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Is Modo any good? I never see anybody talk about it here.
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Try it yourself via the trial. Do you have to have everyone make decisions for you?
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>>604978
I also want to try it out, but don't want to buy it at this time either way. Afraid I'll like it so much I'll want to use it more, but won't be able to pirate it, because people here have been talking a lot about how it's tricky to do. Would anything really happened if some europoor downloaded it from cgpeers for hobby stuff? There are plenty of links there. Can't tell if that was the /3/ meme that Foundry will find you and send you threats, but you got me so scared that I didn't even want to think about this program.
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modo was great in like 2013-2014. Now its 2018 and they havent done anything
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>>604982
max havent done anything in ten years yet it's industry standard
>>604980
they send you death threats over nuke. and only to companies. get firewall, block shitty exe.
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It's better than Maya and Max, because it doesn't crash constantly, doesn't break your mesh, and has tools that actually work (looking at you, cut tool in Max that doesn't work if you move the camera).

That said, the only thing it has over Blender is rounded edge, and Blender is getting that soon.
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Modo is a mixed bag. Some things are nice but some also are stupid (like that annoying persistant workplane that you can't turn off). I've spent more than 2K on Modo plus upgrades and yet I keep using Blender instead.
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>>604959
It's fine, but the piracy protection is brutal and therefore has killed off a grassroots community of kids, students and amateurs.
I tried it for a while but it really offers nothing over Max.

It's kinda like a PC vs. Mac debate, where AutoDesk stuff is PC and Modo is Mac:
AutoDesk - ubiquitous, standardized, flawed, huge support/3rd party dev community.
Modo - niche, specialised, expensive, supposedly better in certain ways, smaller userbase / support / dev community.
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>>604994
>>Modo doesn't crash constantly
I had a version where the profile cut tool had a bug that caused the mesh you were working on to duplicate itself, and then freak out and crash every time. Modo crashes. All software crashes.

>>(looking at you, cut tool in Max that doesn't work if you move the camera).
Ha! Yeah.... this is fairly indefensible. I'm glad someone else shares my pain.
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>>604989
>they send you death threats over nuke
Jesus, tell me you're joking.

>>604994
>That said, the only thing it has over Blender is rounded edge
What about booleans? I always wanted to try doing something the Tor Frick Way tm, but I don't think bool tools in Blender work the same way, even with the Hard Ops.

>>>(looking at you, cut tool in Max that doesn't work if you move the camera).
>Ha! Yeah.... this is fairly indefensible. I'm glad someone else shares my pain.
Me three, that shit was hell.

There's no particular reason for me to jump to Modo, except maybe for bools and the fact people call it THE fastest modeling program (which I think Blender is for now, from my experience), so I wanted to try it out. Also, it seems nice it has texturing and other tools packed in it, like Blender. But if pirating is a pain and they are not supporting it properly anymore, I guess I don't even have to try it out then. Currently can't even install trial because my C drive is full, eh, prob just gonna delete it and forget about it...

The guy in another thread was right Autodesk not giving a fuck if you pirate since once you learn and get used to it, you'll probably be paying them at some point. Foundry lost another potential customer now.
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>>605030
The Boolean tools are pretty cool actually, but Zbrush 4R8 now has a really great Boolean system, so I use that when I'm inclined to use those methods.
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>>605030
Nah, bools work fine
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>>605030
modo's angry lawyers meme is exaggerated.
i mean, they had eugene puck as their featured artist at starting screen. and this russian dude has $15k worth of software on his pc and i highly doubt he has any licences. because it's his yearly pay in moscow.

seriously, just block .exe and stay out of public and don't post left and right MADE WITH MODO FUCK YOU FOUNDRY and no one will do anything to you.
and stay away from nuke.
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Just buy lightwave
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I tried it for a while. Overrated as shit. No direct curve to mesh, no knife tool, mesh ops are so unfriendly that I didn't even bother learning them. Animation and rigging is lacking. VFX is lacking.

You always have to create a layer per mesh, which is fine at first but can quickly become annoying. you'll often want to freeze your mesh before doing pretty much anything, except that each time you do it you have to open a menu to center the pivot on the object back again.
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>>605169
>no knife tool
stopped reading here. classical retard with 10 minutes into a thing saying "lmao so bad..."
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>>604959
Yes, it's amazing. Out of the box it's nothing special, it's what you turn it into and mold it to your liking. Hotkey everything, make sick macros, combine macros with scripts, possibilities are endless. The workflow speed gets insane.

