[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: 90.png (505 KB, 850x620)
505 KB
505 KB PNG
Random question:
If you were modeling a character and accidentally made them look 90, how would you fix this mess?
>>
>>601757
Make the jaw and chin broader, it should look better
The cheeks are too sunken so he looks old, maybe protrude the lower jaw a little bit outside
>>
>>601760
This. You probably don't know anything about anatomy, OP, do you? Well, download the Anatomy for Sculptors pdf and start reading.
>>
>my manga character looks bad in 3d

OH WELL WHO WOULD'VE THOUGHT
>>
>>601778
Do you know what manga is?
>>
File: 1514434951117.jpg (22 KB, 540x263)
22 KB
22 KB JPG
>>601778
>>
Random Question:
Why didn't this belong in the stupid questions thread?
>>
File: 90.png (454 KB, 850x623)
454 KB
454 KB PNG
Well, I played around with it using some of the constructive criticism in this thread, and I think it worked great. Thank you.
>>
shit up
>>601783
turn up for what?
>>
>>601787
Good on ya mate
Good luck with that model and the rest
>>
>>601787
You should flip those normals tho




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.