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What is the absolute state of SFM r34? Blender is the new meme but Is it even worth learning Blender for porn? I have seen SFM stuff that looked really impressive and the best in the business use it still.
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>>604716
With Blender you can’t porn easily; too much to learn, too much to do. As with any full 3D package, results will be better than with SFM, but you have to apply yourself.

Which may very well be a reason to try it. Not only to satisfy your fantasies, but to also get a job in the end.
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>>604716
SFM is so over-saturated that many people started going for other complex software in favor of mainly better rendering engines.
And I say that because I have yet to see people actually using advanced rigs and other features missing from sfm.

Similar situation is actually happening within MMD community. I see people switching to Blender and C4D.

The fact that those programs require technical skills and most of those people are "animators" with barely any knowledge of 3d serves as a great filter, where lazy people stay in their comfort zone and don't progress.

It's the reason why many people make the same content that was made years ago. They are not new, they just don't advance and change with times.

The difference between SFM and MMD here is that SFM community doesn't share their animation files as much, which forced people to get more decent at animating. Most of MMD content is same motions, with some editing camera movement, and majority of people focuses on switching assets and pre-made vfx. MMD became so noob friendly in a way, that standards became too low, and people don't develop.
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>>604741
>serves as a great filter, where lazy people stay in their comfort zone and don't progress.
>It's the reason why many people make the same content that was made years ago. They are not new, they just don't advance and change with times.

Fuck anon you just described me. I've got better at zbrushing my characters, posing, expressions and camerawork but I'm still making the same old shit I was making 2 years ago.
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It's going to be work switching to Blender, but it's well worth the effort.
In terms of animating, everything you learned from SFM carries over.
Learning Blender means you'll probably learn more about the fundamentals of 3D, which will make you a better artist, and also (potentially) let you make your own assets such as clothes, props, even characters eventually (if you stick with it).

Also, anything you learn in Blender is going to carry over to Maya or Max or Modo or C4D, if you decide to switch again or that you don't like Blender but think you've put too much time into it already to switch (sunk cost fallacy).
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>>604745
Now that you realize it, you can start to change it.

Go do a tutorial or project totally out side your comfort realm, some subject matter you'd normally never do, with challenges you'd normally never attempt.
You'll fail a lot and struggle, but that's the essence of growth and learning.
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>>604741

This.

Also because SFM is an absolute dead-end at this point because Source Engine is a zombie POS that is absolutely stupid to learn in 2018. Source engine literally has the absolute worst modelling workflow imaginable and requires various plugins and tons of wasted hours learning its stupid quirks, QC code and absurd map & material system.

I played with SFM a bit years ago but came to the conclusion that i could learn and animate better in a 3D program and have better transferable skills learning that than learning how to use a tower of ductape that has been tacked together since 2003.

TL;DR: making custom content for source is a waste of time
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>>604716
I honestly wouldn't bother right now. People using SFM make a shitton of money still and the porn is good enough.
I watch some r34 SFMs and checked the Blender ones but honestly have to say most of the Blender ones looked weird. I know a lot of work went into that but I'm just not really feeling it.
However it works really well for overwatch characters because they already look like... you know, how everything in Blender looks. Not sure how to describe it but it is really easy to recognize.
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>>604758
I'm going to GUESS what you're referring to is the use of subsurf scattering.
Overwatch cinematics have all their characters with SSS tuned up to make the characters look almost waxy or porcelain like. Blender's SSS is pretty hard to use well and people have a tendency to leave it at roughly the defaults.
The other mistake I see people do in Blender, r34 or not, is to rely on the default World settings for lighting. That creates a flat diffuse light setup like you'd use for an autopsy; it does not look good and flattens out any reflective, glossy, or metallic materials in the scene.

Is that what you're talking about? Although I get the impression you are just starting out in 3D and don't yet have the vocabulary to talk in a precise or descriptive way about the technical aspects of any given scene.
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I'm still baffled that a "business" exists for this stuff.
Bunch of people who don't really know what they're doing fucking around making porn in tf2 video production software, with models they didn't even make, and people are paying them 4k+ a month to do it.

