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File: yetanother.jpg (61 KB, 1114x682)
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Maybe I should quit 3D while I still can. This chronic lack of time doesn't seem fun, and it seems a lot of 3D artists work like animals for a shitty salary, considering what skillset you need to have.
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definitely doesn't seem like the best industry to get into unless those 12 hours would've been spent doing 3D anyway.
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>>602855
>work like animals for a shitty salary, considering what skillset you need to have.
To be honest you can copy/paste this sentence with regards to a variety of jobs. The old grass is always greener saying? If you want to enjoy doing 3D, just don't do it professionally.
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Working that much during an internship makes sense because you're really trying to learn from those around you and build your skills fast so you can actually get a job.
3 years in working as a pro and I always leave at 5 PM. Some game artists I know leave at 5 and take two hour lunch breaks.
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>>602855
get better and have a good workflow so you dont have to work 12 hours... ffs
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>>602964
Tell that to all the game devs in AAA studios when crunch time arrives.
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>>602872
>don't do it professionally
Maya is 2k a year and Blender is 2k outright. Then their is the computer you need to buy that is powerful enough to run 3d software. Thats a very expensive hobby.
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>>602983
>and Blender is 2k outright.
what in the fuck?

All these winter break underagefags shitting up this board
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>>602855
Feels good not being a 3D slave




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