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>>
/thread
>>
You still can't simply copy over the weight painting from one bone to the mirrored one on the other side with one or two clicks. You have to go through lots of steps to achieve this.
>>
>>603998
A real power user naturally writes his own Python script for this.
>>
>>603999
>Wasting time (money) on simple things that other packages come with naturally
That's EXACTLY the reason why most professionals don't use it yet.
>>
>>604001
If you Google it, someone has probably already written one. I can find several, but I'm not really sure if they do what was asked. And it doesn't seem too hard to do with the UI-either:

https://blender.stackexchange.com/questions/44882/how-to-mirror-copy-existing-vertex-weights
>>
>>603996

yeah, that's true, but why did you have to phrase it in such yoda-like fashion?
>>
>>604004
The point isn't that it can't be done with minimal effort, it's that it should be natively supported
>>
>>604008
I mean, it kinda forces you to work the right way (in this case having your bone painting mirrored from the start) but it's still annoying if you fuck up. In that case you only have the choice of going through a dozen steps to get the painting over or just do the painting for that bone again (which is usually faster).

There are still lots of cases in which it lacks simple things but to be honest it became a TON better in the last couple years so things are looking good, especially considering their budget and manpower compared to the big players.
>>
PS like Image layers when painting.
But there are some plugins for that in work.
>>
>>604009
Blender isn't bad. It's just fine, and good in talented hands.

That doesn't make it a great package overall. Similar to linux, the nature of doing things is a barrier to entry.
>>
Blender is jack of all trades, but master of none. Is that so hard to understand? Blender houses everything a studio needs to create AAA content for free. It's Blender's main characteristic - it's free. It gives you sculpting, hard surface modeling, rendering, texturing, rigging, animating, etc. tools for free.
Obviously, it's no match for specialised programs like Zbrush, that has been pioneer or sculpting from the start and is till today.
Obviously, it's no match for specialised progs like Arnold, or Substance Painter. It's all obvious - you're stacking a company that perks up mainly just one function with foundation that works on all that is to work on.

Like, fucking seriously kill yourself if you don't understand it.
>>
>>604013
this thread is actually quite okay compared to the usual "blendurr is jus shit xDD".
this way fags are actually encouraged to state what they're missing. if it's literally nothing it just proves that they're fags shitposting about blender the whole time.
>>
>>603996
Here's the deal with blender...it's powerful and it's free. However, I can't stand the UI. After experiencing Lightwave I just can't go back to Blender (or Maya unless it's work related)
>>
fuck. This shittposting of the same broken record shit is getting fucking tiring. Aren't you guy's tired of this? This board is so boring now. All of 4chinz is just so boring with this shit. Fuck.
>>
>>603996
Okay...im honestly always torn and confused as fuck at the end of these threads. I finally buckled down the other day and did a few tutorials of blender, went on cg peers and got a shitton of tuts, and I'm doing okay but when I come on here, my mind becomes confused. I really like blender, and I'm just using it as a quick and dirty vfx part of pipeline. I also use c4d and AE. I see nothing wrong in blender. Every program has it's strengths and weaknesses.
>>
>>604007

KEK
>>
>>604021
/fuck
>>
>>604022
>I see nothing wrong in blender. Every program has it's strengths and weaknesses.
And that's where you're actually absolutely right. It's fine for what it is but if you stay on this board for a while you realize that 90% of its base are talentlesshacks and have nothing better to do than complain rather than getting shit done.
Don't let that shit phase you.
>>
>>603998
delete vertex group you want to mirror to
select opposite group
copy
mirror vertex group
rename
>>
there is one thing I've found it's missing compared to other things, local blend shapes.
>>
>>603996
Even though I've been using this program for over a decade at this point (that's right, point and laugh). I'm only now just figuring out how some of the tools work, and I'm still in the dark about other functions and tools (like the rigging tools, but I suck that it regardless).