It's crazy.
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>>604840
It still takes a lot of time to do it and most people are too lazy and are even too lazy to learn how to do it.
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>>604840
I started New Year's 2018 and already have 50 followers, doing degenerate fetish work also improves the chance of people being willing to support you because they are not capable of much more than drooling and jerking off. Not saying I'm not a degenerate ofc
>>604844
Yeah animations take time no matter what and time is money, if that is what you are after. I would say that using Blender to make r34 dollarydoos is holding yourself back because you are slower but people still pay you monthly even if you didn't release shit in months kek.
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>>604850
post website, i'm curious
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>>604840
>I'm still baffled that a "business" exists for this stuff.
I'm not really, as other dudes mentioned, it takes time some people just don't have because of their jobs and other hobbies so they rather support people that make animations with their favorite characters.

Also the number of people that go full ADHD after trying SFM for 10 seconds and quit instantly because did not manage to create a perfect scene in record time is not to be underestimated. They expect there to be some kind of "make em fug lmao" button and didn't think it takes work and some learning.
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I'm a blender modeler and animator. NOT a good one, I make 18+ scenes of all spectrums. And I try to share all my scenes, models and anything else I make.

I don't know any place that allows to share full scenes, so I can't really just distribute those.

I also ask other blender animators if they have any tips and tricks for the nsfw scene that I could share with others, Very rarely people like to share so I try to find tools that could help.
I also usually try to teach users from sfm to blender and get them going. but, I'm a shit teacher and never actually got anyone to stay in blender. But I got some to edit some meshes and get the foot in the water.

So I feel blender has this knowledge overload. People just want to animate, when the model isn't rigged, there isn't any textures, or its just a sculpt and can't be animated without hours of render time.
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>>604855
>"make em fug lmao" button
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>>604855
SHIIIET SON
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>>604855
I downloaded some program for a friend of mine because he wrote a book or something and wanted to animate a scene from it. Then he started it up, realized to actually have the models you would have to make said models and to animate it you would actually have to learn to animate, then he dropped it
What the fuck did he even expect? A mind readind app that just brings it to life instantly?
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>>604716
If all you care about is animating porn, I am not sure learning Blender is worth the trouble. If you can get really good at Blender you can make it look more realistic but is that even the point? I thought people want their characters to look in their animated porn the way they look ingame and not completely different.
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>>604716
The best in the business use maya, c4d or blender.
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Right now Blender cant render realtime.
Raytracing porn videos will take ages unless you own a 20gpu render farm.

SOON blender will get a eevee realtime renderer that is fucking super dank and you will be able to render super good videos in realtime in Blender.

ALSO
Why the fuck use Source when Unreal Engine exists?
Blueprints and shit are SUPER EASY
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>>605182
Does anyone actually use UE for animation?
You would still need to do everything in other software and then I guess render in UE, but does anyone actually do that? It's a game engine, not animation software.
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>>605204
UE has its own animation tools and everything
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>>605222
Really? I thought people would just animate e.g. walk cycle in other programs and import fbx to UE.

Can you use more complex rigs, than the default UE rig?

Does getting decent looking renders require any coding knowledge? What about non-photorealistic rendering?
I'm asking because you seem to know UE.
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>>605226
Whoops my bad.
Looks like you would need to animate outside of UE and then edit and compose inside the ue

>coding knowledge?
Nope, just fuckery with nodes
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>>605177
SelfDrillingSMS makes the best porn and he uses SFM.
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>>605182
>Right now Blender cant render realtime.

Yes it can, it's just that nobody uses it. The OpenGL viewport is realtime and you can render it out either by clicking the Render button in the info header and selecting one of the OpenGL render options or by clicking one of the two icons in the 3d viewport header (the camera icon and the one next to it).
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>>605235
>Loli
Do we need to have a talk?
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>>605235
>SelfDrillingSMS
I hope he dies in a fire
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>>605238
Why?
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>>605237
H-haha I was just refering to the animation quality hehe
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>>605239
Lolifags don't deserve to live
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>>605242
I sometimes forget how big the difference in normie levels is between boards
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>>605226
I haven’t tried this, but you can import Alembic into UE4 and have complex animations. There are at least a couple videos on Youtube showcasing it.

