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Okay flamers, there is a “Rosetta Stone” website for programming languages, describing how to implement many algorithms across them.

My question is, is there something similar for 3D suites? Not necessarily a site; perhaps a compilation of infographics, etc.
>>
>"To learn 3D you must first learn 2D"
~confucious
>>
I don’t use any algorithms when I 3D.
Are you drunk ?
>>
>>603989
I don't know if there's such a website, other than Stack Exchange (in a way, but that's not what you mean) but it's a bit irrelevant?
Once you get good enough with whatever 3d software you like, you can literally watch someone else do something in their program and translate it.
You might have to google a particular specific thing (like say a particular modifier) to understand exactly what it's doing, but that's not a common occurrence.
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>>603990
>"To learn 2D, you must first learn 1D"
~Shitlord
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>>603989
I dont think there is a 3d equivalent to the arch wiki
>>
>>604061
>he can't draw a dot
>>
>>604061
That's sort of true actually. You have to have good linework for drawing.
>>
Polycount

Post work, get critique




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