That alone should go to show that Blender's UI is fundamentally broken as it is. The idea of shortcut keys is good, if a bit slipshod, though.
>>
>>604004
>I can find several, but I'm not really sure if they do what was asked.
So you're saying that you still need to waste time (money) on making sure that the package works to a level which is OOTB for other packages?
>>
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>>604049
It's the case like with most software free of charge. If all you have time (unemployed), it's fine. If the software is up to the task and you're LUCKY that the things you work on aren't complex and usually the same stuff, then it can also work out nicely.

But fucking hell. If you're depending on the tool, need to do shit quickly (time=money) and you need to be versatile you're constantly running into problems where you have to spend time looking up things or do constant workarounds to reach your goal.

As I said, in more and more cases (thanks to constant developing) it CAN work out fine but if you actually make money with your 3D work often times you you lose more money with the constant delays than you saved by using the free alternative.
On top of that, with paid software you have a direct helpline while with the free stuff you have to rely on constant googling.
Also a reason why many people (who get laughed at on /3/) actually pay money for in-depth tutorials. For the money they can get exactly the knowledge they need quickly and also get help from the tutor.
>>
What is the purpose of this thread? There are surely no Blender developers reading this dead board who can do something about these issues.

You're just having a pointless circle-jerk.
>>
>People complaining about this thread being yet another blender thread
This thread isn't for shitting on blender or saying it's literally god's gift to man.
Seems to me what OP was trying to do was make a "wishlist" thread for blender. Is that so bad?

The ability to copy UV islands and paste them on duplicates would be nice. I don't think blender can do that by default yet, though I think the newly released tex tools can.
Would be nice if we could get those included by default in 2.8
>>
>>604058
>People aren't allowed to talk about things they have no power over
I guess we might as well just delete half of 4chan then.
>>
>ITT: Functionality Blender still lacks

alright ill bite

first thing they have to fix is the FBX exporter.
i can get by without it, but everytime you make a none-armature animation it completely breaks apart in a game engine.
yes, i understand that transformations are proprietary to each 3d engine but it would nice if there would be a direct pipeline to game engines.
(btw there is a way to fix this, but you cant go back and fix it if the animation is done)

secondly is the baking feature, its embarrassing to the point they have to axe it.

third, they have to fix the texture stack in internal. if you create a texture slot then point out there is a texture missing, don't display it like there is already new texture in place.

other than that working in blender is great if you take the time to learn it.
>>
- Make the cloth and hair systems more bearable to deal with.
_____-The shape cut function for the hair particle edit system is broken.
_____-I find that the hair system is generally very unintuitive to work with even compared with other blender functions so massive amounts of experimentation is needed.
_____-if the particles are objects then have a function to process said objects to fix clipping and collisions.
_____-why the fuck does B-spine hair detach from the root? It seems like it should be simple for the dev team to fix.
_____-unrealistic cloth deformation is another issue but 2.8 is addressing them
_____-Possibly add a separate work space for clothing design much like how there is a separate particle system editing. With features stolen from Marvelous designer.

- Multires sculpting occasionally produces glitch spikes if you make loop cuts and addition of vertices in edit mode and that needs to be fixed

- general improvements to performance when dealing with massive vert counts would be really nice if it's even possible

- I would also like general improvements to sculpting namely the ability to add layers like Zbrush. Also more brushes.

- auto-retopology (but this could be difficult to implement. Zbrush has this function but I don't know how good it is.)

- Speaking of sculpting, make the program more tablet friendly much like photoshop and other digital painting programs (if such a function exists already let me know)

-Rig switches like in Maya (I don't actually know what they're called). The only way to do this in Blender is the use of Drivers from what I know
>>
>>604080
That was just for character stuff mostly. Now keep in mind solutions to these problems might already exist and I just don't know what they are.

For hard surface stuff that fact that Booltools and Hardops addon has to exist probably says something about a lack of features. I would also like Blender to have the ability to show me the dimensions of objects in the view port.
>>
>>604074
What's the issue with baking? It has worked fine for me.