UE4 also has a cinematics editor, capable enough with imported animations.
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>>605236
As someone that primarily deals with the OpenGL Viewport in Blender, it's absolute garbage for getting decent work done.


>The material system is tied to that ancient Internal Renderer that nobody bothers to use.
>It can't into transparencies due to the various graphical glitches that occur due to Z-sorting issue unless you use the limited Clip Alpha.
>The only recent additions to the Viewport is DOF (camera only), SSAO, and limited Environment Lighting (lighting only based on Sky Color settings, stuff that could be achieved with Hemi Lamps).

I can't even believe they intended to make a game engine out of that garbage viewport. Eevee can't come soon.
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>>605177
Not as far as the r34 business goes. No idea why they do this to themselves, it requires so much more work than SFM and honestly most of it still looks worse in a weird way. Like made of wax, like some other anon said here.
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>render something in sfm
>takes 5 minutes
>render a 7 seconds animation on 1600x900 with 32 samples and simplify option
>takes one hour to render
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>>605332
when EEVEE is out you will be able to render 1 minute video in like 3-5 minutes with absolute crazy shit graphics set and SSS, screen space reflections etc

go try the alpha build, its unstable AF but is fun to play with
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>>605234
yeah, that's what I thought. I know newest Dragon Quest is made in UE
https://www.youtube.com/watch?v=XEZhviSCB-0

But i'm pretty sure I could get that look in Blender and Nuke, so I am probably going to stick with the more familiar software.

UE is mainly for making games, so I guess trying to force it to make animations would not be a good thing, but if someone can prove me wrong, then I am all ears.
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>>605235

>SelfDrillingSMS makes the best porn
Preach it

https://rule34hentai.net/post/view/296772

(not loli)
Try to do that in Blender and finish it before 2020.
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>>607153
Damn, that’s great.

But anyway, I refer to >>605366. Animating is what takes the most work and time; with Eevee, rendering times will be negligible in comparison.
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>>604741
How does Cinema 4D character animation/rigging compare to SFM/Maya? The latter seem to have similar animation workflow.
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>>605332
>this took 10 fucking hours to render
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>>607253
Maya is king. C4d's character tools cannot be taken seriously. They are good enough for simple stuff, but anything more complex and C4d shits the bed.
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>>607263
fuck, off to torrenting and learning it then

rip effort
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>>607257
totally worth it /sarcasm
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>>604840
People are ready to pay to see their favorite characters fucking. That's something we've known for decades. Why is it baffling to you?
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>>604752
this
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>>607284
Decades? I honestly thought this character-porn phenomenon was no more recent than the popularization of the Internet. Naïve, I am, then.
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>>607342
It used to be drawings I guess
People still pay for that too
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>>607284
Time to crack out Maya and start working on Splatoon lewds then
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>>605332
>this took 32 hours to render
>still noise
>dood just use a render farm!
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>>608725
Honestly, I don't see why more of you don't just use UE4. I've seen better archviz than this in UE4. Now you're fapping to Eevee and can't wait for it to release, when you have good free realtime options already available. Hell, even Unity is pretty nice now.
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>>607342
> I honestly thought this character-porn phenomenon was no more recent than the popularization of the Internet.
Before the internet, people (westerners, not just nips) sold what was essentially rule34 drawings and illustrations at conventions and shit
Nevermind things like the Betty Boop cheesecake comics that made the rounds during world war 2

People have an emotional attachments to fictional characters (see: religion)
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>>608731
And a tip for you m'lady.
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how do you animate the genitals interacting with eachother etc? is there any tutorial for this?
using blender
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>>604716
Still better than Blender (If you want to animate porn only, nothing else)
Also on blender, only Overwatch models exists.




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