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File: googleimages_lightwave.png (657 KB, 1217x744)
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Would lightwave be a good choice for a beginner trying to get into 3d? I like the way the ui looks and wondering if I could learn the basics of modeling and animation through official resources and watch tutorials for different software and translate it over. Would that be a reasonable path or would I just be better off learning blender or maya or something similar
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Yes. What you described is fine. I would recommend trying out multiple programs before you decide which one is for you, though.
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>>603893
I don't see why not, it did used to be the preferred tool for indie studios back when everything was obscenely expensive and blender didn't exist yet, and now with the latest update it at least has features that let it somewhat keep up with the competition.
For the most part you want to focus on learning techniques rather than software, so once you're comfortable enough to know where all the basic tools are, you can watch tutorials intended for other programs and figure out how to carry over the techniques yourself.
The fact is that most people use the same dozen or two functions over and over to model up a mesh, so it really comes down to how efficiently you can utilize them. Once you get that, you'll realize that everything else is just the flavor of UI and any "one-button solutions" that your software might have to stand out, but often this is really just a convenience or time saver than a reason to be dead-set on one program over another. Some people might be intuitively pulled to a certain program just because they like the feel of it, and thats a good thing, as you generally want to work on results, not toying with program features.
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>>603893
LW is fantastic ! The UI is the best I've used. I learned 3d on Maya and LW has an easier learning curve.

Some aspects of LW is a little rusty, but just think of LW as the millennium falcon of the 3d apps.

Also, LW is very affordable. Awesome community and plugins too. (plugins can be pricey though)
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Also, blender has the worst UI I've used
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Use Modo instead of Lightwave trust me
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If someone is telling you to use [blank] over [blank] chances are they don't know what they're talking about.

If you end up continuing with 3D chances are you're going to be trying out different programs anyway.

If you like how lightwave looks then that's as good of a reason as any, honestly. Go for it.
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>>603945
https://www.youtube.com/watch?v=HZxGiS5ab4E

Also early Jimmy Neutron
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>>603947
wrong thread
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>>603945
Exactly. I learned3d on maya and mudbox. Tried ZBrush , blender , and lw. Fell in love with lw and ZBrush.

Once you learn 3d fundamentals it doesn't matter what software you use..its really all about which works best in your workflow and what UI you prefer.

Everyone is different.
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>>603893
>good choice for a beginner trying to get into 3d
Blender, chances are though, that you will stay with Blender for ever because it is THAT good
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>>603969

I actually switched from Blender To Maya, I'd never go back to blender. It's THAT bad.
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>>603893
Lightwave is pretty nice but awfully outdated. With the same effort you can learn Maya which is excellent generalist tool. No matter what anyone else on this thread says there is a reason why it is still used by vfx houses around the world. Learn rigging and animation, best tool is Maya. I wouldn't bust your balls with modeling because modelers are dime a dozen and most of them are mediocre at best. Unless you are the next big genius in modeling and know human anatomy like back of your hand and can draw like an animal I wouldn't really care about making any models. Of course familiarizing yourself with the principles is a must but considering just doing models is stupid idea.
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>>603943
Why? Also I heard that the foundry cracks down hard on piracy
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>>603982
Did you ever consider maybe that's all OP wants to do?
That maybe they AREN'T trying to become the "next big thing"
OP, the stick may be outdated, but bullet 2 of the sticky is, and will always be, true.

>2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is best."
>You heard wrong, there is no one program that is better than the rest, it has and always will be the skill level of the artist.
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>>604039
>>603982
It wasn't as much how good is lightwave compared to x program but more of will it be fine if I choose that learning path as aposed to a software with more tutorials. I don't care to make this a career but more of a hobby
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>>604040
You'll be fine doing that.
The sticky is outdated, but it's really only the links that are dead/outdated
Go with whatever program feels the most comfy to you.

>7.) "So which program is the easiest to learn?"

>You shouldn't learn a program, you should learn techniques. When you master a technique the program becomes nothing more than a tool. As said before Max and Maya have the most documentation but you should look at learning how to model and the right techniques instead of 'what button does X'.
>You can get UI information from the program's help files. F1 and Google are your friends.
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>>604043
Thanks very much for the reply
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>>603893
I'm using LW + Octane, mostly for archviz/prodviz.
I used it for 20+ years, but I can't recommend it to new users. Too many workarounds, too many backwards things you need to navigate around.

Experienced Wavers, however, are a benefit to every team, because they get jobs done really fast.
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>>604079
Don't lie ..you are totally using the LWCad plugin , which makes things 100x more easier .
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>>603969
I appreciated Blender's hotkeys. I switched to Maya and appreciated that it seemed like it was actually designed for HUMAN BEINGS.
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>>603893
If you haven't already read the sticky
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>>603945
I generally agree, but there's a real problem of getting a job if you don't know autodesk package, is it not?
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>>604095
Different tastes, man...
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>>604037
They only do it for companies, crack your Modo with an individual license and not the server crack as well as block your outgoing connections from Modo. Been pirating it like a real broke boy since 902 with no issues
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>>604101
I'd like to try it out so bad but 4chin sp00ked me super hard about them suing everybody who pirates.
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>>604108
You'll be fine but don't pirate Nuke
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>>604093
Of course. Also 3rd Powers and many more. I've sunk thousands of dollars into plugins alone. All this shit should be native to LW. No native weight painting, no native cage deformer, no properly working undo, split workflow, no modeling tools in layout. I've complained about this for 15 years, NewTek gives no single fuck. I really like LW, but I'm not upgrading to 2018.
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>>604097
Learn the fundamentals, not just “how to do X in Y”, but why something is done the way it is. Nobody cares as long as you got that right and can learn a new software in half a month, which, after learning the fundamentals, you will be able to.




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