Blender internal renderer is probably going away in 2.8 and replaced with Eevee, so texture stack will go away too. This can cause some challenges in material exports, node based materials can be tricky to massage into something useful.
>>
>>604084
I'm not the guy but the fact that you have to switch back and forth for different types of baking is stupid. I have to use Blender internal for Displacement bake but Cycles for Normal? Just put everything into cycles.

That also reminds me that you can't do certain types of baking if you have multiple materials on the same mesh unless you have an image texture node for each and every one. That took me weeks to figure out since the solution was not on the internet.
>>
I'm on a roll.

Add more procedural texture nodes. I've seen people try to make basic materials and their node setup looked like a jungle. People like to show that off because it looks complicated and impressive but to me it shows just how weak Blender is with regards to creating basic procedural materials.
>>
>>604084
>What's the issue with baking? It has worked fine for me.

lol are you for real?

lets start with the basic things.
every thing in blender that you want to bake, is baked differently.
normals are baked differently from light, displacement is baked differently from normals.
some process require you to select objects, other require you to select nodes, other require you to have certain things ready at the viewport, some things require you to open 2 windows and have your UV's selected
there is no instructions on how to bake anything. the most easy way to bake things is from multiresolution but every other thing is completely different.
i recommend having x-normal style of menu, that way you won't have to setup 12 different things before baking
>>
>>604047
>Using Blender for over a decade
>Doesn’t know how to rig
>Problem must be Blender’s UI

Yeah m8, sure.
>>
>>604104
This.
>>
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>>604083
>I would also like Blender to have the ability to show me the dimensions of objects in the view port.

Maybe this works for you?

There’s also an addon I recall, for archviz purposes, that helps to show dimensions. Archipack, I believe.
>>
>>603998
>one-click solutions
Adding one-click solutions for every conceivable action, nets you a clusterfuck of a UI. This feature is something that would only count as bloat for me and everyone else who knows to turn on mirror before painting.

>>604047
Really? I leaned rigging + animation using a single video i found on youtube. Didn't take more than 10 minutes to get started. I've even taught others how to do it, without much effort.

>>604059
You can use the Data Transfer modifier to transfer UV sets from one model to another. They don't even have to match topology. You can combine this with vertex groups to only transfer partial UVs. I know this isn't as simple an approach as copy/paste, but it is much more flexible.

>>604074
The FBX format was licensed by Autodesk specifically to fuck with blender. By pushing it as a standard under an incompatible license you are effectively pushing blender out of the game. Luckily there are a ton of other formats to go by, including .blend, if you're working in Unity.


I'm a game dev. The only things i miss when working in Blender is native .sbsar support (not gonna happen as long as .sbsar is closed-source) and vertex normal tools (in development. probably coming 2.81)
>>
>>604123
pls teach facial rigging. the mouth makes me wanna die
>>
>>604109
This is also another reason for this thread.
If someone knows about a feature that you don't, you might help fellow anons.
>>604123
>You can use the Data Transfer modifier to transfer UV sets from one model to another
>You can combine this with vertex groups to only transfer partial UVs
That would work. Thanks for that.
Gives me some ideas how to make working with UVs a lot less painful as a whole.
>>
shrinkwrap and terrain tools could be better. Its rather painful to make complex roads on terrain. Or mb i just succ
>>
>>604144
blender have built-in addons for terrain

>>604123
unity converts .blend to .fbx
>>
>>604148
It's amazing how many people here speak with heavy misinformation and a heavy sense of pride, even when wrong.

Keep fighting the good fight at calling out their shit.
>>
>>604133
I use blend shapes for facial animations. Much easier than working with tiny bones. You can get very far if you just map out A E I O U and Y.

>>604134
I use Data Transfer a lot. Also good for transferring normals, bone weights, vertex colors etc.