They only crack down on companies and on Nuke. Cracking Modo is not hard at all lmao, and as with every pirated software block outgoing connections.

Honestly there is no point in asking this shit cause you need to use Modo full time for at least a month and customize it like a madman before you can truly see if you like it (you will).
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>>604959
its shit, just use blender
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>>605176
shut up faggot
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Just trying out Modo now. Won't gonna lie, feels like a waste of time learning all these programs over and over again, tried Maya last week as well. But it doesn't hurt to at least get some basic experience in them and see what works the best for me, I guess... For now I can just say that the modeling tools feel similar to Blender, and they are very fast.
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>>605458
It already managed to crash like Autocuck software, very niiiiice. Or maybe I'm such a brainlet I can't even use them properly, huh. Anyway, Blender still wins as the most stable program for me, it's just the way it is.
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>>605471
Somebody create a banner,

“‘A crash-free 3D suite? In MY computer?’ It’s more likely than you think!”
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Does anybody know why when I activate "advanced" viewport view (where you can turn on the AO and shadows), my shadows are really grainy and weird?

Also, I've been experiencing some lag when I do basic operations like extrude etc. This never happened in any program before so I'm surprised that Modo lags like this. Does some setting need to be changed?
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This shit is too good.
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>>605531
why senpai
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>>605532
I'm just going through some introductory video and I'm amazed by tons of small things which make working in the program faster and more pleasant. People say Blender is a black sheep of 3D software, but Modo is pretty unique as well. But also, it seems like if you master this, you'd be a literal god.

https://www.youtube.com/watch?v=lT2SLh7LZn0

Btw, just figured out that it even has a tube tool so you can make tubes and wires instantly, while I had to spend a few minutes setting everything up in other programs.

Also, those tabs on top are super neat, unwrapping tools also look pretty cool. It can color in red the overlapping parts, or color from green to red areas which are distorted. It can unwrap based on selected edges, and it already automatically unwraps every new object for you. Then in the topology tab, if I got it correctly, it freezes the objects in the scene and you can immediately just start drawing new geometry on them, great for retopology. All these things require some time of setting everything up in other programs. And everything feels so interactive and just... It's hard to explain it like this, as somebody said, you really need to try it out for yourself.

Won't judge too early though, but it's really fun for now.
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>>605533
i wouldnt use that if i wanted to get into the industry.
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>>605534
I don't know if pros like Tor Frick are also using in on their day jobs or not, but you could always use something else for personal projects... Learning a new software (to a level that you can start creating things with it) is trivial.
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>>605535
Tor is a scrub and a rip off. Literally every image at the top showcase bar on blenderartists is more original than whatever thing he is ripping off this week
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>>605536
Irrelevant to the discussion.
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>>605537
you brought Tor into this faggot
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Best in class modeling tools. Easy to use renderer that puts out good images. Not as extended as Max and other software but very good right out of the box. Lots of well thought interface tools, baking is a beaut. I highly recommend it, I use Max for my day job but Modo for all my freelance work. Oh and the UV tools are amazing in Modo.
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>>605538
Yes, as an example of a pro who uses Modo that you can look up on youtube and because I could only remember his name at the time. You started critizing his personal style which has nothing to do with modo.

Don't act stupid, you're not that stupid.
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How popular is Modo in game industry and how popular is it in film industry? I'm reading that more and more studios are adopting it. I know that MachineGames and Ubisoft Massive employees are able to use it on their jobs.
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>>605533
It seems like Blender with a UI skin. Looks comfy. I'll have to try it.
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>>605616
Yeah, just keep in mind that it will take a bit to get used to it. To me it feels like some mix of Maya and Blender atm.
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>>605597
most studios that are making money allow you to use whatever you are most efficient at as long as the license for the software you want isn't too expensive. Modo is pretty cheap in comparision to maya and max so that's not a problem most of the time.
Modo is pretty popular among modelers for games because of the speed you can do box modeling in it. Rigging and animation i would on the other hand not do in modo if i had a choice.
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I can't figure out booleans in Modo at all. Everything I search on YT talks about MeshFusion and MOP booleans, and not a single video explains it and shows it from scratch. Can't even make a basic subtraction.
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>>605597

Many modelers are using Modo in big studios. It's becoming increasingly popular (it became more popular in barely 5 years than blender in nearly 2 decades). However it's not really used in film as it's rigging and animating tools are shit (no spline IKs for exemple).
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>>605894
Studios don't use multiple programs then? If modelers prefer Modo, why wouldn't they use that, while animators use Maya?
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How can I send a mesh to another layer?
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>>606631
Bumb. Modo chads, where you at?

