unwrap your shit and modo is not great for anything but that
and yeah you will never end up in naughty or any other super sweaty studio so don't bother about fitting into super duper specialized pipeline
source: i listen to modo pros podcasts, they use modo, other people use other programs and no one cares. because those studios are either triple aaa outsource or indie.
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>>605848
What the fuck is this answer? Every post says a different thing on this board.

Also
>you will never end up in naughty or any other super sweaty studio so don't bother
How do you know that? Do you know me or have you seen my work? Not saying I could or would, but you're judging based on nothing.
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>>605809

Another Blendlet in denial. Truth hurts huh.
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>>605826

Because Modo shits for animation and rigging, nobody uses it for that. And besides, The Foundry will fuck you in the ass with a cactus.
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>>605851
>>605835
>>
This board has become one of the worst places to discuss 3D, so don't bother, OP.

Literally 9 out of 10 top threads are infested with arguments about software. When somebody needs an actual help though, usually nobody answers him. WIP thread has been extremely slow. There is almost nothing productive going on, no useful advice is being shared, no feedback, only constant insults and a few trolls that don't know when to stop. Some beginners lurk and then come here to ask if they made a mistake starting out with a "wrong program", some people are repeatedly spreading misinformation, and a lot of you are judgmental and tell people they will not succeed. This is just too much, I'm also starting to lose the motivation to continue pursuing 3D. If this is what also happens in the industry and among people in studios, I don't want to even be near them. I have yet to visit a place that is more negative than /3/. I don't know what happened in the past month, but it has never been worse here.
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>>605849
if you are invited to naughty it means you are so fucking good at 3d you will master maya in few months and fit in just right
your silly questions about "muh software how i will fit in..." indicate that you know nothing about 3d industry
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>>605861
I don't even have a year of an experience in 3D, of course I don't know much about 3D industry. That doesn't mean I won't get good some day. Do you tell everybody who is new that they won't gonna make it?
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>>605792
Except for the points on Maya animation files and setting things up for Arnold, everything else can be done with Blender as the pivot 3D suite.
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>>605836
9/10 for originality. Well troll’d.

t. Blender user.
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>>605858
>This is just too much, I'm also starting to lose the motivation to continue pursuing 3D.
Holy crap mate, just open a pseudonymous account on Polycount and post your work there. Don’t be dragged down by the drowned people of this board.
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>>605858
>I.T.T OP gets burned and samefags to make himself feel better
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>>605809
some anon asked
>can you list some experiences where it has for you?

well the post accurately represents what I deal with on a daily basis while working in a top-tier outsourcing company for AAA 3D content

if you wanna be a bitch about it, feel free to share your curriculum and rebuttals with us
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>>605865
kek those were the only two points potentially relevant to Blender
the other two refer to texturing softwares and game engines
you just played yourself friendo
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>>605890
Have you read what OP is about?
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>>605912
have you followed the conversation?
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Can we have janitors on /3/ yet?
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>>605917
This.
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>>605792
Ah I don't do animation. Most of my clients are product designers, engineers, arch viz, etc. - lots of stuff where the final deliverable is a still, a rendered animation, or just a model.
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>>605939
ah! in that case I guess it doesn't matter much to them then
i remember in my archviz days they didnt give a shit either
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>>605836
That is some serious projecting right there.
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>>605939
>>605940
And this is one of the big problems on this board. You jump to conclusions too fast. Stop sharing your "wisdom" to somebody if you don't even know what industry he works in.

>"hey guys I just started learning 3D with Blend..."
>"stop while you can and invest your time in a software which can actually get you a job one day..."
>"oh, I'm not planning to work in this industry, it's just for a hobby"
>"oh, in that case I guess it doesn't matter"

>"I'm thinking about getting into Modo"
>"Modo is good at modeling, but trash at rigging and animation, just use Maya..."
>"I'm only interested in modeling, though"
>"oh, in that case I guess it doesn't matter"

>"I use boolea..."
>"just stop, that method doesn't work in VFX..."
>but I'm only doing concept art"
>oh, in that case I guess it doesn't matter"

...

These are the actual conversations from the last 2 days, btw. Pointless arguments about software whenever possible.
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>>605942
true, true
but my original comment was a reply to >>605540 who was making some broad bullshit generalization...

also even though any software can do proper modeling, I absolutely cannot vouch for Blender when it comes to rendering. If this anon >>605939 can live with it, fine, but Cycles is probably the worst pick out there. The eternal software debate is cancer on /3/, but at the same time they are not all equal and don't all have the same purpose, so it's sometimes justified to jump on the (you) train.

a n y w a y
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Are you people really taking software war shit seriously?
You're participating in the equivalent of fucking console war threads on /v/. Ignore it like a sensible person and use whatever you want.
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Real talk, I just want to learn how to 3d model. If I learn to do so in blender, how hard is learning Maya?
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>>606038
For me, learning Blender after Max wasn't hard at all. I can't say with a 100% certainty how would it be switching from Blender to Maya, though. If you're even considering switching at some point, maybe it wouldn't be a bad idea to just start learning the fundamentals in Maya/Max, and then switch to Blender, Modo or whatever else you like, just so you can be sure. Because, Blender and Modo are newer and IMO feel a lot more modern and pleasant to work with, so it might feel horrible when you get into Maya/Max's workflow after getting used to those beauties. It's really a matter of preference, though, maybe you'll hate both of them but Maya will click perfectly with you. I started out with Max, there's a ton of beginner's tuts for it (Arrimus3D on YT), and I think it's one of the safest routes. Now I have no problems switching to any other software.

Anyway, just wanted to say that the one thing I really miss in other programs are separate layers like in Blender. I used the shit out of them. I don't even know if Maya and Max have them, and now I'm learning Modo, and while it does have them, they are like Photoshop's layers, so everything is still in the same scene and you can just hide/unhide them. But having separate workspaces for every layer was extremely useful. Idk, I realized that I really got used to Blender now, so I might be biased.

Really, you can't win, and knowing multiple programs just makes me salty because neither one of them is perfect and I'm never fully happy. Some of them always nail something the others don't, but at the same time lack in something else compared to the others.




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