>>604148
Technically no. Unity hooks into blender and asks blender to export the fbx as an invisible background process. That's why you need blender installed in order to use this feature.
>>
>>603999
I've used blender for at least 10 years now. I know how to do this but that's a horse shit answer.

imo, blender physics suck balls. Im restricted to working on certain kinds of projects because I know the phyisics wont look anywhere near as good as what the rest of the industry is able to do. Water simulation sucks donkey dick for example.
>>
>>604148

He never said there weren't terrain tools, he said "They - could - be - better"
>>
>>604157
yeah, I actually agree with this
I was recently trying to simulate something in BGE but Bullet is impossible to properly control. I ended up writing my own physics engine in python by calling "applyMovement()" a bunch of times
even though it was easier than using Bullet, this is pretty basic shit that I shouldn't have to do on my own
>>
>>604052
Are you implying trash like Maya saves you time?
Maya crashes all the time, has slow startup, shit scroll-list based UI, almost no hotkeys, retarded UV tools, and worst of all: A click'n'drag-based movement system which always demands 2-5 clicks more than Blender for every basic operation.
The main thing Blender does well, is speed and efficiency.
>>
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>>604271
>Maya crashes all the time, has slow startup, shit scroll-list based UI, almost no hotkeys, retarded UV tools, and worst of all: A click'n'drag-based movement system which always demands 2-5 clicks more than Blender for every basic operation.
>>
>>604272
Sweet argument, basketball american
>>
>>604273
>basketball american
sides have hereby left the premises
>>
>>604271
Blender is fast and efficient at not letting you have a job and wasting your time and effort.
>>
>>604148
>built-in addons
Anything built into Blender, including Blender iself is low quality, bugged and useless.
>>
what a useless board this has become. I like how all the people that talk shit here have absolutely nothing to back up their shit. Just like 90% of the people you meet irl. Everyone is big talk and no game.
>>
>>604104
The problem is the math in Blender's skeleton system is broken and they know it. It only kinda sorta works if you import stuff pre-made in Maya, which is what they do at the Blender Foundation anyway.
>>
>>604298
There is nothing to back up the assertion that Blender is good at anything either, ont he contrary there is evidence that Blender is extremely good at not letting you have any job if it's in your portfolio.
>>
>>604296
>>604297
>>604299
>>604300
Imagine being as autistic as this shitposting retard.
>>
>>604297
The cat's out of the bag, Mr. Turner
>>
>>604301

Imagine being a butthurt blendlet
>>
>>604300
Studios don't give a shit what you modeled in as long as it looks good and you can do it fast.

Unless custom tools are involved, chances are a studio won't care if you model your stuff in Blender, and export it to their package (as long as it fits in their pipeline). In the few cases where a specific modeling package will be mandatory (i.e. a LD needing to use a tool written only for Max), they'll have to train all their hires to use Max, not only Blender artists.
>>
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>mfw Mayafags actually think that they have a chance of gaining employment
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>>604304
>>604301

thanks for proving my point
>>
>>604301
It’s just a guy trolling the board on his free time. Nothing out of the ordinary.
>>
>>604123
>Really? I leaned rigging + animation using a single video i found on youtube. Didn't take more than 10 minutes to get started. I've even taught others how to do it, without much effort.
I won't beat around the bush, rigging is FAR from my forte, especially when it comes to mechanical objects and shapekeys. Weight painting is also a huge sore spot for me, especially when it comes to the thighs, legs and face.
>>
This thread started out pretty well, until about halfway through it just went to shit. Can we get back to making valid points and discussing constructively? That's way more fun than throwing turds at eachother.
>>
>>604306
You've never had any contact with a studio and you're misleading people.
Studios, all of them, do care a lot what you use because it has to fit into their preferred workflow or it's useless to them. Blender fits right into the garbage bin and nowhere else.
>>
>>604369
Does this mean that artistic merit is so irrelevant in this field that no matter how good of an artist you are, you'll get ignored if you use Blender?
>>
>>604271
It may be ridiculous to you, but I got so used to Blender's way of moving, rotating and extruding with a press of the button and move of the mouse, that I have a really hard time going back to 3ds Max. I tried everything, set up shortcuts, but I still have to at least click on the arrow to move it around, or e.g. I have to click and pull the face to the opposite direction in order to extrude. And that is the fastest way of doing it in this software, and I can't stand it, because it feels so unintuitive and I'm doing my work much slower.