Also, I'm trying to find Seneca's quick bools script but can't. Should I try MOP booleans? Just something for which I don't have to have 2 separate layers to use booleans. God bless Blendah's hard ops addon.
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>>607261
ctrl+x = ctrl + v or select both and right click merge
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How can it be that more studios accept Modo than Blender? The Modo community feels tiny, I'm surprised by the lack of tutorials and talk on the forums, yet somehow everyone who mentions it says it's a godlike program. Why don't more people use it, then? It seems that Modo is in such a weird position atm.
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>>607480
Modo was god tier in 2011-2013 but then Boolean modelling took over and it became useless and awkward
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>>607480
Paid > Free.

/cynicism.
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>>607481
What?
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>>607498
It's true. People who use modo cry every night thinking about how they should just switch programs
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>>607498
Oh, you're THAT guy. Nvm.
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>>607481
Um...modo has some of the most advanced boolean tech in the industry using Mesh Fusion.
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>>607526
How does it compare to Hard Ops in Blender? I'm only using basic boolean cutouts and for that I don't see any difference.
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>>607527
there is no difference. He just wants you to buy in
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im already learning cinema 4D and blender dont put another new program at my fucking face
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>>607529
delet this
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>>607529
>>607527
I don't know, I've never used Hard Ops.

I do know that Mesh Fusion works with Sub-D meshes and produces acceptable results afterwards. That alone is enough for me. Intersecting two arbitrary sub-D meshes is amazing.
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>>607527

Hard Ops are little bit better.
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>>607527
It doesn't.
Mesh Fusion works with Sub-D meshes.
Hard OP's doesn't. Its just normal Boleans.
>>607529
You obviously don't know shit.
>>607594
How can it be better if it doesn't do the same thing?
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>start learning modo
>starts in three seconds vs. a minute of loading time of 3ds max
>different workspaces for each type of job, everything is sleek as fuck
>fully customizable intefrace
>fast as fuck box modeling, modo gives zero shits about "inappropriate" geometry, you just do whatever the fuck you want and clean it up later, "fuck the 3d police" the program
>booleans on par with zbrush
>great UV tools and you can make them on par with uvlayout if you are not lazy
>decent rendering solution, a fucking PBR viewport
>you can easily bake any shit you want without suffering
>you can bake fucking round edge => fuck useless high poly meshes
get your fat ass up and learn fucking modo you dumb niggers
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>>607753
its not cool
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>>607753
i love the idea of custom workspaces, its very convenient
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>>607753
Yes, this. I recommend everyone to try it out, it's absolutely great. Honestly, after working with Blender and especially now when working with Modo, Max and Maya disgust me even more.
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>>607812
I just uninstalled Maya 2018 last night, feels gr8 to finally be totally flozz
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Guys I legit have Modo 4. Should I upgrade?
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>>607824

Only if you need rigging, animation with skeletal deformations, simulations, or anything else that got added in the last 7 major versions.

FFS, man. What are you even doing?
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>>604994
has blender just gotten that much better or is it you already know all of blenders bullshit so that curve is nothing to you anymore?
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>>605896
hollywood isnt box modeling.

there is sculpting, scaling the shit back, and that's all doable in zbrush, what little box modeling work there is to do can also be accomplished in almost any other tool they already have/use that its a why bother.
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>>608267
Who is talking about Hollywood?
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>>608269
ok, in film.
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Am I crazy or I can't find good Modo renders, like, anywhere? Cycles looks like a Hollywood standard compared to the Modo stuff I see on ArtStation.
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>>608975

Modo's renderer looks kinda cold and sad. You can find most render at the foundry's website.
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If I was starting over again I would just choose Houdini
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>>610751
>Houdini as main app (for everything)

I like it for the dynamics/sims, but for more than that..I'd rather twist my balls off.




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