WHY CAN'T THERE BE A GAME ENGINE I LIKE, REEEEEEEEEEEEEEEI want to use unity for its "star citizen workflow" decal shaders, but lacks volumetric effects and feels like a clusterfuck of unofficial addons and plugins.I want to use unreal because I find it very user friendly and has insane volumetric effects, but it lacks the scw decals and and doesn't have proper realtime GI support (lpv is just bland).I want to use cryengine for its insane volumetrics and SVOGI support, but lacks scw decals and is very undocumented and looks hard to use, also almost no use in the industry
>>602401>>>/vg/agdgJust roll your own and give it all the autistic art features you desire.
>>602401SC was originally developed with CryEngine and has now been ported to its derivative Lumberyard after they cut ties with Crytek over their poor financial situation. I do believe you're right in that CE doesn't support decals, so they had to make the shader from scratch, probably not a tall order for a proper game company with millions in budget. FWN isn't exactly a standard modeling technique either, and most 3D packages either lack convenient normal editing tools and have limited options even with scripts. It's an unorthodox workflow made largely possible by today's hardware, efficient vertex throughput and the desire to push more detail, but as an early adopter you have to make do with what's there.For what it's worth, you actually HAVE the pick of several game engines that are for the most part either free or are cheap to get in to, back in my day you were lucky to get to work with anything and a proper license was in the hundreds of thousands of dollars. The fact that you can just click a button and get an engine as advanced as these is awesome and quite frankly frees you up to learn how to get the result that you want. Unreal is probably the most friendly to get into, so read in to how shaders work there and make your own, the entire source code of the engine is provided for you to build on. You can try and integrate VXGI into Unreal for the best GI possible, even though it's horribly expensive and can only realistically run on a 1080 Ti, but for visualization and lookdev it's an option.
>>602403> >>>agdgDo you think game engines are only used for games?
>>602401There's a reason why most AAA titles run on heavily modified versions of these engines if not their own proprietary engines. The industry has the same complaints, except they just have the resources and money to add the missing features to one and call it a day.
>>602420I would hope so.
You wouldn't utilize all the engine has to offer anyway, you fucking retard. Just pick the right tool for the right job.
>>602420Are you trying to imply they actually make games with their engines?You can't be serious.
>>602460Of course anon, I won't use THE WHOLE MOTHERFUCKING feature package. I just want volumetrics, svogi and star citizen decals. And there isn't a single software that handles all that at the same timeI will see if I can modify Cryengines Illum shader on my own
>>602461Haha no, but I meant that there are people like me that use them only for interactive scenes and cinematics, ya know. So no reason to link agdg when game engines are discussed here as well all the time.
>>602401Just make something on you own, stop waiting to already existent stuff. It's all up to you man, the only thing standing between you and your dreams is you.You don't like existing shaders then make your own. Nothing should stop you.
>>602401For your purposes go Unity, and buy a volumes asset. There are several to choose from so do your homework on both the kind of effect you are trying to achieve and the quality suitability of the asset you are looking at. Email the asset authors with questions before you buy. Unity assets have gotten much better over the last 2 years.
>>602469Yeah bro just like make advanced 3D engine with lighting and shaders rivalling Cryengine lmao dude just follow ur dreams
>>602466True enough.>>602469Found the /agdg/ engine dev.
>>602401Godot Master Race.https://www.youtube.com/watch?v=XptlVErsL-o
>>604510Honestly... 3D part still looks horrible.
>>602401Just use blender game engine, it is Clearly the superior game engine
>>602465what are you trying to do?
>>602401>feels like a clusterfuck of unofficial addons and plugins.it's just code you moron.