I wonder if Maya, Modo or some other (used in the industry) program works similarly to Blender, so I can try switching to that. It's may seem like a small thing, but it's like 90% of modeling, and so it gets really annoying once you try Blender. Like somebody once said on /3/, with Max/Maya, I feel like there is a layer between me and a model, while in Blender it feels so natural and responsive.
>>
>>604369
If you can use Blender it takes you one day to learn Maya, you dumb faggot. It's not that different, Maya is just slower and more messy.
>>
>>604390
Nope, Blender's system is unique. It's pretty crazy that no other software companies have copied it yet, because it really extremely much more efficient.
>>
>>604392
It's called common sense.
>>
>>604394
It's called living in the past, Anon.
>>
>>604394
Why wouldn't you like to have more ways of doing a thing so everyone can use what he prefers? In Blender, you can also just use gizmo and type in the amount of units you want to extrude/scale/whatever as well if you want. Why do you have to be like that?
>>
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>>604395
>>604397
Enjoy your plebware while I make fat stacks with my industry standard software.
>>
>>604391
This. Maya is like the Java of 3D: easy to learn, easily taught in schools, and so widely used (in great part due to the previous facts) that it is also easy (aka cheap) for businesses to find replaceable workers who know how to use it.
>>
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>>603996
Does anyone else here absolutely love the Blender Compositor? Seems like it doesn't get enough love.
>>
>>604411
I don't know, I don't find these posts funny anymore. It's just really annoying and uncreative.
>>
>>604419
Must go perfectly with your portfolio then. Remember anon, pajeets and zerglings do it faster and cheaper than you.
>>
>>604418
What a shitload of fuck.
>>
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>>604411
>>604427
>using maya/C4d
>skilled labor
>>
>>604427
>Remember anon, pajeets and zerglings do it faster and cheaper than you.

>implying you aren't pajeet
you show all the signs for a pajeet poster
bad memes,stale humor and obsession with money
>>
Blender lacks any functionality, but it has a logo that represents an anus made with three sixes for Satan's glory.
>>
A TEXTURE BLURR NODE IN THE MATERIAL NODE EDITOR!!!!
>>
Any usefulness as a 3D application whatsoever.
>>
>>604441
Because Maya isn't the industry standard in every major game and movie studio worldwide and isn't listed on every single job posting as a required skill since the beginning of time.
>>
>>604593
I always wonder if users who spout shit like this are legit retarded or, shitposting or actually have an agenda
>>
>>604630
This one has an agenda. His hatred for Blender is palpable, everything he spouts is pure negativity as if he has a personal vendetta with the Blender Foundation. He is so blinded by his hate that he lies, misrepresents and spouts conspiracy theory nonsense, also its not that you can argue with him, he is just ranting as if its one giant monologue.
Most people just accept him as part of the board, but nobody really cares about him. Its just an bitter and resentful old man trapped in his basement and in his state of mind.
>>
>>604637
I'm willing to bet one of two things:
- that he used to work for the BF, but left on some rather negative terms that he either doesn't want to, or won't, talk about.
- Some sperg who thinks the BF are out to kill him, his family, friends, hometown and even Adobe and Autodesk employees and their familes.
>>
>>604637
How tf do you recognize ppl who post under anonymous. It could literally be a random fat kid making minecraft animations in C4D
>>
>>604637
>>604640
You are delusional and Blender is still useless garbage that wastes people's time.
>>
>>604644
>that wastes people's time.
This is so retarded that I don't know what to say.
>>
>>604630
>>604637
>>604640
>>604647
Replying to that shit is just as dumb. Don't take the bait.
>>
>>604271

Retarded UV tools? Maya 2018 has the best UV tools on the market so far. Blender doesn't even have proper UV packing (lightmap pack doesn't count).
>>
>>604650
I agree, just wanted to say this - it will never stop as long as you give them attention. It gets boring when nobody responds to your shitposts.
>>
>>604655
In the other blender thread, I'm pretty sure there is one guy trying really hard to spread as much misinformation as possible. This board is starting to just become a broken record. I'm seriously about done with this place. And it's sad because there are actually good posts and information spread but it's very far and in between all of this dumb, nonsense now. And it's just so tiring and draining at the beginning of the day, and end of it. I've taken so many breaks from 4chan as a whole, only to come back more and more disappointed with the whole site. It's a shame because I keep coming back only fooling myself into believing anything of value exists on here anymore.
>>
>>604662
Stop complaining you faggot
>>
>>604662

That's right, fuck off blendlet. You guys are cancer.
>>
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>blendfags ACTUALLY believe they stand a chance against us on this board
The delusion
>>
how do we get some actual artists in here instead of bored, talentless teens?
>>
>>604674
By posting quality art.
>>
>>604679
This is not mine but I just want to post it because it’s awesome and made in Blender.
>>
>>604644
You're the one who's useless garbage. How your parents haven't taken your internet away I have no idea.
>>
>>604662
Did you expect anything else from the site with /b/ or /pol/ on it? Because at this point, I've resigned to the fact that all the mods are shit and they're just waiting for right moment to fuck everyone over.

>>604655
You'd think that, but he'd reply regardless of whether people ignore or not.
>>
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>>604685
>digging out the fucking tired /b/ and /pol/ boogeymen
Way to instantly delegitimize your argument here, great job. You're really a great help, thx.
>>
>>604681

Nice feet.
>>
>>604694
How did I delegitimize my argument? All boards are shit. Those are the two big ones.

You saying I should kms for trying to bring up a point? How about you kys.
>>
>>604712
>absolve, project, assume, and retaliate with threats of suicide.
>I'm not wrong, you are!
>>
>>604681

I don't know why but I feel someone with a foot fetish made this
>>
>>604681
the fuck is up with monkey toes?
>>
>>604735
No, the problem is with you. You focus on that shit for some reason and project too much. Just because she is posed in a way her feet are visible doesn't mean he has a foot fetish.
>>
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>>604712
>You saying I should kms for trying to bring up a point?

Lmao, where exactly did I say that?
Buddy, you should get some rest or something, holy shit haha.
>>
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>>603996
this
release this shit already REEEEEEEEEEEE
https://www.youtube.com/watch?v=uDU34OcUjtI
>>
>>604843
clean your goggles buddy, that plugin has been out for YEARS by now.
>>
how are you even supposed to learn with anything other than blender?

every tutorial for non-blender programs is like 10 years old, blurry as fuck, and recorded in windows xp
>>
I would like better library tools.

Sometimes I just want to import a full character, and not manually click every misc object thats on the character.

If anyone knows if there is a better way to append, or store characters, objects scenes like that. please let me know.
There might be a better that what I'm know.
>>
>>604862

Look up the asset management addon.
Its paid for but ya'kno.
>>
>>604862
What about fbx?
>>
>>603996
Drag and drop import files
>>
>>604862
>>604865
Or wait until 2.8, one of the goals is improved library workflow.
>>
>>604229
>BGE
Isn't BGE pretty much obsolete nowadays and not being developed any further? I think they are going to focus on Eevee in the future.
>>
>>604936
Eevee is just your run of the mill pbr realtime rendering engine. Its literally outdated already
>>
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>>604845
the edge patches mode isn't in there
a year ago they were saying it was going to be in 2.0 (current ver is 1.32), but they did a preview video of 2.0 a couple months ago and it wasn't in there




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